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Fix craft trigger not taking stack count into account
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parent
c79f13a4a3
commit
48bb2e9656
4
api.lua
4
api.lua
@ -77,7 +77,7 @@ function awards.run_trigger_callbacks(player, data, trigger, table_func)
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end
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end
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end
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end
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function awards.increment_item_counter(data, field, itemname)
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function awards.increment_item_counter(data, field, itemname, count)
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local name_split = string.split(itemname, ":")
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local name_split = string.split(itemname, ":")
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if #name_split ~= 2 then
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if #name_split ~= 2 then
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return false
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return false
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@ -91,7 +91,7 @@ function awards.increment_item_counter(data, field, itemname)
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awards.tbv(data[field], mod)
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awards.tbv(data[field], mod)
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awards.tbv(data[field][mod], item, 0)
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awards.tbv(data[field][mod], item, 0)
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data[field][mod][item] = data[field][mod][item] + 1
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data[field][mod][item] = data[field][mod][item] + (count or 1)
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return true
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return true
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else
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else
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return false
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return false
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@ -126,7 +126,7 @@ minetest.register_on_craft(function(itemstack, player, old_craft_grid, craft_inv
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end
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end
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local data = awards.players[player:get_player_name()]
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local data = awards.players[player:get_player_name()]
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if not awards.increment_item_counter(data, "craft", itemstack:get_name()) then
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if not awards.increment_item_counter(data, "craft", itemstack:get_name(), itemstack:get_count()) then
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return
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return
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end
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end
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