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Check for valid players in default triggers instead of crashing.
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@ -14,6 +14,10 @@
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-- 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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-- 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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--
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--
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-- Check if a player object is valid for awards.
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local function player_ok(player)
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return player and player.is_player and player:is_player() and not player.is_fake_player
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end
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awards.register_trigger("chat", {
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awards.register_trigger("chat", {
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type = "counted",
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type = "counted",
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@ -22,7 +26,7 @@ awards.register_trigger("chat", {
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})
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})
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minetest.register_on_chat_message(function(name, message)
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minetest.register_on_chat_message(function(name, message)
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local player = minetest.get_player_by_name(name)
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local player = minetest.get_player_by_name(name)
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if not player or string.find(message, "/") then
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if not player_ok(player) or string.find(message, "/") then
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return
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return
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end
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end
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@ -68,7 +72,7 @@ awards.register_trigger("dig", {
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key_is_item = true,
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key_is_item = true,
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})
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})
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minetest.register_on_dignode(function(pos, node, player)
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minetest.register_on_dignode(function(pos, node, player)
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if not player or not pos or not node then
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if not player_ok(player) or not pos or not node then
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return
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return
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end
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end
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@ -89,7 +93,7 @@ awards.register_trigger("place", {
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key_is_item = true,
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key_is_item = true,
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})
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})
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minetest.register_on_placenode(function(pos, node, player)
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minetest.register_on_placenode(function(pos, node, player)
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if not player or not pos or not node then
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if not player_ok(player) or not pos or not node then
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return
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return
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end
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end
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@ -110,7 +114,7 @@ awards.register_trigger("craft", {
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key_is_item = true,
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key_is_item = true,
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})
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})
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minetest.register_on_craft(function(itemstack, player, old_craft_grid, craft_inv)
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minetest.register_on_craft(function(itemstack, player, old_craft_grid, craft_inv)
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if not player or itemstack:is_empty() then
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if not player_ok(player) or itemstack:is_empty() then
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return
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return
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end
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end
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@ -131,7 +135,7 @@ awards.register_trigger("eat", {
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key_is_item = true,
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key_is_item = true,
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})
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})
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minetest.register_on_item_eat(function(_, _, itemstack, player, _)
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minetest.register_on_item_eat(function(_, _, itemstack, player, _)
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if not player or itemstack:is_empty() then
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if not player_ok(player) or itemstack:is_empty() then
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return
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return
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end
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end
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