Make textures follow naming conventions

This commit is contained in:
Wuzzy 2016-08-01 21:34:23 +02:00 committed by rubenwardy
parent 7eeebf0f40
commit 5dec2fd60b
9 changed files with 21 additions and 21 deletions

@ -220,8 +220,8 @@ function awards.unlock(name, award)
-- Get Notification Settings
local title = awdef.title or award
local desc = awdef.description or ""
local background = awdef.background or "bg_default.png"
local icon = awdef.icon or "unknown.png"
local background = awdef.background or "awards_bg_default.png"
local icon = awdef.icon or "awards_unknown.png"
local custom_announce = awdef.custom_announce or S("Achievement Unlocked:")
-- Do Notification
@ -309,7 +309,7 @@ function awards.getFormspec(name, to, sid)
local def = awards.def[item.name]
if def and def.secret and not item.got then
formspec = formspec .. "label[1,2.75;Secret Award]"..
"image[1,0;3,3;unknown.png]"
"image[1,0;3,3;awards_unknown.png]"
if def and def.description then
formspec = formspec .. "label[0,3.25;Unlock this award to find out what it is]"
end

@ -32,7 +32,7 @@ awards.set_intllib(S)
awards.register_achievement("award_lightitup",{
title = S("Light It Up"),
description = S("Place 100 torches."),
icon = "novicebuilder.png",
icon = "awards_novicebuilder.png",
trigger = {
type = "place",
node = "default:torch",
@ -44,7 +44,7 @@ awards.register_achievement("award_lightitup",{
awards.register_achievement("award_well_lit",{
title = S("Well Lit"),
description = S("Place 1,000 torches."),
icon = "novicebuilder.png",
icon = "awards_novicebuilder.png",
trigger = {
type = "place",
node = "default:torch",
@ -58,7 +58,7 @@ if minetest.get_modpath("moreblocks") then
awards.register_achievement("award_saint_maclou",{
title = S("Saint-Maclou"),
description = S("Place 20 coal checkers."),
icon = "novicebuilder.png",
icon = "awards_novicebuilder.png",
trigger = {
type = "place",
node = "moreblocks:coal_checker",
@ -70,7 +70,7 @@ if minetest.get_modpath("moreblocks") then
awards.register_achievement("award_castorama",{
title = S("Castorama"),
description = S("Place 20 iron checkers."),
icon = "novicebuilder.png",
icon = "awards_novicebuilder.png",
trigger = {
type = "place",
node = "moreblocks:iron_checker",
@ -82,7 +82,7 @@ if minetest.get_modpath("moreblocks") then
awards.register_achievement("award_sam_the_trapper",{
title = S("Sam the Trapper"),
description = S("Place 2 trap stones."),
icon = "novicebuilder.png",
icon = "awards_novicebuilder.png",
trigger = {
type = "place",
node = "moreblocks:trap_stone",
@ -95,8 +95,8 @@ end
awards.register_achievement("award_obsessed_with_obsidian",{
title = S("Obsessed with Obsidian"),
description = S("Mine 50 obsidian."),
icon = "miniminer.png",
background = "bg_mining.png",
icon = "awards_miniminer.png",
background = "awards_bg_mining.png",
trigger = {
type = "dig",
node = "default:obsidian",
@ -108,7 +108,7 @@ awards.register_achievement("award_obsessed_with_obsidian",{
awards.register_achievement("award_on_the_way", {
title = S("On The Way"),
description = S("Place 100 rails."),
icon = "novicebuilder.png",
icon = "awards_novicebuilder.png",
trigger = {
type = "place",
node = "default:rail",
@ -193,7 +193,7 @@ awards.register_achievement("award_mesefind", {
title = S("First Mese Find"),
description = S("Find some Mese."),
icon = "default_mese_block.png",
background = "bg_mining.png",
background = "awards_bg_mining.png",
trigger = {
type = "dig",
node = "default:stone_with_mese",
@ -205,8 +205,8 @@ awards.register_achievement("award_mesefind", {
awards.register_achievement("award_youre_a_copper", {
title = S("You're a copper"),
description = S("Dig 1,000 copper ores."),
icon = "miniminer.png",
background = "bg_mining.png",
icon = "awards_miniminer.png",
background = "awards_bg_mining.png",
trigger = {
type = "dig",
node = "default:stone_with_copper",
@ -230,8 +230,8 @@ awards.register_achievement("award_nyanfind", {
awards.register_achievement("award_mine2", {
title = S("Mini Miner"),
description = S("Dig 100 stone blocks."),
icon = "miniminer.png",
background = "bg_mining.png",
icon = "awards_miniminer.png",
background = "awards_bg_mining.png",
trigger = {
type = "dig",
node = "default:stone",
@ -243,8 +243,8 @@ awards.register_achievement("award_mine2", {
awards.register_achievement("award_mine3", {
title = S("Hardened Miner"),
description = S("Dig 1,000 stone blocks"),
icon = "miniminer.png",
background = "bg_mining.png",
icon = "awards_miniminer.png",
background = "awards_bg_mining.png",
trigger = {
type = "dig",
node = "default:stone",
@ -256,8 +256,8 @@ awards.register_achievement("award_mine3", {
awards.register_achievement("award_mine4", {
title = S("Master Miner"),
description = S("Dig 10,000 stone blocks."),
icon = "miniminer.png",
background = "bg_mining.png",
icon = "awards_miniminer.png",
background = "awards_bg_mining.png",
trigger = {
type = "dig",
node = "default:stone",
@ -269,7 +269,7 @@ awards.register_achievement("award_mine4", {
awards.register_achievement("award_marchand_de_sable", {
title = S("Marchand De Sable"),
description = S("Dig 1,000 sand."),
background = "bg_mining.png",
background = "awards_bg_mining.png",
trigger = {
type = "dig",
node = "default:sand",

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