mirror of
https://gitlab.com/rubenwardy/awards.git
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awards.register_trigger
This commit is contained in:
parent
85efc67049
commit
87c04be9ea
114
api.lua
114
api.lua
@ -21,6 +21,8 @@ end
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function awards.init()
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awards.players = awards.load()
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awards.def = {}
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awards.trigger_types = {}
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awards.on = {}
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end
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function awards.load()
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@ -36,100 +38,45 @@ end
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awards.init()
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-- Load files
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dofile(minetest.get_modpath("awards").."/helpers.lua")
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dofile(minetest.get_modpath("awards").."/triggers.lua")
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function awards.register_trigger(name, func)
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awards.trigger_types[name] = func
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awards.on[name] = {}
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awards['register_on_'..name] = function(func)
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table.insert(awards.on[name], func)
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end
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end
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-- API Functions
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function awards._additional_triggers(name, data_table)
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function awards._additional_triggers(name, def)
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-- Depreciated!
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end
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function awards.register_achievement(name,data_table)
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-- see if a trigger is defined in the achievement definition
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if data_table.trigger and data_table.trigger.type then
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if data_table.trigger.type == "dig" then
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local tmp = {
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award = name,
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node = data_table.trigger.node,
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target = data_table.trigger.target,
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}
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table.insert(awards.onDig,tmp)
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elseif data_table.trigger.type == "place" then
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local tmp = {
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award = name,
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node = data_table.trigger.node,
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target = data_table.trigger.target,
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}
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table.insert(awards.onPlace,tmp)
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elseif data_table.trigger.type == "craft" then
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local tmp = {
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award = name,
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item = data_table.trigger.item,
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target = data_table.trigger.target,
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}
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table.insert(awards.onCraft,tmp)
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elseif data_table.trigger.type == "death" then
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local tmp = {
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award = name,
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target = data_table.trigger.target,
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}
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table.insert(awards.onDeath,tmp)
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elseif data_table.trigger.type == "chat" then
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local tmp = {
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award = name,
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target = data_table.trigger.target,
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}
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table.insert(awards.onChat,tmp)
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elseif data_table.trigger.type == "join" then
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local tmp = {
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award = name,
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target = data_table.trigger.target,
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}
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table.insert(awards.onJoin,tmp)
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function awards.register_achievement(name, def)
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-- Add Triggers
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if def.trigger and def.trigger.type then
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local func = awards.trigger_types[def.trigger.type]
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if func then
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func(name, def)
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else
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awards._additional_triggers(name, data_table)
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awards._additional_triggers(name, def)
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end
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end
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-- check icon, background and custom_announce data
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if data_table.icon == nil or data_table.icon == "" then
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data_table.icon = "unknown.png"
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if not def.icon or def.icon == "" then
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def.icon = "unknown.png"
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end
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if data_table.background == nil or data_table.background == "" then
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data_table.background = "bg_default.png"
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if not def.background or def.background == "" then
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def.background = "bg_default.png"
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end
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if data_table.custom_announce == nil or data_table.custom_announce == "" then
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data_table.custom_announce = "Achievement Unlocked:"
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if not def.custom_announce or def.custom_announce == "" then
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def.custom_announce = "Achievement Unlocked:"
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end
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-- add the achievement to the definition table
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data_table.name = name
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awards.def[name] = data_table
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end
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-- run a function when a node is dug
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function awards.register_onDig(func)
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table.insert(awards.onDig,func)
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end
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-- run a function when a node is placed
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function awards.register_onPlace(func)
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table.insert(awards.onPlace,func)
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end
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-- run a function when a player dies
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function awards.register_onDeath(func)
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table.insert(awards.onDeath,func)
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end
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-- run a function when a player chats
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function awards.register_onChat(func)
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table.insert(awards.onChat,func)
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end
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-- run a function when a player joins
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function awards.register_onJoin(func)
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table.insert(awards.onJoin,func)
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def.name = name
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awards.def[name] = def
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end
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-- run a function when an item is crafted
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@ -390,3 +337,10 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
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return true
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end)
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-- Load files
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dofile(minetest.get_modpath("awards").."/helpers.lua")
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dofile(minetest.get_modpath("awards").."/triggers.lua")
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@ -35,3 +35,18 @@ minetest.register_chatcommand("awd", {
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end
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end
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})
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minetest.register_chatcommand("awpl", {
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privs = {
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server = true
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},
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description = "awpl: Get the statistics for the player given",
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func = function(name, param)
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if not param or param == "" then
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param = name
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end
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minetest.chat_send_player(name, param)
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local player = awards.player(param)
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minetest.chat_send_player(name, dump(player))
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end
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})
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6
init.lua
6
init.lua
@ -111,7 +111,7 @@ awards.register_achievement("award_lumberjack",{
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trigger = {
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type = "dig",
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node = "default:tree",
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target = 100
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target = 1
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}
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})
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@ -351,7 +351,7 @@ awards.register_achievement("award_this_is_sad",{
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title = S("This is Sad"),
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description = S("Die near diamond ore.")
