awards/init.lua

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-- AWARDS
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-- by Rubenwardy, CC-BY-SA
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-------------------------------------------------------
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-- this is the init file for the award mod
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-------------------------------------------------------
local S
if (intllib) then
dofile(minetest.get_modpath("intllib").."/intllib.lua")
S = intllib.Getter(minetest.get_current_modname())
else
S = function ( s ) return s end
end
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dofile(minetest.get_modpath("awards").."/api.lua")
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-- Light it up
awards.register_achievement("award_lightitup",{
title = S("Light It Up"),
description = S("Place 100 torches"),
icon = "novicebuilder.png",
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trigger = {
type = "place",
node = "default:torch",
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target = 100
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}
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})
-- Lumber Jack
awards.register_achievement("award_lumberjack",{
title = S("Lumber Jack"),
description = S("Dig 100 tree blocks"),
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trigger = {
type = "dig",
node = "default:tree",
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target = 100
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}
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})
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-- Found some Mese!
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awards.register_achievement("award_mesefind",{
title = S("First Mese Find"),
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description = S("Found my first mese block"),
icon = "mese.png",
background = "bg_mining.png",
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trigger = {
type = "dig",
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node = "default:stone_with_mese",
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target = 1
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}
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})
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-- Found a Nyan cat!
awards.register_achievement("award_nyanfind",{
title = S("OMG, Nyan Cat!"),
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description = S("I found a nyan cat"),
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icon = "default_nc_rb.png",
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trigger = {
type = "dig",
node = "default:nyancat",
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target = 1
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}
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})
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-- Mini Miner
awards.register_achievement("award_mine2",{
title = S("Mini Miner"),
description = S("You have dug 100 stone blocks"),
icon = "miniminer.png",
background = "bg_mining.png",
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trigger = {
type = "dig",
node = "default:stone",
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target = 100
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}
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})
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-- Hardened Miner
awards.register_achievement("award_mine3",{
title = S("Hardened Miner"),
description = S("You have dug 1000 stone blocks"),
icon = "miniminer.png",
background = "bg_mining.png",
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trigger = {
type = "dig",
node = "default:stone",
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target = 1000
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}
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})
-- Master Miner
awards.register_achievement("award_mine4",{
title = S("Master Miner"),
description = S("You have dug 10000 stone blocks"),
icon = "miniminer.png",
background = "bg_mining.png",
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trigger = {
type = "dig",
node = "default:stone",
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target = 10000
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}
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})
-- First Death
awards.register_achievement("award_death1",{
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title = S("Dies a lot"),
description = S("The game isn't that hard, is it?"),
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trigger = {
type = "death",
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target = 100
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}
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})
-- Burned to death
awards.register_achievement("award_burn",{
title = S("You're a witch!"),
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description = S("Burn to death in a fire")
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})
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awards.register_onDeath(function(player,data)
local pos = player:getpos()
if pos and minetest.find_node_near(pos, 1, "fire:basic_flame") ~= nil then
return "award_burn"
end
return nil
end)
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-- Chat
awards.register_achievement("award_chat2",{
title = S("Chatter Box"),
description = S("Speak over one hundred times"),
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trigger = {
type = "chat",
target = 100
},
secret = true
})
-- Join
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awards.register_achievement("award_join2",{
title = S("Frequent Visitor"),
description = S("Connect to the server 50 times"),
trigger = {
type = "join",
target = 50
},
secret = true
})