Restructure for bulletproof-ness

This commit is contained in:
Rubenwardy 2013-11-06 18:33:01 +00:00
parent 076f91853c
commit 773f799320
2 changed files with 181 additions and 171 deletions

98
api.lua

@ -31,6 +31,19 @@ player_data=load_playerD()
-- A table of award definitions -- A table of award definitions
awards.def={} awards.def={}
function awards.tbv(tb,value,default)
if not default then
default = {}
end
if not tb then
print("Table not defined!")
return
end
if not tb[value] then
tb[value] = default
end
end
-- Load files -- Load files
dofile(minetest.get_modpath("awards").."/triggers.lua") dofile(minetest.get_modpath("awards").."/triggers.lua")
dofile(minetest.get_modpath("awards").."/config.txt") dofile(minetest.get_modpath("awards").."/config.txt")
@ -38,43 +51,43 @@ dofile(minetest.get_modpath("awards").."/config.txt")
-- API Functions -- API Functions
function awards.register_achievement(name,data_table) function awards.register_achievement(name,data_table)
-- see if a trigger is defined in the achievement definition -- see if a trigger is defined in the achievement definition
if data_table['trigger'] and data_table['trigger']['type'] then if data_table.trigger and data_table.trigger.type then
if data_table['trigger']['type']=="dig" then if data_table.trigger.type=="dig" then
local tmp={ local tmp={
award=name, award=name,
node=data_table['trigger']['node'], node=data_table.trigger.node,
target=data_table['trigger']['target'], target=data_table.trigger.target,
} }
table.insert(awards.onDig,tmp) table.insert(awards.onDig,tmp)
elseif data_table['trigger']['type']=="place" then elseif data_table.trigger.type=="place" then
local tmp={ local tmp={
award=name, award=name,
node=data_table['trigger']['node'], node=data_table.trigger.node,
target=data_table['trigger']['target'], target=data_table.trigger.target,
} }
table.insert(awards.onPlace,tmp) table.insert(awards.onPlace,tmp)
elseif data_table['trigger']['type']=="death" then elseif data_table.trigger.type=="death" then
local tmp={ local tmp={
award=name, award=name,
target=data_table['trigger']['target'], target=data_table.trigger.target,
} }
table.insert(awards.onDeath,tmp) table.insert(awards.onDeath,tmp)
end end
end end
-- check icon, background and custom_announce data -- check icon, background and custom_announce data
if data_table['icon'] == nil or data_table['icon'] == "" then if data_table.icon == nil or data_table.icon == "" then
data_table['icon'] = "unknown.png" data_table.icon = "unknown.png"
end end
if data_table['background'] == nil or data_table['background'] == "" then if data_table.background == nil or data_table.background == "" then
data_table['background'] = "bg_default.png" data_table.background = "bg_default.png"
end end
if data_table['custom_announce'] == nil or data_table['custom_announce'] == "" then if data_table.custom_announce == nil or data_table.custom_announce == "" then
data_table['custom_announce'] = "Achievement Unlocked:" data_table.custom_announce = "Achievement Unlocked:"
end end
-- add the achievement to the definition table -- add the achievement to the definition table
awards['def'][name] = data_table awards.def[name] = data_table
end end
-- this function adds a trigger function or table to the ondig table -- this function adds a trigger function or table to the ondig table
@ -100,34 +113,43 @@ end
-- name - the name of the player -- name - the name of the player
-- award - the name of the award to give -- award - the name of the award to give
function awards.give_achievement(name,award) function awards.give_achievement(name,award)
-- load the player's data table -- Access Player Data
local data=player_data[name] local data=player_data[name]
-- check if the table that holds a player's achievements exists -- Perform checks
if not data['unlocked'] then if not data then
data['unlocked']={} return
end end
if not awards.def[award] then
return
end
awards.tbv(data,"unlocked")
-- check to see if the player does not already have that achievement -- check to see if the player does not already have that achievement
if not data['unlocked'][award] or data['unlocked'][award]~=award then if not data.unlocked[award] or data.unlocked[award]~=award then
-- save the achievement to the player_data table -- Set award flag
data['unlocked'][award]=award data.unlocked[award]=award
-- define local variables, so award data can be saved -- Get data from definition tables
local title = award local title = award
local desc = "" local desc = ""
local background = ""
