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https://github.com/minetest-mods/areas.git
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Prevent saving entities
This may add lag, but stops saving entities (which lua_api.md discourages). This also eliminates areas.markPos{1,2} (which seemed to be internal) and integrates areas:setPos{1,2} with such function.
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parent
359280a353
commit
c9f1cf2fac
112
pos.lua
112
pos.lua
@ -6,8 +6,6 @@ local S = minetest.get_translator("areas")
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-- Since this is mostly copied from WorldEdit it is mostly
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-- Since this is mostly copied from WorldEdit it is mostly
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-- licensed under the AGPL. (select_area is an exception)
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-- licensed under the AGPL. (select_area is an exception)
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areas.marker1 = {}
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areas.marker2 = {}
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areas.set_pos = {}
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areas.set_pos = {}
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areas.pos1 = {}
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areas.pos1 = {}
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areas.pos2 = {}
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areas.pos2 = {}
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@ -181,38 +179,70 @@ function areas:getPos(playerName)
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return areas:sortPos(pos1, pos2)
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return areas:sortPos(pos1, pos2)
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end
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end
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function areas:setPos1(playerName, pos)
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function areas:setPos1(name, pos)
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areas.pos1[playerName] = posLimit(pos)
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local old_pos = areas.pos1[name]
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areas.markPos1(playerName)
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pos = posLimit(pos)
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areas.pos1[name] = pos
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local entity = minetest.add_entity(pos, "areas:pos1")
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if entity then
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local luaentity = entity:get_luaentity()
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if luaentity then
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luaentity.player = name
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end
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end
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if old_pos then
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for object in core.objects_inside_radius(old_pos, 0.01) do
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local luaentity = object:get_luaentity()
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if luaentity and luaentity.name == "areas:pos1" and luaentity.player == name then
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object:remove()
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end
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end
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end
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end
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end
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function areas:setPos2(playerName, pos)
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function areas:setPos2(name, pos)
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areas.pos2[playerName] = posLimit(pos)
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local old_pos = areas.pos2[name]
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areas.markPos2(playerName)
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pos = posLimit(pos)
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end
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areas.pos2[name] = pos
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local entity = minetest.add_entity(pos, "areas:pos2")
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if entity then
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local luaentity = entity:get_luaentity()
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if luaentity then
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luaentity.player = name
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end
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end
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if old_pos then
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for object in core.objects_inside_radius(old_pos, 0.01) do
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local luaentity = object:get_luaentity()
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if luaentity and luaentity.name == "areas:pos2" and luaentity.player == name then
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object:remove()
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end
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end
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end
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end
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minetest.register_on_punchnode(function(pos, node, puncher)
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minetest.register_on_punchnode(function(pos, node, puncher)
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local name = puncher:get_player_name()
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local name = puncher:get_player_name()
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-- Currently setting position
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-- Currently setting position
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if name ~= "" and areas.set_pos[name] then
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if name ~= "" and areas.set_pos[name] then
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if areas.set_pos[name] == "pos1" then
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if areas.set_pos[name] == "pos1" then
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areas.pos1[name] = pos
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areas:setPos1(name, pos)
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areas.markPos1(name)
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areas.set_pos[name] = "pos2"
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areas.set_pos[name] = "pos2"
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minetest.chat_send_player(name,
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minetest.chat_send_player(name,
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S("Position @1 set to @2", "1",
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S("Position @1 set to @2", "1",
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minetest.pos_to_string(pos)))
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minetest.pos_to_string(pos)))
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elseif areas.set_pos[name] == "pos1only" then
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elseif areas.set_pos[name] == "pos1only" then
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areas.pos1[name] = pos
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areas:setPos1(name, pos)
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areas.markPos1(name)
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areas.set_pos[name] = nil
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areas.set_pos[name] = nil
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minetest.chat_send_player(name,
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minetest.chat_send_player(name,
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S("Position @1 set to @2", "1",
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S("Position @1 set to @2", "1",
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minetest.pos_to_string(pos)))
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minetest.pos_to_string(pos)))
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elseif areas.set_pos[name] == "pos2" then
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elseif areas.set_pos[name] == "pos2" then
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areas.pos2[name] = pos
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areas:setPos2(name, pos)
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areas.markPos2(name)
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areas.set_pos[name] = nil
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areas.set_pos[name] = nil
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minetest.chat_send_player(name,
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minetest.chat_send_player(name,
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S("Position @1 set to @2", "2",
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S("Position @1 set to @2", "2",
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@ -237,32 +267,6 @@ function areas:sortPos(pos1, pos2)
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return pos1, pos2
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return pos1, pos2
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end
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end
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-- Marks area position 1
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areas.markPos1 = function(name)
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local pos = areas.pos1[name]
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if areas.marker1[name] ~= nil then -- Marker already exists
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areas.marker1[name]:remove() -- Remove marker
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areas.marker1[name] = nil
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end
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if pos ~= nil then -- Add marker
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areas.marker1[name] = minetest.add_entity(pos, "areas:pos1")
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areas.marker1[name]:get_luaentity().active = true
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end
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end
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-- Marks area position 2
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areas.markPos2 = function(name)
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local pos = areas.pos2[name]
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if areas.marker2[name] ~= nil then -- Marker already exists
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areas.marker2[name]:remove() -- Remove marker
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areas.marker2[name] = nil
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end
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if pos ~= nil then -- Add marker
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areas.marker2[name] = minetest.add_entity(pos, "areas:pos2")
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areas.marker2[name]:get_luaentity().active = true
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end
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end
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minetest.register_entity("areas:pos1", {
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minetest.register_entity("areas:pos1", {
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initial_properties = {
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initial_properties = {
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visual = "cube",
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visual = "cube",
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@ -271,17 +275,10 @@ minetest.register_entity("areas:pos1", {
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"areas_pos1.png", "areas_pos1.png",
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"areas_pos1.png", "areas_pos1.png",
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"areas_pos1.png", "areas_pos1.png"},
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"areas_pos1.png", "areas_pos1.png"},
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collisionbox = {-0.55, -0.55, -0.55, 0.55, 0.55, 0.55},
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collisionbox = {-0.55, -0.55, -0.55, 0.55, 0.55, 0.55},
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hp_max = 1,
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armor_groups = {fleshy=100},
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static_save = false,
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},
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},
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on_step = function(self, dtime)
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if self.active == nil then
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self.object:remove()
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end
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end,
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on_punch = function(self, hitter)
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self.object:remove()
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local name = hitter:get_player_name()
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areas.marker1[name] = nil
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end,
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})
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})
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minetest.register_entity("areas:pos2", {
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minetest.register_entity("areas:pos2", {
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@ -292,15 +289,8 @@ minetest.register_entity("areas:pos2", {
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"areas_pos2.png", "areas_pos2.png",
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"areas_pos2.png", "areas_pos2.png",
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"areas_pos2.png", "areas_pos2.png"},
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"areas_pos2.png", "areas_pos2.png"},
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collisionbox = {-0.55, -0.55, -0.55, 0.55, 0.55, 0.55},
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collisionbox = {-0.55, -0.55, -0.55, 0.55, 0.55, 0.55},
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hp_max = 1,
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armor_groups = {fleshy=100},
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static_save = false,
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},
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},
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on_step = function(self, dtime)
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if self.active == nil then
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self.object:remove()
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end
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end,
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on_punch = function(self, hitter)
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self.object:remove()
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local name = hitter:get_player_name()
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areas.marker2[name] = nil
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end,
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})
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})
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