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https://gitlab.com/rubenwardy/awards.git
synced 2024-08-20 10:44:04 +02:00
register_on_unlock and on_unlock
This commit is contained in:
parent
cfe11a57c7
commit
30aee5090f
73
api.lua
73
api.lua
@ -33,6 +33,7 @@ function awards.init()
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awards.def = {}
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awards.def = {}
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awards.trigger_types = {}
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awards.trigger_types = {}
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awards.on = {}
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awards.on = {}
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awards.on_unlock = {}
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end
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end
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function awards.load()
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function awards.load()
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@ -56,18 +57,24 @@ function awards.register_trigger(name, func)
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end
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end
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end
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end
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function awards.register_on_unlock(func)
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table.insert(awards.on_unlock, func)
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end
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-- API Functions
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-- API Functions
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function awards._additional_triggers(name, def)
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function awards._additional_triggers(name, def)
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-- Depreciated!
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-- Depreciated!
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end
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end
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function awards.register_achievement(name, def)
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function awards.register_achievement(name, def)
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def.name = name
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-- Add Triggers
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-- Add Triggers
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if def.trigger and def.trigger.type then
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if def.trigger and def.trigger.type then
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local func = awards.trigger_types[def.trigger.type]
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local func = awards.trigger_types[def.trigger.type]
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if func then
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if func then
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func(name, def)
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func(def)
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else
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else
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awards._additional_triggers(name, def)
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awards._additional_triggers(name, def)
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end
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end
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@ -85,7 +92,6 @@ function awards.register_achievement(name, def)
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end
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end
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-- add the achievement to the definition table
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-- add the achievement to the definition table
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def.name = name
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awards.def[name] = def
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awards.def[name] = def
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end
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end
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@ -104,30 +110,34 @@ end
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function awards.give_achievement(name, award)
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function awards.give_achievement(name, award)
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-- Access Player Data
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-- Access Player Data
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local data = awards.players[name]
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local data = awards.players[name]
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local awdef = awards.def[award]
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-- Perform checks
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-- Perform checks
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if not data then
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if not data then
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return
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return
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end
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end
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if not awards.def[award] then
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if not awdef then
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return
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return
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end
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end
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awards.tbv(data,"unlocked")
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awards.tbv(data,"unlocked")
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-- check to see if the player does not already have that achievement
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-- Don't give the achievement if it has already been given
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if not data.unlocked[award] or data.unlocked[award]~=award then
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if data.unlocked[award] and data.unlocked[award] == award then
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return
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end
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-- Set award flag
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-- Set award flag
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data.unlocked[award]=award
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data.unlocked[award] = award
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-- Give Prizes
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-- Give Prizes
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if awards.def[award] and awards.def[award].prizes then
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if awdef and awdef.prizes then
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for i = 1, #awards.def[award].prizes do
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for i = 1, #awdef.prizes do
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local itemstack = ItemStack(awards.def[award].prizes[i])
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local itemstack = ItemStack(awdef.prizes[i])
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if itemstack:is_empty() or not itemstack:is_known() then
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if itemstack:is_empty() or not itemstack:is_known() then
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return
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return
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end
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end
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local receiverref = core.get_player_by_name(name)
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local receiverref = core.get_player_by_name(name)
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if receiverref == nil then
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if not receiverref then
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return
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return
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end
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end
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receiverref:get_inventory():add_item("main", itemstack)
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receiverref:get_inventory():add_item("main", itemstack)
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@ -140,20 +150,36 @@ function awards.give_achievement(name, award)
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local background = ""
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local background = ""
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local icon = ""
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local icon = ""
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local custom_announce = ""
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local custom_announce = ""
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if awards.def[award].title then
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if awdef.title then
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title = awards.def[award].title
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title = awdef.title
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end
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end
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if awards.def[award].custom_announce then
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if awdef.custom_announce then
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custom_announce = awards.def[award].custom_announce
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custom_announce = awdef.custom_announce
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end
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end
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if awards.def[award].background then
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if awdef.background then
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background = awards.def[award].background
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background = awdef.background
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end
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end
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if awards.def[award].icon then
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if awdef.icon then
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icon = awards.def[award].icon
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icon = awdef.icon
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end
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if awdef and awdef.description then
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desc = awdef.description
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end
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-- Record this in the log
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minetest.log("action", name.." has unlocked award "..title)
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-- Save playertable
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awards.save()
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-- Run callbacks
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if awdef.on_unlock and awdef.on_unlock(name, awdef) then
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return
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end
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for _, callback in pairs(awards.on_unlock) do
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if callback(name, awdef) then
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return
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end
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end
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if awards.def[award] and awards.def[award].description then
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desc = awards.def[award].description
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end
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end
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-- send the won award message to the player
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-- send the won award message to the player
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@ -217,13 +243,6 @@ function awards.give_achievement(name, award)
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player:hud_remove(four)
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player:hud_remove(four)
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end)
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end)
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end
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end
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-- record this in the log
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minetest.log("action", name.." has unlocked award "..title)
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-- save playertable
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awards.save()
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end
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end
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end
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--[[minetest.register_chatcommand("gawd", {
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--[[minetest.register_chatcommand("gawd", {
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16
helpers.lua
16
helpers.lua
@ -1,19 +1,3 @@
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-- AWARDS
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--
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-- Copyright (C) 2013-2015 rubenwardy
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-- This program is free software; you can redistribute it and/or modify
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-- it under the terms of the GNU Lesser General Public License as published by
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-- the Free Software Foundation; either version 2.1 of the License, or
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-- (at your option) any later version.
