2014-09-26 21:36:40 +02:00
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-- AWARDS
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2015-06-10 19:48:20 +02:00
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--
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-- Copyright (C) 2013-2015 rubenwardy
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-- This program is free software; you can redistribute it and/or modify
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-- it under the terms of the GNU Lesser General Public License as published by
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-- the Free Software Foundation; either version 2.1 of the License, or
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-- (at your option) any later version.
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-- This program is distributed in the hope that it will be useful,
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-- but WITHOUT ANY WARRANTY; without even the implied warranty of
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-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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-- GNU Lesser General Public License for more details.
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-- You should have received a copy of the GNU Lesser General Public License along
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-- with this program; if not, write to the Free Software Foundation, Inc.,
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-- 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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--
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2013-02-22 18:53:42 +01:00
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2018-04-04 19:35:28 +02:00
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2018-04-04 18:01:55 +02:00
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awards.register_trigger("chat", {
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type = "counted",
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progress = "@1/@2 chat messages",
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auto_description = { "Send a chat message", "Chat @1 times" },
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})
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minetest.register_on_chat_message(function(name, message)
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local player = minetest.get_player_by_name(name)
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if not player or string.find(message, "/") then
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return
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2016-08-30 14:08:19 +02:00
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end
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2015-06-10 19:39:22 +02:00
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2018-04-04 18:01:55 +02:00
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awards.notify_chat(player)
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2016-11-15 01:57:01 +01:00
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end)
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2018-04-04 19:35:28 +02:00
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2018-04-04 18:01:55 +02:00
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awards.register_trigger("join", {
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type = "counted",
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progress = "@1/@2 joins",
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auto_description = { "Join once", "Join @1 times" },
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})
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minetest.register_on_joinplayer(awards.notify_join)
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2018-04-04 19:30:47 +02:00
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2018-04-04 21:55:33 +02:00
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awards.register_trigger("death", {
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type = "counted_key",
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progress = "@1/@2 deaths",
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auto_description = { "Die once of @2", "Die @1 times of @2" },
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auto_description_total = { "Die @1 times.", "Mine @1 times" },
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get_key = function(self, def)
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return def.trigger.reason
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end,
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})
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minetest.register_on_dieplayer(function(player, reason)
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if reason then
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reason = reason.type
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else
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reason = "unknown"
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end
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awards.notify_death(player, reason)
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end)
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2018-04-04 19:30:47 +02:00
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awards.register_trigger("dig", {
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type = "counted_key",
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progress = "@1/@2 dug",
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auto_description = { "Mine: @2", "Mine: @1×@2" },
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auto_description_total = { "Mine @1 block.", "Mine @1 blocks." },
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get_key = function(self, def)
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return minetest.registered_aliases[def.trigger.node] or def.trigger.node
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end
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})
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2018-04-04 19:35:28 +02:00
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minetest.register_on_dignode(function(pos, node, player)
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if not player or not pos or not node then
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2018-04-04 19:30:47 +02:00
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return
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end
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2018-04-04 19:35:28 +02:00
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local node_name = node.name
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2018-04-04 19:30:47 +02:00
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node_name = minetest.registered_aliases[node_name] or node_name
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awards.notify_dig(player, node_name)
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end)
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2018-04-04 19:35:28 +02:00
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awards.register_trigger("place", {
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type = "counted_key",
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progress = "@1/@2 placed",
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auto_description = { "Place: @2", "Place: @1×@2" },
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auto_description_total = { "Place @1 block.", "Place @1 blocks." },
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get_key = function(self, def)
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return minetest.registered_aliases[def.trigger.node] or def.trigger.node
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end
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})
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minetest.register_on_placenode(function(pos, node, player)
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if not player or not pos or not node then
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return
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end
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local node_name = node.name
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node_name = minetest.registered_aliases[node_name] or node_name
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awards.notify_place(player, node_name)
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end)
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awards.register_trigger("craft", {
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type = "counted_key",
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progress = "@1/@2 crafted",
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auto_description = { "Craft: @2", "Craft: @1×@2" },
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auto_description_total = { "Craft @1 item", "Craft @1 items." },
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get_key = function(self, def)
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return minetest.registered_aliases[def.trigger.item] or def.trigger.item
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end
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})
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minetest.register_on_craft(function(itemstack, player, old_craft_grid, craft_inv)
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2018-04-05 10:48:35 +02:00
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if not player or itemstack:is_empty() then
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2018-04-04 19:35:28 +02:00
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return
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end
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local itemname = itemstack:get_name()
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itemname = minetest.registered_aliases[itemname] or itemname
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awards.notify_craft(player, itemname, itemstack:get_count())
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end)
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awards.register_trigger("eat", {
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type = "counted_key",
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progress = "@1/@2 eaten",
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auto_description = { "Eat @2", "Eat @1×@2" },
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auto_description_total = { "Eat @1 item", "Eat @1 items." },
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get_key = function(self, def)
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return minetest.registered_aliases[def.trigger.item] or def.trigger.item
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end
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})
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minetest.register_on_item_eat(function(_, _, itemstack, player, _)
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2018-04-05 10:48:35 +02:00
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if not player or itemstack:is_empty() then
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2018-04-04 19:35:28 +02:00
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return
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end
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local itemname = itemstack:get_name()
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itemname = minetest.registered_aliases[itemname] or itemname
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awards.notify_craft(player, itemname, itemstack:get_count())
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end)
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2018-06-14 07:54:44 +02:00
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-- trigger for killing entities with more than 1 point of health
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awards.register_trigger("kill_mob", {
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type = "counted_key",
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progress = "@1/@2 killed",
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auto_description = { "Kill @2", "Kill @1×@2" },
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auto_description_total = { "Kill @1 mob", "Kill @1 mobs." },
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get_key = function(self, def)
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return minetest.registered_aliases[def.trigger.mob] or def.trigger.mob
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end
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})
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-- wait for all mobs to be registered
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minetest.after(0, function()
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local ents = minetest.registered_entities
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local mobs = {}
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for _, ent in pairs(ents) do
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if ent.hp_max ~= nil and ent.hp_max > 0 then
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table.insert(mobs,ent)
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end
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end
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for _, mob in pairs(mobs) do
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local old_func = mob.on_punch
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mob.on_punch = function(self, player, a, b, c, d)
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old_func(self, player, a, b, c, d)
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if player and player:is_player() then
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if self.health <= 0 then
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awards.notify_kill_mob(player, self.name)
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end
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end
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end
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end
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end)
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-- trigger for killing an entity
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awards.register_trigger("punch_entity", {
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type = "counted_key",
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progress = "@1/@2 killed",
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auto_description = { "Punch @2", "Punch @1×@2" },
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auto_description_total = { "Punch @1 entity", "Punch @1 entities." },
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get_key = function(self, def)
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return minetest.registered_aliases[def.trigger.mob] or def.trigger.mob
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end
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})
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-- wait for all entities to be registered
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minetest.after(0, function()
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local ents = minetest.registered_entities
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for _, ent in pairs(ents) do
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if ent.hp_max == nil then
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local old_func = ent.on_punch
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ent.on_punch = function(self, player, a, b, c, d)
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old_func(self, player, a, b, c, d)
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if player and player:is_player() then
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awards.notify_punch_entity(player, self.name)
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end
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end
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end
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end
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end)
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