Separate triggers from API

This commit is contained in:
rubenwardy 2015-06-10 19:18:56 +01:00
parent 30aee5090f
commit 0e2ed176fa
2 changed files with 4 additions and 9 deletions

12
api.lua

@ -18,6 +18,7 @@
awards = {
show_mode = "hud"
}
dofile(minetest.get_modpath("awards").."/helpers.lua")
-- Table Save Load Functions
function awards.save()
@ -47,8 +48,6 @@ function awards.load()
return {}
end
awards.init()
function awards.register_trigger(name, func)
awards.trigger_types[name] = func
awards.on[name] = {}
@ -104,7 +103,7 @@ end
-- It checks if a player already has that achievement, and if they do not,
-- it gives it to them
----------------------------------------------
--awards.give_achievement(name,award)
--awards.give_achievement(name, award)
-- name - the name of the player
-- award - the name of the award to give
function awards.give_achievement(name, award)
@ -367,9 +366,4 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
return true
end)
-- Load files
dofile(minetest.get_modpath("awards").."/helpers.lua")
dofile(minetest.get_modpath("awards").."/triggers.lua")
awards.init()

@ -25,6 +25,7 @@ end
dofile(minetest.get_modpath("awards").."/api.lua")
dofile(minetest.get_modpath("awards").."/chat_commands.lua")
dofile(minetest.get_modpath("awards").."/triggers.lua")
-- Light it up
awards.register_achievement("award_lightitup",{