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Separate triggers from API
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parent
30aee5090f
commit
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12
api.lua
12
api.lua
@ -18,6 +18,7 @@
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awards = {
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show_mode = "hud"
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}
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dofile(minetest.get_modpath("awards").."/helpers.lua")
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-- Table Save Load Functions
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function awards.save()
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@ -47,8 +48,6 @@ function awards.load()
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return {}
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end
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awards.init()
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function awards.register_trigger(name, func)
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awards.trigger_types[name] = func
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awards.on[name] = {}
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@ -104,7 +103,7 @@ end
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-- It checks if a player already has that achievement, and if they do not,
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-- it gives it to them
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----------------------------------------------
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--awards.give_achievement(name,award)
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--awards.give_achievement(name, award)
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-- name - the name of the player
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-- award - the name of the award to give
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function awards.give_achievement(name, award)
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@ -367,9 +366,4 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
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return true
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end)
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-- Load files
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dofile(minetest.get_modpath("awards").."/helpers.lua")
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dofile(minetest.get_modpath("awards").."/triggers.lua")
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awards.init()
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1
init.lua
1
init.lua
@ -25,6 +25,7 @@ end
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dofile(minetest.get_modpath("awards").."/api.lua")
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dofile(minetest.get_modpath("awards").."/chat_commands.lua")
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dofile(minetest.get_modpath("awards").."/triggers.lua")
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-- Light it up
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awards.register_achievement("award_lightitup",{
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