mirror of
https://gitlab.com/rubenwardy/awards.git
synced 2024-11-22 23:33:45 +01:00
Restructure for bulletproof-ness
This commit is contained in:
parent
076f91853c
commit
773f799320
98
api.lua
98
api.lua
@ -31,6 +31,19 @@ player_data=load_playerD()
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-- A table of award definitions
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awards.def={}
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function awards.tbv(tb,value,default)
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if not default then
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default = {}
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end
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if not tb then
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print("Table not defined!")
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return
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end
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if not tb[value] then
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tb[value] = default
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end
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end
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-- Load files
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dofile(minetest.get_modpath("awards").."/triggers.lua")
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dofile(minetest.get_modpath("awards").."/config.txt")
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@ -38,43 +51,43 @@ dofile(minetest.get_modpath("awards").."/config.txt")
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-- API Functions
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function awards.register_achievement(name,data_table)
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-- see if a trigger is defined in the achievement definition
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if data_table['trigger'] and data_table['trigger']['type'] then
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if data_table['trigger']['type']=="dig" then
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if data_table.trigger and data_table.trigger.type then
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if data_table.trigger.type=="dig" then
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local tmp={
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award=name,
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node=data_table['trigger']['node'],
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target=data_table['trigger']['target'],
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node=data_table.trigger.node,
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target=data_table.trigger.target,
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}
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table.insert(awards.onDig,tmp)
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elseif data_table['trigger']['type']=="place" then
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elseif data_table.trigger.type=="place" then
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local tmp={
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award=name,
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node=data_table['trigger']['node'],
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target=data_table['trigger']['target'],
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node=data_table.trigger.node,
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target=data_table.trigger.target,
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}
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table.insert(awards.onPlace,tmp)
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elseif data_table['trigger']['type']=="death" then
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elseif data_table.trigger.type=="death" then
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local tmp={
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award=name,
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target=data_table['trigger']['target'],
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target=data_table.trigger.target,
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}
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table.insert(awards.onDeath,tmp)
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end
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end
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-- check icon, background and custom_announce data
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if data_table['icon'] == nil or data_table['icon'] == "" then
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data_table['icon'] = "unknown.png"
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if data_table.icon == nil or data_table.icon == "" then
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data_table.icon = "unknown.png"
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end
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if data_table['background'] == nil or data_table['background'] == "" then
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data_table['background'] = "bg_default.png"
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if data_table.background == nil or data_table.background == "" then
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data_table.background = "bg_default.png"
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end
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if data_table['custom_announce'] == nil or data_table['custom_announce'] == "" then
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data_table['custom_announce'] = "Achievement Unlocked:"
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if data_table.custom_announce == nil or data_table.custom_announce == "" then
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data_table.custom_announce = "Achievement Unlocked:"
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end
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-- add the achievement to the definition table
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awards['def'][name] = data_table
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awards.def[name] = data_table
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end
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-- this function adds a trigger function or table to the ondig table
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@ -100,34 +113,43 @@ end
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-- name - the name of the player
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-- award - the name of the award to give
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function awards.give_achievement(name,award)
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-- load the player's data table
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-- Access Player Data
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local data=player_data[name]
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-- check if the table that holds a player's achievements exists
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if not data['unlocked'] then
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data['unlocked']={}
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-- Perform checks
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if not data then
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return
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end
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if not awards.def[award] then
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return
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end
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awards.tbv(data,"unlocked")
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-- check to see if the player does not already have that achievement
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if not data['unlocked'][award] or data['unlocked'][award]~=award then
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-- save the achievement to the player_data table
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data['unlocked'][award]=award
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if not data.unlocked[award] or data.unlocked[award]~=award then
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-- Set award flag
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data.unlocked[award]=award
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-- define local variables, so award data can be saved
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-- Get data from definition tables
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local title = award
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local desc = ""
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-- check definition table to get values
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if awards['def'][award] and awards['def'][award]['title'] and awards['def'][award]['custom_announce'] and awards['def'][award]['background'] and awards['def'][award]['icon'] then
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title=awards['def'][award]['title']
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background=awards['def'][award]['background']
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icon=awards['def'][award]['icon']
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custom_announce=awards['def'][award]['custom_announce']
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local background = ""
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local icon = ""
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local custom_announce = ""
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if awards.def[award].title then
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title = awards.def[award].title
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end
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-- check definition table to get description
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if awards['def'][award] and awards['def'][award]['description'] then
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desc=awards['def'][award]['description']
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if awards.def[award].custom_announce then
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custom_announce = awards.def[award].custom_announce
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end
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if awards.def[award].background then
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background = awards.def[award].background
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end
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if awards.def[award].icon then
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icon = awards.def[award].icon
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end
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if awards.def[award] and awards.def[award].description then
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desc = awards.def[award].description
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end
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-- send the won award message to the player
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@ -159,7 +181,11 @@ minetest.register_chatcommand("list_awards", {
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params = "",
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description = "list_awards: list your awards",
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func = function(name, param)
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minetest.chat_send_player(name, name.."'s awards:");
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if not player_data[name] then
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minetest.chat_send_player(name, "Unable to find your award listings!")
