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https://gitlab.com/rubenwardy/awards.git
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Add register_trigger_counted for homogenous events
This commit is contained in:
parent
dd2a5d2d1f
commit
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26
api.lua
26
api.lua
@ -54,6 +54,32 @@ function awards.register_trigger(name, tfunc)
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end
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end
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end
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end
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-- Registers a trigger which replies on counting
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function awards.register_trigger_counted(tname, tfunc)
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awards.register_trigger(tname, tfunc)
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local key = tname .. "s"
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awards["notify_" .. tname] = function(player)
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assert(player and player.is_player and player:is_player())
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local name = player:get_player_name()
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awards.assertPlayer(name)
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local data = awards.players[name]
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-- Increment counter
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data[key] = data[key] + 1
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local currentVal = data[key]
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awards.run_trigger_callbacks(player, data, tname, function(entry)
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if entry.target and entry.award and currentVal and
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currentVal >= entry.target then
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return entry.award
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end
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end)
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end
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end
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function awards.run_trigger_callbacks(player, data, trigger, table_func)
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function awards.run_trigger_callbacks(player, data, trigger, table_func)
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for i = 1, #awards.on[trigger] do
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for i = 1, #awards.on[trigger] do
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local res = nil
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local res = nil
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@ -1 +0,0 @@
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Adds achievements to Minetest, and an API to register new ones.
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3
mod.conf
3
mod.conf
@ -2,6 +2,7 @@ name = awards
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title = Achievements
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title = Achievements
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author = rubenwardy
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author = rubenwardy
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description = Adds achievements to Minetest, and an API to register new ones.
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description = Adds achievements to Minetest, and an API to register new ones.
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license = LGPL 2.1 or later
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optional_depends = intllib,sfinv,unified_inventory,default,stairs,farming,dye,beds,wool,vessels,moreblocks,fire,flowers
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license = LGPLv2.1+
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forum = https://forum.minetest.net/viewtopic.php?t=4870
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forum = https://forum.minetest.net/viewtopic.php?t=4870
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version = 2.3.0
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version = 2.3.0
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161
triggers.lua
161
triggers.lua
@ -118,63 +118,6 @@ awards.register_trigger("eat", function(def)
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end
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end
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end)
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end)
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awards.register_trigger("death", function(def)
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local tmp = {
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award = def.name,
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target = def.trigger.target,
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}
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table.insert(awards.on.death, tmp)
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def.getProgress = function(self, data)
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local itemcount = data.deaths or 0
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return {
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perc = itemcount / tmp.target,
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label = S("@1/@2 deaths", itemcount, tmp.target),
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}
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end
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def.getDefaultDescription = function(self)
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local n = self.trigger.target
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return NS("Die.", "Die @1 times.", n, n)
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end
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end)
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awards.register_trigger("chat", function(def)
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local tmp = {
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award = def.name,
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target = def.trigger.target,
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}
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table.insert(awards.on.chat, tmp)
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def.getProgress = function(self, data)
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local itemcount = data.chats or 0
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return {
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perc = itemcount / tmp.target,
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label = S("@1/@2 chat messages", itemcount, tmp.target),
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}
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end
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def.getDefaultDescription = function(self)
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local n = self.trigger.target
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return NS("Write something in chat.", "Write @1 chat messages.", n, n)
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end
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end)
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awards.register_trigger("join", function(def)
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local tmp = {
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award = def.name,
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target = def.trigger.target,
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}
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table.insert(awards.on.join, tmp)
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def.getProgress = function(self, data)
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local itemcount = data.joins or 0
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return {
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perc = itemcount / tmp.target,
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label = S("@1/@2 game joins", itemcount, tmp.target),
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}
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end
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def.getDefaultDescription = function(self)
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local n = self.trigger.target
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return NS("Join the game.", "Join the game @1 times.", n, n)
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end
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end)
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awards.register_trigger("craft", function(def)
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awards.register_trigger("craft", function(def)
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local tmp = {
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local tmp = {
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award = def.name,
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award = def.name,
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@ -326,69 +269,69 @@ minetest.register_on_craft(function(itemstack, player, old_craft_grid, craft_inv
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end)
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end)
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end)
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end)
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minetest.register_on_dieplayer(function(player)
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awards.register_trigger_counted("death", function(def)
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-- Run checks
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local tmp = {
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local name = player:get_player_name()
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award = def.name,
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if not player or not name or name=="" then
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target = def.trigger.target,
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return
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}
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table.insert(awards.on.death, tmp)
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def.getProgress = function(self, data)
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local itemcount = data.deaths or 0
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return {
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perc = itemcount / tmp.target,
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label = S("@1/@2 deaths", itemcount, tmp.target),
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}
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end
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end
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def.getDefaultDescription = function(self)
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-- Get player
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local n = self.trigger.target
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awards.assertPlayer(name)
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return NS("Die.", "Die @1 times.", n, n)
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local data = awards.players[name]
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-- Increment counter
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data.deaths = data.deaths + 1
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awards.run_trigger_callbacks(player, data, "death", function(entry)
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if entry.target and entry.award and data.deaths and
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data.deaths >= entry.target then
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return entry.award
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end
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end
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end)
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end)
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end)
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minetest.register_on_dieplayer(awards.notify_death)
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minetest.register_on_joinplayer(function(player)
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awards.register_trigger_counted("chat", function(def)
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-- Run checks
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local tmp = {
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local name = player:get_player_name()
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award = def.name,
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if not player or not name or name=="" then
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target = def.trigger.target,
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return
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}
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table.insert(awards.on.chat, tmp)
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def.getProgress = function(self, data)
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local itemcount = data.chats or 0
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return {
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perc = itemcount / tmp.target,
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label = S("@1/@2 chat messages", itemcount, tmp.target),
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}
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end
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end
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def.getDefaultDescription = function(self)
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-- Get player
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local n = self.trigger.target
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awards.assertPlayer(name)
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return NS("Write something in chat.", "Write @1 chat messages.", n, n)
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local data = awards.players[name]
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-- Increment counter
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data.joins = data.joins + 1
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awards.run_trigger_callbacks(player, data, "join", function(entry)
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if entry.target and entry.award and data.joins and
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data.joins >= entry.target then
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return entry.award
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end
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end
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end)
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end)
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end)
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minetest.register_on_chat_message(function(name, message)
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minetest.register_on_chat_message(function(name, message)
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-- Run checks
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local player = minetest.get_player_by_name(name)
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local idx = string.find(message,"/")
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if not player or string.find(message, "/") then
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if not name or (idx ~= nil and idx <= 1) then
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return
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return
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end
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end
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-- Get player
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awards.notify_chat(player)
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awards.assertPlayer(name)
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end)
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local data = awards.players[name]
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local player = minetest.get_player_by_name(name)
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-- Increment counter
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awards.register_trigger_counted("join", function(def)
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data.chats = data.chats + 1
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local tmp = {
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award = def.name,
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awards.run_trigger_callbacks(player, data, "chat", function(entry)
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target = def.trigger.target,
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if entry.target and entry.award and data.chats and
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}
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data.chats >= entry.target then
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table.insert(awards.on.join, tmp)
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return entry.award
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def.getProgress = function(self, data)
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local itemcount = data.joins or 0
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return {
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perc = itemcount / tmp.target,
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label = S("@1/@2 game joins", itemcount, tmp.target),
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}
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end
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def.getDefaultDescription = function(self)
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local n = self.trigger.target
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return NS("Join the game.", "Join the game @1 times.", n, n)
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end
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end
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end)
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end)
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end)
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minetest.register_on_joinplayer(awards.notify_join)
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