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})
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awards.register_onDeath(function(player,data)
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awards.register_on_death(function(player,data)
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local pos = player:getpos()
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if pos and minetest.find_node_near(pos, 5, "default:stone_with_diamond") ~= nil then
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return "award_this_is_sad"
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@ -364,7 +364,7 @@ awards.register_achievement("award_the_stack",{
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title = S("The Stack"),
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description = S("Die near bones.")
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})
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awards.register_onDeath(function(player,data)
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awards.register_on_death(function(player,data)
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local pos = player:getpos()
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if pos and minetest.find_node_near(pos, 5, "bones:bones") ~= nil then
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return "award_the_stack"
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34
readme.md
34
readme.md
@ -1,5 +1,4 @@
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Awards
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------
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# Awards
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by Andrew "Rubenwardy" Ward, LGPL 2.1 or later.
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@ -9,40 +8,45 @@ Majority of awards are back ported from Calinou's
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old fork in Carbone, under same license.
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Code Reference
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--------------
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# Basic API
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The API
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=======
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* awards.register_achievement(name,data_table)
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* awards.register_achievement(name, def)
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* name
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* desciption
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* sound [optional]
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* image [optional]
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* image [optional] - texture name, eg: award_one.png
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* background [optional] - texture name, eg: award_one.png
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* trigger [optional] [table]
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* type - "dig", "place", "craft", "death", "chat" or "join"
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* (for dig/place type) node - the nodes name
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* (for craft type) item - the items name
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* (for all types) target - how many to dig / place
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* See Triggers
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* secret [optional] - if true, then player needs to unlock to find out what it is.
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* awards.register_trigger(name, func(awardname, def))
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* Note: awards.on[name] is automatically created for triggers
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* awards.give_achievement(name,award)
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* -- gives an award to a player
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* awards.register_onDig(func(player,data))
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# Included in the Mod
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## Triggers
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* awards.register_on_dig(func(player, data))
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* -- return award name or null
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* awards.register_onPlace(func(player,data))
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* awards.register_on_place(func(player, data))
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* -- return award name or null
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* awards.register_onDeath(func(player,data))
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* awards.register_on_death(func(player, data))
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* -- return award name or null
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* awards.register_onChat(func(player,data))
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* awards.register_on_chat(func(player, data))
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* -- return award name or null
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* awards.register_onJoin(func(player,data))
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* awards.register_on_join(func(player, data))
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* -- return award name or null
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* awards.register_onCraft(func(player,data))
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* -- return award name or null
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Player Data
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===========
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# Player Data
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A list of data referenced/hashed by the player's name.
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* player name
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99
triggers.lua
99
triggers.lua
@ -4,13 +4,54 @@
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-- this is the trigger handler file for the awards mod
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-------------------------------------------------------
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-- Function and table holders for Triggers
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awards.onDig = {}
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awards.onPlace = {}
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awards.onCraft = {}
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awards.onChat = {}
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awards.onDeath = {}
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awards.onJoin = {}
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awards.register_trigger("dig", function(name, def)
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local tmp = {
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award = name,
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node = def.trigger.node,
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target = def.trigger.target
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}
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table.insert(awards.on.dig, tmp)
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end)
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awards.register_trigger("place", function(name, def)
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local tmp = {
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award = name,
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node = def.trigger.node,
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target = def.trigger.target
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}
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table.insert(awards.on.place, tmp)
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end)
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awards.register_trigger("death", function(name, def)
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local tmp = {
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award = name,
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target = def.trigger.target
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}
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table.insert(awards.on.death, tmp)
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end)
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awards.register_trigger("chat", function(name, def)
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local tmp = {
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award = name,
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target = def.trigger.target
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}
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table.insert(awards.on.chat, tmp)
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end)
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awards.register_trigger("join", function(name, def)
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local tmp = {
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award = name,
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target = def.trigger.target
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}
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table.insert(awards.on.join, tmp)
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end)
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-- Backwards compatibility
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awards.register_onDig = awards.register_on_dig
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awards.register_onPlace = awards.register_on_place
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awards.register_onDeath = awards.register_on_death
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awards.register_onChat = awards.register_on_chat
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awards.register_onJoin = awards.register_on_join
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-- Trigger Handles
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minetest.register_on_dignode(function(pos, oldnode, digger)
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@ -19,7 +60,6 @@ minetest.register_on_dignode(function(pos, oldnode, digger)
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end
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local nodedug = string.split(oldnode.name, ":")
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if #nodedug ~= 2 then
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--minetest.log("error","Awards mod: "..oldnode.name.." is in wrong format!")
