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Add and parse from settingtypes.txt. Update readme
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README.md
48
README.md
@ -1,21 +1,29 @@
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Areas mod for Minetest 0.4.8+
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Areas mod for Minetest
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=============================
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======================
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Dependencies
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------------
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Minetest 5.0.0+ is recommended, but 0.4.16+ should work as well.
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Configuration
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Configuration
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-------------
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-------------
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If you wish to specify configuration options, such as whether players are
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Open the tab `Settings -> All Settings -> Mods -> areas` to get a list of all
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allowed to protect their own areas with the `protect` command (disabled by
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possible settings.
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default), you should check settings.lua and set the appropriate settings in your
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server's configuration file (probably `minetest.conf`).
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For server owners: Check `settingtypes.txt` and modify your `minetest.conf`
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according to the wanted setting changes.
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Tutorial
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Tutorial
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--------
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--------
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To protect an area you must first set the corner positions of the area.
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1) Specify the corner positions of the area you would like to protect.
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In order to set the corner positions you can run:
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Use one of the following commands:
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* `/area_pos set` and punch the two corner nodes to set them.
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* `/area_pos set` and punch the two corner nodes to set them.
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* `/area_pos set1/set2` and punch only the first or second corner node to
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* `/area_pos set1/set2` and punch only the first or second corner node to
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set them one at a time.
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set them one at a time.
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@ -23,25 +31,25 @@ In order to set the corner positions you can run:
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* `/area_pos1/2 X Y Z` to set one of the positions to the specified
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* `/area_pos1/2 X Y Z` to set one of the positions to the specified
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coordinates.
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coordinates.
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Once you have set the border positions you can protect the area by running one
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2) Protect the selected area by running one of the following commands:
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of the following commands:
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* `/set_owner <OwnerName> <AreaName>` -- If you have the `areas` privilege.
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* `/set_owner <OwnerName> <AreaName>` -- If you have the `areas` privilege.
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* `/protect <AreaName>` -- If you have the `areas` privilege or the server
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* `/protect <AreaName>` -- If you have the `areas` privilege or the server
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administrator has enabled area self-protection.
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administrator has enabled area self-protection.
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The area name is used only for informational purposes (so that you know what
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The area name is used only for informational purposes and has no functional
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an area is for). It is not used for any other purpose.
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importance.
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For example: `/set_owner SomePlayer Mese city`
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For example: `/set_owner SomePlayer Mese city`
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Now that you own an area you may want to add sub-owners to it. You can do this
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3) You now own an area. You may now add sub-owners to it if you want to (see command `/add_owner`). Before using the `/add_owner` command you have to
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with the `add_owner` command. Anyone with an area can use the `add_owner`
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select the corners of the sub-area as you did in step 1.
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command on their areas. Before using the `add_owner` command you have to
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select the corners of the sub-area as you did for `set_owner`. If your markers
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If your markers are still around your original area and you want to grant
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are still around your original area and you want to grant access to your
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access to your entire area you will not have to re-set them. Use `/select_area` to place the markers at the corners of an existing area if you've reset your
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entire area you will not have to re-set them. You can also use `select_area` to
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place the markers at the corners of an existing area if you've reset your
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markers and want to grant access to a full area.
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markers and want to grant access to a full area.
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The `add_owner` command expects three arguments:
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The `/add_owner` command expects three arguments:
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1. The ID number of the parent area (the area that you want to add a
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1. The ID number of the parent area (the area that you want to add a
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sub-area to).
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sub-area to).
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2. The name of the player that will own the sub-area.
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2. The name of the player that will own the sub-area.