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-- This program is distributed in the hope that it will be useful,
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-- but WITHOUT ANY WARRANTY; without even the implied warranty of
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-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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-- GNU Lesser General Public License for more details.
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-- You should have received a copy of the GNU Lesser General Public License along
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-- with this program; if not, write to the Free Software Foundation, Inc.,
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-- 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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--
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function awards.tbv(tb,value,default)
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function awards.tbv(tb,value,default)
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if not default then
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if not default then
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default = {}
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default = {}
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79
readme.md
79
readme.md
@ -23,27 +23,86 @@ old fork in Carbone, under same license.
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* (for all types) target - how many to dig / place
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* (for all types) target - how many to dig / place
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* See Triggers
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* See Triggers
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* secret [optional] - if true, then player needs to unlock to find out what it is.
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* secret [optional] - if true, then player needs to unlock to find out what it is.
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* on_unlock [optional] - func(name, def)
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* name is player name
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* return true to cancel register_on_unlock callbacks and HUD
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* awards.register_trigger(name, func(awardname, def))
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* awards.register_trigger(name, func(awardname, def))
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* Note: awards.on[name] is automatically created for triggers
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* Note: awards.on[name] is automatically created for triggers
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* awards.give_achievement(name,award)
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* awards.register_on_unlock(func(name, def))
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* -- gives an award to a player
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* name is the player name
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* def is the award def.
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* return true to cancel HUD
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* awards.give_achievement(name, award)
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* gives an award to a player
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* name is the player name
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# Included in the Mod
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# Included in the Mod
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The API, above, allows you to register awards
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and triggers (things that look for events and unlock awards, they need
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to be registered in order to get details from award_def.trigger).
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However, all awards and triggers are separate from the API.
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They can be found in init.lua and triggers.lua
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## Triggers
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## Triggers
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Callbacks (register a function to be run)
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### dig
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trigger = {
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type = "dig",
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node = "default:dirt",
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target = 50
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}
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### place
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trigger = {
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type = "place",
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node = "default:dirt",
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target = 50
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}
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### death
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trigger = {
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type = "death",
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target = 5
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}
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### chat
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trigger = {
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type = "chat",
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target = 100
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}
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### join
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trigger = {
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type = "join",
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target = 100
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}
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## Callbacks relating to triggers
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* awards.register_on_dig(func(player, data))
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* awards.register_on_dig(func(player, data))
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* -- return award name or null
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* data is player data (see below)
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* return award name or null
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* awards.register_on_place(func(player, data))
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* awards.register_on_place(func(player, data))
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* -- return award name or null
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* data is player data (see below)
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* return award name or null
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* awards.register_on_death(func(player, data))
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* awards.register_on_death(func(player, data))
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* -- return award name or null
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* data is player data (see below)
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* return award name or null
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* awards.register_on_chat(func(player, data))
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* awards.register_on_chat(func(player, data))
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* -- return award name or null
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* data is player data (see below)
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* awards.register_on_join(func(player, data))
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* return award name or null
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* -- return award name or null
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* awards.register_on_join(func(player, data)
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* awards.register_onCraft(func(player,data))
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* data is player data (see below)
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* -- return award name or null
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* return award name or null
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# Player Data
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# Player Data
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20
triggers.lua
20
triggers.lua
@ -14,43 +14,43 @@
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-- 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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-- 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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--
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--
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awards.register_trigger("dig", function(name, def)
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awards.register_trigger("dig", function(def)
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local tmp = {
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local tmp = {
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award = name,
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award = def.name,
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node = def.trigger.node,
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node = def.trigger.node,
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target = def.trigger.target
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target = def.trigger.target
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}
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}
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table.insert(awards.on.dig, tmp)
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table.insert(awards.on.dig, tmp)
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end)
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end)
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awards.register_trigger("place", function(name, def)
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awards.register_trigger("place", function(def)
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local tmp = {
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local tmp = {
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award = name,
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award = def.name,
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node = def.trigger.node,
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node = def.trigger.node,
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target = def.trigger.target
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target = def.trigger.target
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}
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}
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table.insert(awards.on.place, tmp)
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table.insert(awards.on.place, tmp)
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end)
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end)
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awards.register_trigger("death", function(name, def)
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awards.register_trigger("death", function(def)
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local tmp = {
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local tmp = {
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award = name,
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award = def.name,
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target = def.trigger.target
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target = def.trigger.target
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}
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}
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table.insert(awards.on.death, tmp)
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table.insert(awards.on.death, tmp)
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end)
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end)
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awards.register_trigger("chat", function(name, def)
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awards.register_trigger("chat", function(def)
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local tmp = {
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local tmp = {
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award = name,
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award = def.name,
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target = def.trigger.target
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target = def.trigger.target
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}
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}
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table.insert(awards.on.chat, tmp)
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table.insert(awards.on.chat, tmp)
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end)
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end)
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awards.register_trigger("join", function(name, def)
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awards.register_trigger("join", function(def)
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local tmp = {
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local tmp = {
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award = name,
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award = def.name,
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target = def.trigger.target
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target = def.trigger.target
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}
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}
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table.insert(awards.on.join, tmp)
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table.insert(awards.on.join, tmp)
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