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Implement conted_key trigger type
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parent
d82972b448
commit
28c59340ea
118
api.lua
118
api.lua
@ -52,45 +52,6 @@ function awards.player_or_nil(name)
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return awards.players[name]
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end
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--
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-- local function make_on_reg_wrapper()
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-- return function(def)
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-- local tmp = {
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-- award = def.name,
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-- key = def.trigger.node,
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-- target = def.trigger.target,
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-- }
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-- table.insert(awards.on.dig, tmp)
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--
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-- function def:getProgress(data)
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-- local itemcount
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-- if tmp.key then
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-- itemcount = data["dig"][tmp.key] or 0
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-- else
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-- itemcount = awards.get_total_keyed_count(data, "dig")
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-- end
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-- return {
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-- perc = itemcount / tmp.target,
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-- label = S("@1/@2 dug", itemcount, tmp.target),
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-- }
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-- end
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--
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-- function def:getDefaultDescription()
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-- local n = self.trigger.target
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-- if self.trigger.node then
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-- local nname = minetest.registered_nodes[self.trigger.node].description
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-- if nname == nil then
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-- nname = self.trigger.node
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-- end
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-- -- Translators: @1 is count, @2 is description.
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-- return NS("Mine: @2", "Mine: @1×@2", n, n, nname)
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-- else
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-- return NS("Mine @1 block.", "Mine @1 blocks.", n, n)
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-- end
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-- end
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-- end
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-- end
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local function run_trigger_callbacks(self, player, data, table_func)
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for i = 1, #self.on do
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local res = nil
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@ -113,9 +74,10 @@ function awards.register_trigger(tname, tdef)
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tdef.name = tname
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tdef.run_callbacks = run_trigger_callbacks
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local datakey = tname .. "s"
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tdef.data_key = datakey
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if tdef.type == "counted" then
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local datakey = tname .. "s"
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local old_reg = tdef.on_register
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function tdef:on_register(def)
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@ -162,6 +124,82 @@ function awards.register_trigger(tname, tdef)
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end
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awards["notify_" .. tname] = tdef.notify
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elseif tdef.type == "counted_key" then
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local old_reg = tdef.on_register
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function tdef:on_register(def)
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local tmp = {
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award = def.name,
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key = tdef:get_key(def),
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target = def.trigger.target,
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}
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tdef.register(tmp)
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function def.getProgress(_, data)
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local done
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data[datakey] = data[datakey] or {}
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if tmp.key then
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done = data[datakey][tmp.key] or 0
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else
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done = data[datakey].__total or 0
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end
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return {
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perc = done / tmp.target,
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label = S(tdef.progress, done, tmp.target),
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}
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end
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function def.getDefaultDescription(_)
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local n = self.trigger.target
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if tmp.key then
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local nname = tmp.key
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return NS(tdef.auto_description[1],
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tdef.auto_description[2], n, n, nname)
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else
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return NS(tdef.auto_description_total[1],
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tdef.auto_description_total[2], n, n)
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end
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end
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if old_reg then
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return old_reg(tdef, def)
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end
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end
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function tdef.notify(player, key, n)
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n = n or 1
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assert(player and player.is_player and player:is_player() and key)
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local name = player:get_player_name()
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local data = awards.player(name)
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print(dump(data))
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-- Increment counter
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data[datakey] = data[datakey] or {}
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local currentVal = (data[datakey][key] or 0) + n
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data[datakey][key] = currentVal
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data[datakey].__total = (data[datakey].__total or 0) + n
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tdef:run_callbacks(player, data, function(entry)
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local current
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if entry.key == key then
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current = currentVal
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elseif entry.key == nil then
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current = data[datakey].__total
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else
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return
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end
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if current > entry.target then
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return entry.award
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end
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end)
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end
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awards["notify_" .. tname] = tdef.notify
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elseif tdef.type and tdef.type ~= "custom" then
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error("Unrecognised trigger type " .. tdef.type)
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end
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awards.registered_triggers[tname] = tdef
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3
init.lua
3
init.lua
@ -47,7 +47,8 @@ awards.register_achievement("award_saint_maclou",{
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description = "Place 20 coal checkers.",
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icon = "awards_novicebuilder.png",
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trigger = {
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type = "chat",
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type = "dig",
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node = "default:stone",
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target = 3,
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},
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})
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40
triggers.lua
40
triggers.lua
@ -42,26 +42,26 @@ awards.register_trigger("join", {
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})
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minetest.register_on_joinplayer(awards.notify_join)
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--
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-- awards.register_trigger("dig", {
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-- type = "counted_key",
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-- progress = "@1/@2 dug",
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-- auto_description = { "Mine: @2", "Mine: @1×@2" },
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-- auto_description_total = { "Mine @1 block.", "Mine @1 blocks." },
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-- get_key = function(self, def)
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-- return minetest.registered_aliases[def.trigger.node] or def.trigger.node
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-- end
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-- })
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--
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-- minetest.register_on_dignode(function(pos, oldnode, player)
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-- if not player or not pos or not oldnode then
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-- return
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-- end
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--
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-- local node_name = oldnode.name
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-- node_name = minetest.registered_aliases[node_name] or node_name
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-- awards.notify_dig(player, node_name)
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-- end)
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awards.register_trigger("dig", {
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type = "counted_key",
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progress = "@1/@2 dug",
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auto_description = { "Mine: @2", "Mine: @1×@2" },
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auto_description_total = { "Mine @1 block.", "Mine @1 blocks." },
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get_key = function(self, def)
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return minetest.registered_aliases[def.trigger.node] or def.trigger.node
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end
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})
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minetest.register_on_dignode(function(pos, oldnode, player)
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if not player or not pos or not oldnode then
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return
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end
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local node_name = oldnode.name
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node_name = minetest.registered_aliases[node_name] or node_name
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awards.notify_dig(player, node_name)
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end)
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--
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-- awards.register_trigger("place", {
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-- type = "counted_key",
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