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45
settings.lua
45
settings.lua
@ -2,44 +2,45 @@ local world_path = minetest.get_worldpath()
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areas.config = {}
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areas.config = {}
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local function setting(tp, name, default)
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local function setting(name, tp, default)
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local full_name = "areas."..name
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local full_name = "areas." .. name
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local value
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local value
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if tp == "boolean" then
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if tp == "bool" then
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value = minetest.settings:get_bool(full_name)
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value = minetest.settings:get_bool(full_name)
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default = value == nil and minetest.is_yes(default)
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elseif tp == "string" then
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elseif tp == "string" then
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value = minetest.settings:get(full_name)
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value = minetest.settings:get(full_name)
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elseif tp == "position" then
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elseif tp == "v3f" then
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value = minetest.setting_get_pos(full_name)
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value = minetest.setting_get_pos(full_name)
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elseif tp == "number" then
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default = value == nil and minetest.string_to_pos(default)
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elseif tp == "float" or tp == "int" then
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value = tonumber(minetest.settings:get(full_name))
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value = tonumber(minetest.settings:get(full_name))
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local v, other = default:match("^(%S+) (.+)")
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default = value == nil and tonumber(other and v or default)
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else
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else
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error("Invalid setting type!")
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error("Cannot parse setting type " .. tp)
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end
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end
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if value == nil then
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if value == nil then
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value = default
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value = default
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assert(default ~= nil, "Cannot parse default for " .. full_name)
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end
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end
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--print("add", name, default, value)
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areas.config[name] = value
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areas.config[name] = value
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end
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end
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local file = io.open(areas.modpath .. "/settingtypes.txt", "r")
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for line in file:lines() do
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local name, tp, value = line:match("^areas%.(%S+) %(.*%) (%S+) (.*)")
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if value then
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setting(name, tp, value)
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end
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end
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file:close()
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--------------
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--------------
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-- Settings --
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-- Settings --
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--------------
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--------------
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setting("string", "filename", world_path.."/areas.dat")
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setting("filename", "string", world_path.."/areas.dat")
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-- Allow players with a privilege create their own areas
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-- within the maximum size and number.
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setting("boolean", "self_protection", false)
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setting("string", "self_protection_privilege", "interact")
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setting("position", "self_protection_max_size", {x=64, y=128, z=64})
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setting("number", "self_protection_max_areas", 4)
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-- For players with the areas_high_limit privilege.
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setting("position", "self_protection_max_size_high", {x=512, y=512, z=512})
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setting("number", "self_protection_max_areas_high", 32)
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-- legacy_table (owner_defs) compatibility. Untested and has known issues.
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setting("boolean", "legacy_table", false)
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-- configure the refresh delay for the name displays in the HUD
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setting("number", "tick", 0.5)
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38
settingtypes.txt
Normal file
38
settingtypes.txt
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# This file is parsed in "settings.lua". Check regex first.
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# Static paths do not work well with settings
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#areas.filename (Configuration file path) string (world_path)/areas.dat
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# Allow players with a privilege create their own areas using /protect
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# within the specified size and amount limits.
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areas.self_protection (Self protection) bool false
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# Self protection: Privilege required to protect an area
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areas.self_protection_privilege (Self protection: Required privs) string interact
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# Refresh delay for the name displays in the HUD in seconds
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areas.tick (HUD update delay) float 0.5 0 100
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# Enable the legacy owner_defs metatable mode. Untested and possibly unstable
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areas.legacy_table (Legacy owner_defs metatable) bool false
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[Self protection (normal)]
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# Self protection (normal): Maximal size of the protectable area
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# Only enter positive whole numbers for the coordinate values or you'll mess up stuff.
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areas.self_protection_max_size (Maximal area size) v3f (64, 128, 64)
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# Self protection (normal): Maximal amount of protected areas per player
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areas.self_protection_max_areas (Maximal area count) int 4
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[Self protection (high)]
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# Self protection (normal): Maximal size of the protectable area
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# This setting applies for plyaers with the privilege 'areas_high_limit'
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areas.self_protection_max_size_high (Maximal area size) v3f (512, 512, 512)
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# Self protection (normal): Maximal amount of protected areas per player
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# Only enter positive whole numbers for the coordinate values or you'll mess up stuff.
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# This setting applies for plyaers with the privilege 'areas_high_limit'
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areas.self_protection_max_areas_high (Maximal area count) float 32
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