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end
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minetest.chat_send_player(name, name.."'s awards:")
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for _, str in pairs(player_data[name].unlocked) do
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minetest.chat_send_player(name, str);
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178
triggers.lua
178
triggers.lua
@ -10,175 +10,164 @@ awards.onPlace={}
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awards.onTick={}
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awards.onDeath={}
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-- Player functions
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-- Trigger Handles
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minetest.register_on_dignode(function(pos, oldnode, digger)
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if not digger or not pos or not oldnode then
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return
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end
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local nodedug = string.split(oldnode.name, ":")
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if #nodedug ~= 2 then
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print(oldnode.name.." is in wrong format!")
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return
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end
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local mod=nodedug[1]
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local item=nodedug[2]
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local playern = digger:get_player_name()
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if (playern~=nil and nodedug~=nil and mod~=nil and item~=nil) then
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--check the player's directory
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if not player_data[playern] then
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player_data[playern]={}
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player_data[playern]['name']=playern
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end
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if not player_data[playern]['count'] then
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player_data[playern]['count']={}
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if (not playern or not nodedug or not mod or not item) then
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return
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end
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--check player.count.mod
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if not player_data[playern].count[mod] then
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player_data[playern]['count'][mod]={}
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end
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-- Run checks
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awards.tbv(player_data, playern )
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awards.tbv(player_data[playern], "count" )
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awards.tbv(player_data[playern], "name", playern )
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awards.tbv(player_data[playern].count, mod)
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awards.tbv(player_data[playern].count[mod], item, 0 )
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--check player.count.mod.item
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if not player_data[playern]['count'][mod][item] then
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player_data[playern]['count'][mod][item]=0
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end
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-- Increment counder
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player_data[playern].count[mod][item]=player_data[playern].count[mod][item]+1
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print(" - "..mod..":"..item.." 's count is now "..(player_data[playern].count[mod][item]))
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player_data[playern]['count'][mod][item]=player_data[playern]['count'][mod][item]+1
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print(" - "..mod..":"..item.." 's count is now "..(player_data[playern]['count'][mod][item]))
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-- Roll through the onDig functions
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-- Run callbacks and triggers
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local player=digger
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local data=player_data[playern]
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for i=1,# awards.onDig do
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local res = nil
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if type(awards.onDig[i]) == "function" then
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-- run the function
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-- Run trigger callback
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print(i.." is a function")
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res = awards.onDig[i](player,data)
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elseif type(awards.onDig[i]) == "table" then
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-- handle table here
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-- Handle table trigger
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print(i.." is a table")
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if not awards.onDig[i]['node'] or not awards.onDig[i]['target'] or not awards.onDig[i]['award'] then
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if not awards.onDig[i].node or not awards.onDig[i].target or not awards.onDig[i].award then
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-- table running failed!
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print("onDig trigger "..i.." is invalid!")
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else
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-- run the table
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local tnodedug = string.split(awards.onDig[i]['node'], ":")
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local tnodedug = string.split(awards.onDig[i].node, ":")
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local tmod=tnodedug[1]
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local titem=tnodedug[2]
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if tmod==nil or titem==nil or not data['count'][tmod] or not data['count'][tmod][titem] then
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if tmod==nil or titem==nil or not data.count[tmod] or not data.count[tmod][titem] then
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-- table running failed!
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elseif data['count'][tmod][titem] > awards.onDig[i]['target']-1 then
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res=awards.onDig[i]['award']
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elseif data.count[tmod][titem] > awards.onDig[i].target-1 then
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res=awards.onDig[i].award
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end
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end
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end
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if res~=nil then
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if res then
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awards.give_achievement(playern,res)
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end
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end
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end
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end)
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minetest.register_on_placenode(function(pos, newnode, placer)
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local nodedug = string.split(newnode.name, ":")
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minetest.register_on_placenode(function(pos,node,digger)
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if not digger or not pos or not node or not digger:get_player_name() or digger:get_player_name()=="" then
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return
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end
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local nodedug = string.split(node.name, ":")
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if #nodedug ~= 2 then
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print(oldnode.name.." is in wrong format!")