-- check definition table to get values local icon = ""
if awards['def'][award] and awards['def'][award]['title'] and awards['def'][award]['custom_announce'] and awards['def'][award]['background'] and awards['def'][award]['icon'] then local custom_announce = ""
title=awards['def'][award]['title'] if awards.def[award].title then
background=awards['def'][award]['background'] title = awards.def[award].title
icon=awards['def'][award]['icon']
custom_announce=awards['def'][award]['custom_announce']
end end
if awards.def[award].custom_announce then
-- check definition table to get description custom_announce = awards.def[award].custom_announce
if awards['def'][award] and awards['def'][award]['description'] then end
desc=awards['def'][award]['description'] if awards.def[award].background then
background = awards.def[award].background
end
if awards.def[award].icon then
icon = awards.def[award].icon
end
if awards.def[award] and awards.def[award].description then
desc = awards.def[award].description
end end
-- send the won award message to the player -- send the won award message to the player
@ -159,7 +181,11 @@ minetest.register_chatcommand("list_awards", {
params = "", params = "",
description = "list_awards: list your awards", description = "list_awards: list your awards",
func = function(name, param) func = function(name, param)
minetest.chat_send_player(name, name.."'s awards:"); if not player_data[name] then
minetest.chat_send_player(name, "Unable to find your award listings!")
end
minetest.chat_send_player(name, name.."'s awards:")
for _, str in pairs(player_data[name].unlocked) do for _, str in pairs(player_data[name].unlocked) do
minetest.chat_send_player(name, str); minetest.chat_send_player(name, str);

@ -10,175 +10,164 @@ awards.onPlace={}
awards.onTick={} awards.onTick={}
awards.onDeath={} awards.onDeath={}
-- Player functions
-- Trigger Handles -- Trigger Handles
minetest.register_on_dignode(function(pos, oldnode, digger) minetest.register_on_dignode(function(pos, oldnode, digger)
if not digger or not pos or not oldnode then
return
end
local nodedug = string.split(oldnode.name, ":") local nodedug = string.split(oldnode.name, ":")
if #nodedug ~= 2 then
print(oldnode.name.." is in wrong format!")
return
end
local mod=nodedug[1] local mod=nodedug[1]
local item=nodedug[2] local item=nodedug[2]
local playern = digger:get_player_name() local playern = digger:get_player_name()
if (playern~=nil and nodedug~=nil and mod~=nil and item~=nil) then if (not playern or not nodedug or not mod or not item) then
--check the player's directory return
if not player_data[playern] then
player_data[playern]={}
player_data[playern]['name']=playern
end
if not player_data[playern]['count'] then
player_data[playern]['count']={}
end end
--check player.count.mod -- Run checks
if not player_data[playern].count[mod] then awards.tbv(player_data, playern )
player_data[playern]['count'][mod]={} awards.tbv(player_data[playern], "count" )
end awards.tbv(player_data[playern], "name", playern )
awards.tbv(player_data[playern].count, mod)
awards.tbv(player_data[playern].count[mod], item, 0 )
--check player.count.mod.item -- Increment counder
if not player_data[playern]['count'][mod][item] then player_data[playern].count[mod][item]=player_data[playern].count[mod][item]+1
player_data[playern]['count'][mod][item]=0 print(" - "..mod..":"..item.." 's count is now "..(player_data[playern].count[mod][item]))
end
player_data[playern]['count'][mod][item]=player_data[playern]['count'][mod][item]+1 -- Run callbacks and triggers
print(" - "..mod..":"..item.." 's count is now "..(player_data[playern]['count'][mod][item]))
-- Roll through the onDig functions
local player=digger local player=digger
local data=player_data[playern] local data=player_data[playern]
for i=1,# awards.onDig do for i=1,# awards.onDig do
local res=nil local res = nil
if type(awards.onDig[i]) == "function" then if type(awards.onDig[i]) == "function" then
-- run the function -- Run trigger callback
print(i.." is a function") print(i.." is a function")
res=awards.onDig[i](player,data) res = awards.onDig[i](player,data)
elseif type(awards.onDig[i]) == "table" then elseif type(awards.onDig[i]) == "table" then
-- handle table here -- Handle table trigger
print(i.." is a table") print(i.." is a table")
if not awards.onDig[i]['node'] or not awards.onDig[i]['target'] or not awards.onDig[i]['award'] then if not awards.onDig[i].node or not awards.onDig[i].target or not awards.onDig[i].award then
-- table running failed! -- table running failed!
