Tweak HUD area list display

This commit is contained in:
ShadowNinja 2014-03-30 13:53:56 -04:00
parent ce8891a325
commit 6f31a56594

@ -6,7 +6,6 @@ minetest.register_globalstep(function(dtime)
for _, player in pairs(minetest.get_connected_players()) do for _, player in pairs(minetest.get_connected_players()) do
local name = player:get_player_name() local name = player:get_player_name()
local pos = vector.round(player:getpos()) local pos = vector.round(player:getpos())
local a = areas:getAreasAtPos(pos)
local areaString = "" local areaString = ""
local first = true local first = true
for id, area in pairs(areas:getAreasAtPos(pos)) do for id, area in pairs(areas:getAreasAtPos(pos)) do
@ -15,11 +14,9 @@ minetest.register_globalstep(function(dtime)
else else
first = false first = false
end end
local ownertxt = area.owner areaString = areaString .. ("%s [%u] (%s%s)")
if area.open then :format(area.name, id, area.owner,
ownertxt = ownertxt.."/open" area.open and ":open" or "")
end
areaString = areaString..id.." ("..ownertxt..")"
end end
if not areas.hud[name] then if not areas.hud[name] then
areas.hud[name] = {} areas.hud[name] = {}