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return
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end
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local mod=nodedug[1]
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local item=nodedug[2]
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local playern = digger:get_player_name()
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local playern = placer:get_player_name()
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if (playern~=nil and nodedug~=nil and mod~=nil and item~=nil) then
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--check the player's directory
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if not player_data[playern] then
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player_data[playern]={}
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player_data[playern].place=playern
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end
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if not player_data[playern].place then
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player_data[playern]['place']={}
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end
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--check player.count.mod
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if not player_data[playern].place[mod] then
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player_data[playern].place[mod]={}
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end
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--check player.count.mod.item
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if not player_data[playern].place[mod][item] then
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player_data[playern].place[mod][item]=0
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-- Run checks
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if (not playern or not nodedug or not mod or not item) then
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return
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end
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awards.tbv(player_data, playern )
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awards.tbv(player_data[playern], "place" )
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awards.tbv(player_data[playern], "name", playern )
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awards.tbv(player_data[playern].place, mod)
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awards.tbv(player_data[playern].place[mod], item, 0 )
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-- Increment counder
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player_data[playern].place[mod][item] = player_data[playern].place[mod][item]+1
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print(" - "..mod..":"..item.." 's count is now "..(player_data[playern].place[mod][item]))
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print(" - "..mod..":"..item.." 's place is now "..(player_data[playern].place[mod][item]))
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-- Roll through the onDig functions
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local player=placer
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-- Run callbacks and triggers
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local player = digger
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local data = player_data[playern]
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for i=1,# awards.onPlace do
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local res = nil
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if type(awards.onPlace[i]) == "function" then
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-- run the function
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-- Run trigger callback
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print(i.." is a function")
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res = awards.onPlace[i](player,data)
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elseif type(awards.onPlace[i]) == "table" then
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-- handle table here
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-- Handle table trigger
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print(i.." is a table")
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if not awards.onPlace[i]['node'] or not awards.onPlace[i].target or not awards.onPlace[i].award then
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if not awards.onPlace[i].node or not awards.onPlace[i].target or not awards.onPlace[i].award then
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-- table running failed!
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print("onPlace trigger "..i.." is invalid!")
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else
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-- run the table
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local tnodedug = string.split(awards.onPlace[i]['node'], ":")
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local tnodedug = string.split(awards.onPlace[i].node, ":")
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local tmod = tnodedug[1]
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local titem = tnodedug[2]
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if tmod==nil or titem==nil or not data.place[tmod] or not data.place[tmod][titem] then
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-- table running failed!
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elseif data['place'][tmod][titem] > awards.onPlace[i]['target']-1 then
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res=awards.onPlace[i]['award']
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elseif data.place[tmod][titem] > awards.onPlace[i].target-1 then
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res = awards.onPlace[i].award
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end
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end
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end
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if res~=nil then
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if res then
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awards.give_achievement(playern,res)
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end
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end
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end
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end)
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minetest.register_on_dieplayer(function(player)
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player_data[player:get_player_name()]['deaths']=player_data[player:get_player_name()]['deaths']+1
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-- Run checks
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if not player or not player:get_player_name() or player:get_player_name()=="" then
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return
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end
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awards.tbv(player_data, playern )
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awards.tbv(player_data[playern], "name", playern )
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awards.tbv(player_data[playern], "deaths", 0 )
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-- Set up the variables
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-- Increment counter
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player_data[player:get_player_name()].deaths = player_data[player:get_player_name()].deaths + 1
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-- Run callbacks and triggers
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local playern=player:get_player_name()
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local data=player_data[playern]
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-- Roll through the onDeath functions
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for i=1,# awards.onDeath do
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local res=nil
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if type(awards.onDeath[i]) == "function" then
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-- run the function
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-- Run trigger callback
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print(i.." is a function")
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res=awards.onDeath[i](player,data)
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elseif type(awards.onDeath[i]) == "table" then
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-- handle table here
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print(i.." is a table")
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if not awards.onDeath[i]['target'] or not awards.onDeath[i]['award'] then
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if not awards.onDeath[i].target or not awards.onDeath[i].award then
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-- table running failed!
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print("onDeath trigger "..i.." is invalid!")
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else
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-- run the table
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if not data['deaths'] then
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if not data.deaths then
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-- table running failed!
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elseif data['deaths'] > awards.onDeath[i]['target']-1 then
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res=awards.onDeath[i]['award']
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elseif data.deaths > awards.onDeath[i].target-1 then
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res=awards.onDeath[i].award
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end
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end
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end
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@ -190,17 +179,12 @@ minetest.register_on_dieplayer(function(player)
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end)
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minetest.register_on_newplayer(function(player)
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--Player data root
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player_data[player:get_player_name()]={}
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player_data[player:get_player_name()]['name']=player:get_player_name()
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player_data[player:get_player_name()]['deaths']=0
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--The player counter
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player_data[player:get_player_name()]['count']={}
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player_data[player:get_player_name()]['place']={}
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--Table to contain achievement records
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player_data[player:get_player_name()]['unlocked']={}
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awards.tbv(player_data, player:get_player_name())
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awards.tbv(player_data[playern], "name", player:get_player_name())
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awards.tbv(player_data[playern], "unlocked")
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awards.tbv(player_data[playern], "place")
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awards.tbv(player_data[playern], "count")
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awards.tbv(player_data[playern], "deaths", 0)
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end)
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minetest.register_on_shutdown(function()
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