Fix rename_area and buildable_to nodes on the edges of areas

This commit is contained in:
ShadowNinja 2013-09-03 17:09:11 -04:00
parent 7b0ff512f7
commit b1a4f878ef
3 changed files with 28 additions and 24 deletions

@ -144,14 +144,14 @@ minetest.register_chatcommand("rename_area", {
privs = {},
func = function(name, param)
local found, _, id, newName = param:find("^(%d+)%s(.+)$")
if not found then
minetest.chat_send_player(name,
"Invalid usage, see /help rename_area")
return
end
index = areas:getIndexById(tonumber(id))
id = tonumber(id)
index = areas:getIndexById(id)
if not index then
minetest.chat_send_player(name, "That area doesn't exist.")
@ -165,6 +165,7 @@ minetest.register_chatcommand("rename_area", {
areas.areas[index].name = newName
areas:save()
minetest.chat_send_player(name, "Area renamed.")
end})

@ -10,16 +10,20 @@ if minetest.can_interact then
old_can_interact = minetest.can_interact
function minetest.can_interact(pos, name)
if not areas:canInteract(pos, name) then
printWarning(name, pos)
return false
end
return old_can_interact(pos, name)
end
else
end
local old_node_place = minetest.item_place_node
function minetest.item_place_node(itemstack, placer, pointed_thing)
-- XXX: buildable_to nodes can mess this up
local pos = pointed_thing.above
local ndef = minetest.registered_nodes[pointed_thing.under]
if ndef and ndef.buildable_to then
pos = pointed_thing.under
end
if not areas:canInteract(pos, placer:get_player_name()) then
printWarning(placer:get_player_name(), pos)
return itemstack -- Abort place.
@ -35,5 +39,4 @@ else
end
return old_node_dig(pos, node, digger)
end
end

@ -186,7 +186,7 @@ end
-- Checks if a player owns an area or a parent of it
function areas:isAreaOwner(id, name)
cur = self:getAreaById(id)
local cur = self:getAreaById(id)
if cur and minetest.check_player_privs(name, {areas=true}) then
return true
end