mirror of
https://github.com/minetest-mods/areas.git
synced 2024-12-22 04:42:23 +01:00
Prevent saving entities
This may add lag, but stops saving entities (which lua_api.md discourages). This also eliminates areas.markPos{1,2} (which seemed to be internal) and integrates areas:setPos{1,2} with such function.
This commit is contained in:
parent
359280a353
commit
c9f1cf2fac
110
pos.lua
110
pos.lua
@ -6,8 +6,6 @@ local S = minetest.get_translator("areas")
|
||||
-- Since this is mostly copied from WorldEdit it is mostly
|
||||
-- licensed under the AGPL. (select_area is an exception)
|
||||
|
||||
areas.marker1 = {}
|
||||
areas.marker2 = {}
|
||||
areas.set_pos = {}
|
||||
areas.pos1 = {}
|
||||
areas.pos2 = {}
|
||||
@ -181,38 +179,70 @@ function areas:getPos(playerName)
|
||||
return areas:sortPos(pos1, pos2)
|
||||
end
|
||||
|
||||
function areas:setPos1(playerName, pos)
|
||||
areas.pos1[playerName] = posLimit(pos)
|
||||
areas.markPos1(playerName)
|
||||
function areas:setPos1(name, pos)
|
||||
local old_pos = areas.pos1[name]
|
||||
pos = posLimit(pos)
|
||||
areas.pos1[name] = pos
|
||||
|
||||
local entity = minetest.add_entity(pos, "areas:pos1")
|
||||
if entity then
|
||||
local luaentity = entity:get_luaentity()
|
||||
if luaentity then
|
||||
luaentity.player = name
|
||||
end
|
||||
end
|
||||
|
||||
function areas:setPos2(playerName, pos)
|
||||
areas.pos2[playerName] = posLimit(pos)
|
||||
areas.markPos2(playerName)
|
||||
if old_pos then
|
||||
for object in core.objects_inside_radius(old_pos, 0.01) do
|
||||
local luaentity = object:get_luaentity()
|
||||
if luaentity and luaentity.name == "areas:pos1" and luaentity.player == name then
|
||||
object:remove()
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function areas:setPos2(name, pos)
|
||||
local old_pos = areas.pos2[name]
|
||||
pos = posLimit(pos)
|
||||
areas.pos2[name] = pos
|
||||
|
||||
local entity = minetest.add_entity(pos, "areas:pos2")
|
||||
if entity then
|
||||
local luaentity = entity:get_luaentity()
|
||||
if luaentity then
|
||||
luaentity.player = name
|
||||
end
|
||||
end
|
||||
|
||||
if old_pos then
|
||||
for object in core.objects_inside_radius(old_pos, 0.01) do
|
||||
local luaentity = object:get_luaentity()
|
||||
if luaentity and luaentity.name == "areas:pos2" and luaentity.player == name then
|
||||
object:remove()
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
minetest.register_on_punchnode(function(pos, node, puncher)
|
||||
local name = puncher:get_player_name()
|
||||
-- Currently setting position
|
||||
if name ~= "" and areas.set_pos[name] then
|
||||
if areas.set_pos[name] == "pos1" then
|
||||
areas.pos1[name] = pos
|
||||
areas.markPos1(name)
|
||||
areas:setPos1(name, pos)
|
||||
areas.set_pos[name] = "pos2"
|
||||
minetest.chat_send_player(name,
|
||||
S("Position @1 set to @2", "1",
|
||||
minetest.pos_to_string(pos)))
|
||||
elseif areas.set_pos[name] == "pos1only" then
|
||||
areas.pos1[name] = pos
|
||||
areas.markPos1(name)
|
||||
areas:setPos1(name, pos)
|
||||
areas.set_pos[name] = nil
|
||||
minetest.chat_send_player(name,
|
||||
S("Position @1 set to @2", "1",
|
||||
minetest.pos_to_string(pos)))
|
||||
elseif areas.set_pos[name] == "pos2" then
|
||||
areas.pos2[name] = pos
|
||||
areas.markPos2(name)
|
||||
areas:setPos2(name, pos)
|
||||
areas.set_pos[name] = nil
|
||||
minetest.chat_send_player(name,
|
||||
S("Position @1 set to @2", "2",
|
||||
@ -237,32 +267,6 @@ function areas:sortPos(pos1, pos2)
|
||||
return pos1, pos2
|
||||
end
|
||||
|
||||
-- Marks area position 1
|
||||
areas.markPos1 = function(name)
|
||||
local pos = areas.pos1[name]
|
||||
if areas.marker1[name] ~= nil then -- Marker already exists
|
||||
areas.marker1[name]:remove() -- Remove marker
|
||||
areas.marker1[name] = nil
|
||||
end
|
||||
if pos ~= nil then -- Add marker
|
||||
areas.marker1[name] = minetest.add_entity(pos, "areas:pos1")
|
||||
areas.marker1[name]:get_luaentity().active = true
|
||||
end
|
||||
end
|
||||
|
||||
-- Marks area position 2
|
||||
areas.markPos2 = function(name)
|
||||
local pos = areas.pos2[name]
|
||||
if areas.marker2[name] ~= nil then -- Marker already exists
|
||||
areas.marker2[name]:remove() -- Remove marker
|
||||
areas.marker2[name] = nil
|
||||
end
|
||||
if pos ~= nil then -- Add marker
|
||||
areas.marker2[name] = minetest.add_entity(pos, "areas:pos2")
|
||||
areas.marker2[name]:get_luaentity().active = true
|
||||
end
|
||||
end
|
||||
|
||||
minetest.register_entity("areas:pos1", {
|
||||
initial_properties = {
|
||||
visual = "cube",
|
||||
@ -271,17 +275,10 @@ minetest.register_entity("areas:pos1", {
|
||||
"areas_pos1.png", "areas_pos1.png",
|
||||
"areas_pos1.png", "areas_pos1.png"},
|
||||
collisionbox = {-0.55, -0.55, -0.55, 0.55, 0.55, 0.55},
|
||||
hp_max = 1,
|
||||
armor_groups = {fleshy=100},
|
||||
static_save = false,
|
||||
},
|
||||
on_step = function(self, dtime)
|
||||
if self.active == nil then
|
||||
self.object:remove()
|
||||
end
|
||||
end,
|
||||
on_punch = function(self, hitter)
|
||||
self.object:remove()
|
||||
local name = hitter:get_player_name()
|
||||
areas.marker1[name] = nil
|
||||
end,
|
||||
})
|
||||
|
||||
minetest.register_entity("areas:pos2", {
|
||||
@ -292,15 +289,8 @@ minetest.register_entity("areas:pos2", {
|
||||
"areas_pos2.png", "areas_pos2.png",
|
||||
"areas_pos2.png", "areas_pos2.png"},
|
||||
collisionbox = {-0.55, -0.55, -0.55, 0.55, 0.55, 0.55},
|
||||
hp_max = 1,
|
||||
armor_groups = {fleshy=100},
|
||||
static_save = false,
|
||||
},
|
||||
on_step = function(self, dtime)
|
||||
if self.active == nil then
|
||||
self.object:remove()
|
||||
end
|
||||
end,
|
||||
on_punch = function(self, hitter)
|
||||
self.object:remove()
|
||||
local name = hitter:get_player_name()
|
||||
areas.marker2[name] = nil
|
||||
end,
|
||||
})
|
||||
|
Loading…
Reference in New Issue
Block a user