Add awards.increment_item_counter() and use it

This commit is contained in:
rubenwardy 2016-07-29 17:25:02 +01:00
parent f430b4eb68
commit 96746aaf1e
3 changed files with 38 additions and 58 deletions

21
api.lua

@ -77,6 +77,27 @@ function awards.run_trigger_callbacks(player, data, trigger, table_func)
end end
end end
function awards.increment_item_counter(data, field, itemname)
local name_split = string.split(itemname, ":")
if #name_split ~= 2 then
return false
end
local mod = name_split[1]
local item = name_split[2]
if data and field and mod and item then
awards.assertPlayer(data)
awards.tbv(data, field)
awards.tbv(data[field], mod)
awards.tbv(data[field][mod], item, 0)
data[field][mod][item] = data[field][mod][item] + 1
return true
else
return false
end
end
function awards.register_on_unlock(func) function awards.register_on_unlock(func)
table.insert(awards.on_unlock, func) table.insert(awards.on_unlock, func)
end end

@ -36,6 +36,12 @@ old fork in Carbone, under same license.
* table_func is called if the trigger is a table - simply return an * table_func is called if the trigger is a table - simply return an
award name to unlock it award name to unlock it
* See triggers.lua for examples * See triggers.lua for examples
* awards.increment_item_counter(data, field, itemname)
* add to an item's statistic count
* for example, (data, "place", "default:stone") will add 1 to the number of
times default:stone has been placed.
* data is the player's award data, ie: awards.players[player_name]
* returns true on success, false on failure (eg: cannot get modname and item from itemname)
* awards.register_on_unlock(func(name, def)) * awards.register_on_unlock(func(name, def))
* name is the player name * name is the player name
* def is the award def. * def is the award def.

@ -78,26 +78,10 @@ minetest.register_on_dignode(function(pos, oldnode, digger)
if not digger or not pos or not oldnode then if not digger or not pos or not oldnode then
return return
end end
local nodedug = string.split(oldnode.name, ":")
if #nodedug ~= 2 then
return
end
local mod = nodedug[1]
local item = nodedug[2]
local playern = digger:get_player_name()
if (not playern or not nodedug or not mod or not item) then
return
end
awards.assertPlayer(playern)
awards.tbv(awards.players[playern].count, mod)
awards.tbv(awards.players[playern].count[mod], item, 0)
-- Increment counter
awards.players[playern].count[mod][item]=awards.players[playern].count[mod][item] + 1
-- Run callbacks and triggers
local data = awards.players[playern] local data = awards.players[playern]
if not awards.increment_item_counter(data, "count", oldnode.name) then
return
end
awards.run_trigger_callbacks(digger, data, "dig", function(entry) awards.run_trigger_callbacks(digger, data, "dig", function(entry)
if entry.node and entry.target then if entry.node and entry.target then
local tnodedug = string.split(entry.node, ":") local tnodedug = string.split(entry.node, ":")
@ -116,27 +100,11 @@ minetest.register_on_placenode(function(pos, node, digger)
if not digger or not pos or not node or not digger:get_player_name() or digger:get_player_name()=="" then if not digger or not pos or not node or not digger:get_player_name() or digger:get_player_name()=="" then
return return
end end
local nodedug = string.split(node.name, ":")
if #nodedug ~= 2 then
return
end
local mod=nodedug[1]
local item=nodedug[2]
local playern = digger:get_player_name()
-- Run checks
if (not playern or not nodedug or not mod or not item) then
return
end
awards.assertPlayer(playern)
awards.tbv(awards.players[playern].place, mod)
awards.tbv(awards.players[playern].place[mod], item, 0)
-- Increment counter
awards.players[playern].place[mod][item] = awards.players[playern].place[mod][item] + 1
-- Run callbacks and triggers
local data = awards.players[playern] local data = awards.players[playern]
if not awards.increment_item_counter(data, "place", node.name) then
return
end
awards.run_trigger_callbacks(digger, data, "place", function(entry) awards.run_trigger_callbacks(digger, data, "place", function(entry)
if entry.node and entry.target then if entry.node and entry.target then
local tnodedug = string.split(entry.node, ":") local tnodedug = string.split(entry.node, ":")
@ -155,27 +123,12 @@ minetest.register_on_craft(function(itemstack, player, old_craft_grid, craft_inv
if not player or not itemstack then if not player or not itemstack then
return return
end end
local itemcrafted = string.split(itemstack:get_name(), ":")
if #itemcrafted ~= 2 then
--minetest.log("error","Awards mod: "..itemstack:get_name().." is in wrong format!")
return
end
local mod = itemcrafted[1]
local item = itemcrafted[2]
local playern = player:get_player_name()
if (not playern or not itemcrafted or not mod or not item) then
return
end
awards.assertPlayer(playern)
awards.tbv(awards.players[playern].craft, mod)
awards.tbv(awards.players[playern].craft[mod], item, 0)
-- Increment counter
awards.players[playern].craft[mod][item] = awards.players[playern].craft[mod][item] + 1
-- Run callbacks and triggers
local data = awards.players[playern] local data = awards.players[playern]
if not awards.increment_item_counter(data, "craft", itemstack:get_name()) then
return
end
awards.run_trigger_callbacks(player, data, "craft", function(entry) awards.run_trigger_callbacks(player, data, "craft", function(entry)
if entry.item and entry.target then if entry.item and entry.target then
local titemcrafted = string.split(entry.item, ":") local titemcrafted = string.split(entry.item, ":")