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return
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end
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local mod = nodedug[1]
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@ -39,25 +79,25 @@ minetest.register_on_dignode(function(pos, oldnode, digger)
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-- Run callbacks and triggers
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local player = digger
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local data = awards.players[playern]
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for i=1,# awards.onDig do
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for i=1, #awards.on.dig do
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local res = nil
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if type(awards.onDig[i]) == "function" then
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if type(awards.on.dig[i]) == "function" then
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-- Run trigger callback
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res = awards.onDig[i](player,data)
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elseif type(awards.onDig[i]) == "table" then
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res = awards.on.dig[i](player,data)
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elseif type(awards.on.dig[i]) == "table" then
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-- Handle table trigger
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if not awards.onDig[i].node or not awards.onDig[i].target or not awards.onDig[i].award then
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if not awards.on.dig[i].node or not awards.on.dig[i].target or not awards.on.dig[i].award then
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-- table running failed!
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print("[ERROR] awards - onDig trigger "..i.." is invalid!")
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print("[ERROR] awards - on.dig trigger "..i.." is invalid!")
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else
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-- run the table
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local tnodedug = string.split(awards.onDig[i].node, ":")
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local tnodedug = string.split(awards.on.dig[i].node, ":")
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local tmod=tnodedug[1]
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local titem=tnodedug[2]
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if tmod==nil or titem==nil or not data.count[tmod] or not data.count[tmod][titem] then
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-- table running failed!
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elseif data.count[tmod][titem] > awards.onDig[i].target-1 then
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res=awards.onDig[i].award
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elseif data.count[tmod][titem] > awards.on.dig[i].target-1 then
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res=awards.on.dig[i].award
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end
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end
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end
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@ -74,7 +114,6 @@ minetest.register_on_placenode(function(pos,node,digger)
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end
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local nodedug = string.split(node.name, ":")
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if #nodedug ~= 2 then
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--minetest.log("error","Awards mod: "..node.name.." is in wrong format!")
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return
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end
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local mod=nodedug[1]
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@ -95,24 +134,24 @@ minetest.register_on_placenode(function(pos,node,digger)
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-- Run callbacks and triggers
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local player = digger
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local data = awards.players[playern]
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for i=1,# awards.onPlace do
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for i=1,# awards.on.place do
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local res = nil
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if type(awards.onPlace[i]) == "function" then
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if type(awards.on.place[i]) == "function" then
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-- Run trigger callback
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res = awards.onPlace[i](player,data)
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elseif type(awards.onPlace[i]) == "table" then
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res = awards.on.place[i](player,data)
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elseif type(awards.on.place[i]) == "table" then
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-- Handle table trigger
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if not awards.onPlace[i].node or not awards.onPlace[i].target or not awards.onPlace[i].award then
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print("[ERROR] awards - onPlace trigger "..i.." is invalid!")
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if not awards.on.place[i].node or not awards.on.place[i].target or not awards.on.place[i].award then
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print("[ERROR] awards - on.place trigger "..i.." is invalid!")
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else
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-- run the table
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local tnodedug = string.split(awards.onPlace[i].node, ":")
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local tnodedug = string.split(awards.on.place[i].node, ":")
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local tmod = tnodedug[1]
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local titem = tnodedug[2]
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if tmod==nil or titem==nil or not data.place[tmod] or not data.place[tmod][titem] then
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-- table running failed!
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elseif data.place[tmod][titem] > awards.onPlace[i].target-1 then
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res = awards.onPlace[i].award
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elseif data.place[tmod][titem] > awards.on.place[i].target-1 then
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res = awards.on.place[i].award
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end
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end
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end
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@ -192,7 +231,7 @@ minetest.register_on_dieplayer(function(player)
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data.deaths = data.deaths + 1
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-- Run callbacks and triggers
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for _,trigger in pairs(awards.onDeath) do
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for _,trigger in pairs(awards.on.death) do
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local res = nil
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if type(trigger) == "function" then
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res = trigger(player,data)
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@ -224,7 +263,7 @@ minetest.register_on_joinplayer(function(player)
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data.joins = data.joins + 1
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-- Run callbacks and triggers
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for _,trigger in pairs(awards.onJoin) do
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for _, trigger in pairs(awards.on.join) do
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local res = nil
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if type(trigger) == "function" then
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res = trigger(player,data)
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@ -257,7 +296,7 @@ minetest.register_on_chat_message(function(name, message)
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data.chats = data.chats + 1
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-- Run callbacks and triggers
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for _,trigger in pairs(awards.onChat) do
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for _,trigger in pairs(awards.on.chat) do
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local res = nil
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if type(trigger) == "function" then
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res = trigger(player,data)
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