print("onDig trigger "..i.." is invalid!")
else else
-- run the table -- run the table
local tnodedug = string.split(awards.onDig[i]['node'], ":") local tnodedug = string.split(awards.onDig[i].node, ":")
local tmod=tnodedug[1] local tmod=tnodedug[1]
local titem=tnodedug[2] local titem=tnodedug[2]
if tmod==nil or titem==nil or not data.count[tmod] or not data.count[tmod][titem] then
if tmod==nil or titem==nil or not data['count'][tmod] or not data['count'][tmod][titem] then
-- table running failed! -- table running failed!
elseif data['count'][tmod][titem] > awards.onDig[i]['target']-1 then elseif data.count[tmod][titem] > awards.onDig[i].target-1 then
res=awards.onDig[i]['award'] res=awards.onDig[i].award
end end
end end
end end
if res~=nil then if res then
awards.give_achievement(playern,res) awards.give_achievement(playern,res)
end end
end end
end
end) end)
minetest.register_on_placenode(function(pos, newnode, placer) minetest.register_on_placenode(function(pos,node,digger)
local nodedug = string.split(newnode.name, ":") if not digger or not pos or not node or not digger:get_player_name() or digger:get_player_name()=="" then
return
end
local nodedug = string.split(node.name, ":")
if #nodedug ~= 2 then
print(oldnode.name.." is in wrong format!")
return
end
local mod=nodedug[1] local mod=nodedug[1]
local item=nodedug[2] local item=nodedug[2]
local playern = digger:get_player_name()
local playern = placer:get_player_name() -- Run checks
if (not playern or not nodedug or not mod or not item) then
if (playern~=nil and nodedug~=nil and mod~=nil and item~=nil) then return
--check the player's directory
if not player_data[playern] then
player_data[playern]={}
player_data[playern].place=playern
end
if not player_data[playern].place then
player_data[playern]['place']={}
end end
awards.tbv(player_data, playern )
awards.tbv(player_data[playern], "place" )
awards.tbv(player_data[playern], "name", playern )
awards.tbv(player_data[playern].place, mod)
awards.tbv(player_data[playern].place[mod], item, 0 )
--check player.count.mod -- Increment counder
if not player_data[playern].place[mod] then player_data[playern].place[mod][item] = player_data[playern].place[mod][item]+1
player_data[playern].place[mod]={} print(" - "..mod..":"..item.." 's count is now "..(player_data[playern].place[mod][item]))
end
--check player.count.mod.item
if not player_data[playern].place[mod][item] then
player_data[playern].place[mod][item]=0
end
player_data[playern].place[mod][item]=player_data[playern].place[mod][item]+1
print(" - "..mod..":"..item.." 's place is now "..(player_data[playern].place[mod][item]))
-- Roll through the onDig functions
local player=placer
local data=player_data[playern]
-- Run callbacks and triggers
local player = digger
local data = player_data[playern]
for i=1,# awards.onPlace do for i=1,# awards.onPlace do
local res=nil local res = nil
if type(awards.onPlace[i]) == "function" then if type(awards.onPlace[i]) == "function" then
-- run the function -- Run trigger callback
print(i.." is a function") print(i.." is a function")
res=awards.onPlace[i](player,data) res = awards.onPlace[i](player,data)
elseif type(awards.onPlace[i]) == "table" then elseif type(awards.onPlace[i]) == "table" then
-- handle table here -- Handle table trigger
print(i.." is a table") print(i.." is a table")
if not awards.onPlace[i]['node'] or not awards.onPlace[i].target or not awards.onPlace[i].award then if not awards.onPlace[i].node or not awards.onPlace[i].target or not awards.onPlace[i].award then
-- table running failed! -- table running failed!
