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https://gitlab.com/rubenwardy/awards.git
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Add serialization
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31
init.lua
31
init.lua
@ -4,27 +4,17 @@
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-- this is the api definition file for the awards mod
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-------------------------------------------------------
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-- The global award namespace
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awards={}
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player_data={}
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-- A table of award definitions
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awards.def={}
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-- Load files
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dofile(minetest.get_modpath("awards").."/triggers.lua")
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-- Table Save Load Functions
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local function save(table, file)
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local file = io:open(file, "w")
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local function save_playerD()
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local file = io.open(minetest.get_worldpath().."/awards.txt", "w")
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if file then
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file:write(minetest.serialize(table))
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file:write(minetest.serialize(player_data))
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file:close()
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end
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end
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local function load(file)
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local file = io:open(file, "r")
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local function load_playerD()
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local file = io.open(minetest.get_worldpath().."/awards.txt", "r")
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if file then
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local table = minetest.deserialize(file:read("*all"))
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if type(table) == "table" then
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@ -34,6 +24,15 @@ local function load(file)
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return {}
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end
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-- The global award namespace
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awards={}
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player_data=load_playerD()
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-- A table of award definitions
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awards.def={}
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-- Load files
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dofile(minetest.get_modpath("awards").."/triggers.lua")
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-- API Functions
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function awards.register_achievement(name,data_table)
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@ -55,6 +54,8 @@ function awards.give_achievement(name,award)
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if not data['unlocked'][award] or data['unlocked'][award]~=award then
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data['unlocked'][award]=award
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minetest.chat_send_player(name, "Achievement Unlocked: "..award)
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save_playerD()
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end
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end
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@ -68,3 +68,7 @@ minetest.register_on_newplayer(function(player)
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--Table to contain achievement records
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player_data[player:get_player_name()]['unlocked']={}
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end)
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minetest.register_on_shutdown(function()
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save_playerD()
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end)
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