Fix style issues

This commit is contained in:
rubenwardy 2016-08-30 01:05:43 +01:00
parent 0692d1cc85
commit 92c43d1c04

156
init.lua

@ -669,86 +669,93 @@ if minetest.get_modpath("vessels") then
}) })
end end
awards.register_achievement("award_furnace", { awards.register_achievement("award_furnace", {
title = S("Smelter"), title = S("Smelter"),
description = S("Craft 10 furnaces."), description = S("Craft 10 furnaces."),
icon = "default_furnace_front.png", icon = "default_furnace_front.png",
trigger = { trigger = {
type = "craft", type = "craft",
item= "default:furnace", item= "default:furnace",
target = 10 target = 10
} }
}) })
awards.register_achievement("award_chest", { awards.register_achievement("award_chest", {
title = S("Treasurer"), title = S("Treasurer"),
description = S("Craft 15 chests."), description = S("Craft 15 chests."),
icon = "default_chest_front.png", icon = "default_chest_front.png",
trigger = { trigger = {
type = "craft", type = "craft",
item= "default:chest", item= "default:chest",
target = 15 target = 15
}}) }
})
awards.register_achievement("award_chest2", { awards.register_achievement("award_chest2", {
title = S("Bankier"), title = S("Bankier"),
description = S("Craft 30 locked chests."), description = S("Craft 30 locked chests."),
icon = "default_chest_lock.png", icon = "default_chest_lock.png",
trigger = { trigger = {
type = "craft", type = "craft",
item= "default:chest_locked", item= "default:chest_locked",
target = 30 target = 30
}}) }
})
awards.register_achievement("award_brick", { awards.register_achievement("award_brick", {
title = S("Bricker"), title = S("Bricker"),
description = S("Craft 200 brick blocks."), description = S("Craft 200 brick blocks."),
icon = "default_brick.png", icon = "default_brick.png",
trigger = { trigger = {
type = "craft", type = "craft",
item= "default:brick", item= "default:brick",
target = 200 target = 200
}}) }
})
awards.register_achievement("award_obsidianbrick", { awards.register_achievement("award_obsidianbrick", {
title = S("House of Obsidian"), title = S("House of Obsidian"),
description = S("Craft 100 obsidian bricks."), description = S("Craft 100 obsidian bricks."),
icon = "default_obsidian_brick.png", icon = "default_obsidian_brick.png",
trigger = { trigger = {
type = "craft", type = "craft",
item= "default:obsidianbrick", item= "default:obsidianbrick",
target = 100 target = 100
}}) }
})
awards.register_achievement("award_placestone", { awards.register_achievement("award_placestone", {
title = S("Build a Cave"), title = S("Build a Cave"),
description = S("Place 100 stone."), description = S("Place 100 stone."),
icon = "default_stone.png", icon = "default_stone.png",
trigger = { trigger = {
type = "place", type = "place",
node = "default:stone", node = "default:stone",
target = 100 target = 100
}}) }
})
awards.register_achievement("award_woodladder", { awards.register_achievement("award_woodladder", {
title = S("Long Ladder"), title = S("Long Ladder"),
description = S("Place 400 wooden ladders."), description = S("Place 400 wooden ladders."),
icon = "default_ladder_wood.png", icon = "default_ladder_wood.png",
trigger = { trigger = {
type = "place", type = "place",
node = "default:ladder_wood", node = "default:ladder_wood",
target = 400 target = 400
}}) }
})
awards.register_achievement("award_steelladder", { awards.register_achievement("award_steelladder", {
title = S("Industrial Age"), title = S("Industrial Age"),
description = S("Place 40 steel ladders."), description = S("Place 40 steel ladders."),
icon = "default_ladder_steel.png", icon = "default_ladder_steel.png",
trigger = { trigger = {
type = "place", type = "place",
node = "default:ladder_steel", node = "default:ladder_steel",
target = 40 target = 40
}}) }
})
if minetest.get_modpath("beds") then if minetest.get_modpath("beds") then
awards.register_achievement("award_bed", { awards.register_achievement("award_bed", {
@ -759,7 +766,8 @@ if minetest.get_modpath("beds") then
type = "craft", type = "craft",
item= "beds:fancy_bed_bottom", item= "beds:fancy_bed_bottom",
target = 15 target = 15
}}) }
})
end end
if minetest.get_modpath("stairs") then if minetest.get_modpath("stairs") then