print("onPlace trigger "..i.." is invalid!")
else else
-- run the table -- run the table
local tnodedug = string.split(awards.onPlace[i]['node'], ":") local tnodedug = string.split(awards.onPlace[i].node, ":")
local tmod = tnodedug[1]
local tmod=tnodedug[1] local titem = tnodedug[2]
local titem=tnodedug[2]
if tmod==nil or titem==nil or not data.place[tmod] or not data.place[tmod][titem] then if tmod==nil or titem==nil or not data.place[tmod] or not data.place[tmod][titem] then
-- table running failed! -- table running failed!
elseif data['place'][tmod][titem] > awards.onPlace[i]['target']-1 then elseif data.place[tmod][titem] > awards.onPlace[i].target-1 then
res=awards.onPlace[i]['award'] res = awards.onPlace[i].award
end end
end end
end end
if res~=nil then if res then
awards.give_achievement(playern,res) awards.give_achievement(playern,res)
end end
end end
end
end) end)
minetest.register_on_dieplayer(function(player) minetest.register_on_dieplayer(function(player)
player_data[player:get_player_name()]['deaths']=player_data[player:get_player_name()]['deaths']+1 -- Run checks
if not player or not player:get_player_name() or player:get_player_name()=="" then
return
end
awards.tbv(player_data, playern )
awards.tbv(player_data[playern], "name", playern )
awards.tbv(player_data[playern], "deaths", 0 )
-- Set up the variables -- Increment counter
player_data[player:get_player_name()].deaths = player_data[player:get_player_name()].deaths + 1
-- Run callbacks and triggers
local playern=player:get_player_name() local playern=player:get_player_name()
local data=player_data[playern] local data=player_data[playern]
-- Roll through the onDeath functions
for i=1,# awards.onDeath do for i=1,# awards.onDeath do
local res=nil local res=nil
if type(awards.onDeath[i]) == "function" then if type(awards.onDeath[i]) == "function" then
-- run the function -- Run trigger callback
print(i.." is a function") print(i.." is a function")
res=awards.onDeath[i](player,data) res=awards.onDeath[i](player,data)
elseif type(awards.onDeath[i]) == "table" then elseif type(awards.onDeath[i]) == "table" then
-- handle table here -- handle table here
print(i.." is a table") print(i.." is a table")
if not awards.onDeath[i]['target'] or not awards.onDeath[i]['award'] then if not awards.onDeath[i].target or not awards.onDeath[i].award then
-- table running failed! -- table running failed!
print("onDeath trigger "..i.." is invalid!")
else else
-- run the table -- run the table
if not data.deaths then
if not data['deaths'] then
-- table running failed! -- table running failed!
elseif data['deaths'] > awards.onDeath[i]['target']-1 then elseif data.deaths > awards.onDeath[i].target-1 then
res=awards.onDeath[i]['award'] res=awards.onDeath[i].award
end end
end end
end end
@ -190,17 +179,12 @@ minetest.register_on_dieplayer(function(player)
end) end)
minetest.register_on_newplayer(function(player) minetest.register_on_newplayer(function(player)
--Player data root awards.tbv(player_data, player:get_player_name())
player_data[player:get_player_name()]={} awards.tbv(player_data[playern], "name", player:get_player_name())
player_data[player:get_player_name()]['name']=player:get_player_name() awards.tbv(player_data[playern], "unlocked")
player_data[player:get_player_name()]['deaths']=0 awards.tbv(player_data[playern], "place")
awards.tbv(player_data[playern], "count")
--The player counter awards.tbv(player_data[playern], "deaths", 0)
player_data[player:get_player_name()]['count']={}
player_data[player:get_player_name()]['place']={}
--Table to contain achievement records
player_data[player:get_player_name()]['unlocked']={}
end) end)
minetest.register_on_shutdown(function() minetest.register_on_shutdown(function()