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https://github.com/minetest-mods/areas.git
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Add require_protection and node_ownership_legacy settings
require_protection: Disallows interactions outside of owned areas node_ownership_legacy: Skip 9+ year old compatibility code by default
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7
api.lua
7
api.lua
@ -84,10 +84,15 @@ end
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-- Checks if the area is unprotected or owned by you
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function areas:canInteract(pos, name)
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if name == "" then
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return true -- Mods, namely minetest.item_place_node
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end
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if minetest.check_player_privs(name, self.adminPrivs) then
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return true
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end
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local owned = false
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-- Disallow interaction by default when the restrictive setting is enabled
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local owned = areas.config.require_protection
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for _, area in pairs(self:getAreasAtPos(pos)) do
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if area.owner == name or area.open then
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return true
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4
init.lua
4
init.lua
@ -16,7 +16,9 @@ dofile(areas.modpath.."/internal.lua")
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dofile(areas.modpath.."/chatcommands.lua")
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dofile(areas.modpath.."/pos.lua")
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dofile(areas.modpath.."/interact.lua")
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dofile(areas.modpath.."/legacy.lua")
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if areas.config.node_ownership_legacy then
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dofile(areas.modpath.."/legacy.lua")
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end
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dofile(areas.modpath.."/hud.lua")
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areas:load()
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21
interact.lua
21
interact.lua
@ -9,11 +9,20 @@ function minetest.is_protected(pos, name)
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end
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minetest.register_on_protection_violation(function(pos, name)
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if not areas:canInteract(pos, name) then
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local owners = areas:getNodeOwners(pos)
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minetest.chat_send_player(name,
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S("@1 is protected by @2.",
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minetest.pos_to_string(pos),
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table.concat(owners, ", ")))
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if areas:canInteract(pos, name) then
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return
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end
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local owners = areas:getNodeOwners(pos)
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if #owners == 0 then
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-- When require_protection=true
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minetest.chat_send_player(name,
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S("@1 may not be accessed.",
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minetest.pos_to_string(pos)))
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return
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end
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minetest.chat_send_player(name,
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S("@1 is protected by @2.",
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minetest.pos_to_string(pos),
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table.concat(owners, ", ")))
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end)
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@ -8,30 +8,34 @@
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areas.self_protection (Self protection) bool false
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# Self protection: Privilege required to protect an area
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areas.self_protection_privilege (Self protection: Required privs) string interact
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areas.self_protection_privilege (Self protection: Required priv) string interact
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# Refresh delay for the name displays in the HUD in seconds
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# Limits interactions of players to the areas they have access to.
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# This setting is very restrictive and is not recommended for open-world games.
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areas.require_protection (Require protection) bool false
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# Area name HUD refresh delay in seconds
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areas.tick (HUD update delay) float 0.5 0 100
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# Enable the legacy owner_defs metatable mode. Untested and possibly unstable
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areas.legacy_table (Legacy owner_defs metatable) bool false
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areas.node_ownership_legacy (node_ownership compatibility) bool false
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[Self protection (normal)]
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# Self protection (normal): Maximal size of the protectable area
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# Maximal size of the protectable area
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# Only enter positive whole numbers for the coordinate values or you'll mess up stuff.
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areas.self_protection_max_size (Maximal area size) v3f (64, 128, 64)
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# Self protection (normal): Maximal amount of protected areas per player
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# Maximal amount of protected areas per player
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areas.self_protection_max_areas (Maximal area count) int 4
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[Self protection (high)]
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# Self protection (normal): Maximal size of the protectable area
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# This setting applies for plyaers with the privilege 'areas_high_limit'
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# For players with the 'areas_high_limit' privilege.
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# Maximal size of the protectable area
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# This setting applies for players with the privilege 'areas_high_limit'
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areas.self_protection_max_size_high (Maximal area size) v3f (512, 512, 512)
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# Self protection (normal): Maximal amount of protected areas per player
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# Only enter positive whole numbers for the coordinate values or you'll mess up stuff.
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# This setting applies for plyaers with the privilege 'areas_high_limit'
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# For players with the 'areas_high_limit' privilege.
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# Maximal amount of protected areas per player
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areas.self_protection_max_areas_high (Maximal area count) float 32
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