Add require_protection and node_ownership_legacy settings

require_protection: Disallows interactions outside of owned areas
node_ownership_legacy: Skip 9+ year old compatibility code by default
This commit is contained in:
SmallJoker 2022-03-25 22:00:07 +01:00
parent 4018c0d204
commit f52454edec
4 changed files with 38 additions and 18 deletions

@ -84,10 +84,15 @@ end
-- Checks if the area is unprotected or owned by you
function areas:canInteract(pos, name)
if name == "" then
return true -- Mods, namely minetest.item_place_node
end
if minetest.check_player_privs(name, self.adminPrivs) then
return true
end
local owned = false
-- Disallow interaction by default when the restrictive setting is enabled
local owned = areas.config.require_protection
for _, area in pairs(self:getAreasAtPos(pos)) do
if area.owner == name or area.open then
return true

@ -16,7 +16,9 @@ dofile(areas.modpath.."/internal.lua")
dofile(areas.modpath.."/chatcommands.lua")
dofile(areas.modpath.."/pos.lua")
dofile(areas.modpath.."/interact.lua")
dofile(areas.modpath.."/legacy.lua")
if areas.config.node_ownership_legacy then
dofile(areas.modpath.."/legacy.lua")
end
dofile(areas.modpath.."/hud.lua")
areas:load()

@ -9,11 +9,20 @@ function minetest.is_protected(pos, name)
end
minetest.register_on_protection_violation(function(pos, name)
if not areas:canInteract(pos, name) then
if areas:canInteract(pos, name) then
return
end
local owners = areas:getNodeOwners(pos)
if #owners == 0 then
-- When require_protection=true
minetest.chat_send_player(name,
S("@1 may not be accessed.",
minetest.pos_to_string(pos)))
return
end
minetest.chat_send_player(name,
S("@1 is protected by @2.",
minetest.pos_to_string(pos),
table.concat(owners, ", ")))
end
end)

@ -8,30 +8,34 @@
areas.self_protection (Self protection) bool false
# Self protection: Privilege required to protect an area
areas.self_protection_privilege (Self protection: Required privs) string interact
areas.self_protection_privilege (Self protection: Required priv) string interact
# Refresh delay for the name displays in the HUD in seconds
# Limits interactions of players to the areas they have access to.
# This setting is very restrictive and is not recommended for open-world games.
areas.require_protection (Require protection) bool false
# Area name HUD refresh delay in seconds
areas.tick (HUD update delay) float 0.5 0 100
# Enable the legacy owner_defs metatable mode. Untested and possibly unstable
areas.legacy_table (Legacy owner_defs metatable) bool false
areas.node_ownership_legacy (node_ownership compatibility) bool false
[Self protection (normal)]
# Self protection (normal): Maximal size of the protectable area
# Maximal size of the protectable area
# Only enter positive whole numbers for the coordinate values or you'll mess up stuff.
areas.self_protection_max_size (Maximal area size) v3f (64, 128, 64)
# Self protection (normal): Maximal amount of protected areas per player
# Maximal amount of protected areas per player
areas.self_protection_max_areas (Maximal area count) int 4
[Self protection (high)]
# Self protection (normal): Maximal size of the protectable area
# This setting applies for plyaers with the privilege 'areas_high_limit'
# For players with the 'areas_high_limit' privilege.
# Maximal size of the protectable area
# This setting applies for players with the privilege 'areas_high_limit'
areas.self_protection_max_size_high (Maximal area size) v3f (512, 512, 512)
# Self protection (normal): Maximal amount of protected areas per player
# Only enter positive whole numbers for the coordinate values or you'll mess up stuff.
# This setting applies for plyaers with the privilege 'areas_high_limit'
# For players with the 'areas_high_limit' privilege.
# Maximal amount of protected areas per player
areas.self_protection_max_areas_high (Maximal area count) float 32