Fix style issues

This commit is contained in:
rubenwardy 2016-08-30 01:05:43 +01:00
parent 0692d1cc85
commit 92c43d1c04

156
init.lua

@ -669,86 +669,93 @@ if minetest.get_modpath("vessels") then
})
end
awards.register_achievement("award_furnace", {
title = S("Smelter"),
description = S("Craft 10 furnaces."),
icon = "default_furnace_front.png",
trigger = {
type = "craft",
item= "default:furnace",
target = 10
}
})
awards.register_achievement("award_furnace", {
title = S("Smelter"),
description = S("Craft 10 furnaces."),
icon = "default_furnace_front.png",
trigger = {
type = "craft",
item= "default:furnace",
target = 10
}
})
awards.register_achievement("award_chest", {
title = S("Treasurer"),
description = S("Craft 15 chests."),
icon = "default_chest_front.png",
trigger = {
type = "craft",
item= "default:chest",
target = 15
}})
awards.register_achievement("award_chest", {
title = S("Treasurer"),
description = S("Craft 15 chests."),
icon = "default_chest_front.png",
trigger = {
type = "craft",
item= "default:chest",
target = 15
}
})
awards.register_achievement("award_chest2", {
title = S("Bankier"),
description = S("Craft 30 locked chests."),
icon = "default_chest_lock.png",
trigger = {
type = "craft",
item= "default:chest_locked",
target = 30
}})
awards.register_achievement("award_chest2", {
title = S("Bankier"),
description = S("Craft 30 locked chests."),
icon = "default_chest_lock.png",
trigger = {
type = "craft",
item= "default:chest_locked",
target = 30
}
})
awards.register_achievement("award_brick", {
title = S("Bricker"),
description = S("Craft 200 brick blocks."),
icon = "default_brick.png",
trigger = {
type = "craft",
item= "default:brick",
target = 200
}})
awards.register_achievement("award_brick", {
title = S("Bricker"),
description = S("Craft 200 brick blocks."),
icon = "default_brick.png",
trigger = {
type = "craft",
item= "default:brick",
target = 200
}
})
awards.register_achievement("award_obsidianbrick", {
title = S("House of Obsidian"),
description = S("Craft 100 obsidian bricks."),
icon = "default_obsidian_brick.png",
trigger = {
type = "craft",
item= "default:obsidianbrick",
target = 100
}})
awards.register_achievement("award_obsidianbrick", {
title = S("House of Obsidian"),
description = S("Craft 100 obsidian bricks."),
icon = "default_obsidian_brick.png",
trigger = {
type = "craft",
item= "default:obsidianbrick",
target = 100
}
})
awards.register_achievement("award_placestone", {
title = S("Build a Cave"),
description = S("Place 100 stone."),
icon = "default_stone.png",
trigger = {
type = "place",
node = "default:stone",
target = 100
}})
awards.register_achievement("award_placestone", {
title = S("Build a Cave"),
description = S("Place 100 stone."),
icon = "default_stone.png",
trigger = {
type = "place",
node = "default:stone",
target = 100
}
})
awards.register_achievement("award_woodladder", {
title = S("Long Ladder"),
description = S("Place 400 wooden ladders."),
icon = "default_ladder_wood.png",
trigger = {
type = "place",
node = "default:ladder_wood",
target = 400
}})
awards.register_achievement("award_woodladder", {
title = S("Long Ladder"),
description = S("Place 400 wooden ladders."),
icon = "default_ladder_wood.png",
trigger = {
type = "place",
node = "default:ladder_wood",
target = 400
}
})
awards.register_achievement("award_steelladder", {
title = S("Industrial Age"),
description = S("Place 40 steel ladders."),
icon = "default_ladder_steel.png",
trigger = {
type = "place",
node = "default:ladder_steel",
target = 40
}})
awards.register_achievement("award_steelladder", {
title = S("Industrial Age"),
description = S("Place 40 steel ladders."),
icon = "default_ladder_steel.png",
trigger = {
type = "place",
node = "default:ladder_steel",
target = 40
}
})
if minetest.get_modpath("beds") then
awards.register_achievement("award_bed", {
@ -759,7 +766,8 @@ if minetest.get_modpath("beds") then
type = "craft",
item= "beds:fancy_bed_bottom",
target = 15
}})
}
})
end
if minetest.get_modpath("stairs") then