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Fix style issues
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parent
0692d1cc85
commit
92c43d1c04
156
init.lua
156
init.lua
@ -669,86 +669,93 @@ if minetest.get_modpath("vessels") then
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})
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end
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awards.register_achievement("award_furnace", {
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title = S("Smelter"),
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description = S("Craft 10 furnaces."),
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icon = "default_furnace_front.png",
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trigger = {
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type = "craft",
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item= "default:furnace",
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target = 10
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}
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})
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awards.register_achievement("award_furnace", {
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title = S("Smelter"),
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description = S("Craft 10 furnaces."),
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icon = "default_furnace_front.png",
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trigger = {
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type = "craft",
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item= "default:furnace",
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target = 10
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}
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})
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awards.register_achievement("award_chest", {
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title = S("Treasurer"),
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description = S("Craft 15 chests."),
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icon = "default_chest_front.png",
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trigger = {
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type = "craft",
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item= "default:chest",
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target = 15
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}})
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awards.register_achievement("award_chest", {
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title = S("Treasurer"),
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description = S("Craft 15 chests."),
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icon = "default_chest_front.png",
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trigger = {
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type = "craft",
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item= "default:chest",
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target = 15
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}
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})
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awards.register_achievement("award_chest2", {
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title = S("Bankier"),
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description = S("Craft 30 locked chests."),
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icon = "default_chest_lock.png",
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trigger = {
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type = "craft",
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item= "default:chest_locked",
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target = 30
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}})
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awards.register_achievement("award_chest2", {
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title = S("Bankier"),
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description = S("Craft 30 locked chests."),
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icon = "default_chest_lock.png",
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trigger = {
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type = "craft",
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item= "default:chest_locked",
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target = 30
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}
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})
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awards.register_achievement("award_brick", {
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title = S("Bricker"),
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description = S("Craft 200 brick blocks."),
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icon = "default_brick.png",
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trigger = {
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type = "craft",
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item= "default:brick",
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target = 200
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}})
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awards.register_achievement("award_brick", {
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title = S("Bricker"),
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description = S("Craft 200 brick blocks."),
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icon = "default_brick.png",
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trigger = {
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type = "craft",
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item= "default:brick",
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target = 200
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}
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})
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awards.register_achievement("award_obsidianbrick", {
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title = S("House of Obsidian"),
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description = S("Craft 100 obsidian bricks."),
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icon = "default_obsidian_brick.png",
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trigger = {
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type = "craft",
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item= "default:obsidianbrick",
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target = 100
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}})
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awards.register_achievement("award_obsidianbrick", {
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title = S("House of Obsidian"),
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description = S("Craft 100 obsidian bricks."),
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icon = "default_obsidian_brick.png",
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trigger = {
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type = "craft",
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item= "default:obsidianbrick",
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target = 100
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}
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})
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awards.register_achievement("award_placestone", {
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title = S("Build a Cave"),
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description = S("Place 100 stone."),
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icon = "default_stone.png",
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trigger = {
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type = "place",
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node = "default:stone",
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target = 100
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}})
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awards.register_achievement("award_placestone", {
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title = S("Build a Cave"),
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description = S("Place 100 stone."),
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icon = "default_stone.png",
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trigger = {
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type = "place",
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node = "default:stone",
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target = 100
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}
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})
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awards.register_achievement("award_woodladder", {
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title = S("Long Ladder"),
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description = S("Place 400 wooden ladders."),
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icon = "default_ladder_wood.png",
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trigger = {
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type = "place",
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node = "default:ladder_wood",
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target = 400
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}})
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awards.register_achievement("award_woodladder", {
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title = S("Long Ladder"),
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description = S("Place 400 wooden ladders."),
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icon = "default_ladder_wood.png",
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trigger = {
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type = "place",
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node = "default:ladder_wood",
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target = 400
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}
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})
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awards.register_achievement("award_steelladder", {
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title = S("Industrial Age"),
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description = S("Place 40 steel ladders."),
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icon = "default_ladder_steel.png",
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trigger = {
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type = "place",
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node = "default:ladder_steel",
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target = 40
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}})
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awards.register_achievement("award_steelladder", {
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title = S("Industrial Age"),
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description = S("Place 40 steel ladders."),
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icon = "default_ladder_steel.png",
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trigger = {
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type = "place",
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node = "default:ladder_steel",
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target = 40
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}
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})
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if minetest.get_modpath("beds") then
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awards.register_achievement("award_bed", {
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@ -759,7 +766,8 @@ if minetest.get_modpath("beds") then
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type = "craft",
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item= "beds:fancy_bed_bottom",
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target = 15
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}})
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}
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})
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end
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if minetest.get_modpath("stairs") then
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