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Coding style
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442346623a
commit
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2
api.lua
2
api.lua
@ -244,7 +244,7 @@ function awards.give_achievement(name,award)
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end
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-- record this in the log
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minetest.log("action", name.." has unlocked award "..title..".")
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minetest.log("action", name.." has unlocked award "..title)
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-- save playertable
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awards.save()
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24
init.lua
24
init.lua
@ -22,7 +22,7 @@ awards.register_achievement("award_lightitup",{
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trigger = {
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type = "place",
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node = "default:torch",
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target = 100,
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target = 100
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}
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})
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@ -33,7 +33,7 @@ awards.register_achievement("award_lumberjack",{
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trigger = {
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type = "dig",
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node = "default:tree",
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target = 100,
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target = 100
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}
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})
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@ -45,8 +45,8 @@ awards.register_achievement("award_mesefind",{
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background = "bg_mining.png",
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trigger = {
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type = "dig",
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node = "default:stone_with_mese",
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target = 1,
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node = "default:mese",
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target = 1
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}
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})
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@ -57,7 +57,7 @@ awards.register_achievement("award_nyanfind",{
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trigger = {
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type = "dig",
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node = "default:nyancat",
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target = 1,
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target = 1
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}
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})
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@ -70,7 +70,7 @@ awards.register_achievement("award_mine1",{
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trigger = {
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type = "dig",
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node = "default:stone",
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target = 10,
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target = 10
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}
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})
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@ -83,7 +83,7 @@ awards.register_achievement("award_mine2",{
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trigger = {
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type = "dig",
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node = "default:stone",
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target = 100,
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target = 100
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}
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})
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@ -96,7 +96,7 @@ awards.register_achievement("award_mine3",{
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trigger = {
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type = "dig",
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node = "default:stone",
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target = 1000,
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target = 1000
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}
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})
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@ -109,7 +109,7 @@ awards.register_achievement("award_mine4",{
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trigger = {
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type = "dig",
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node = "default:stone",
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target = 10000,
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target = 10000
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}
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})
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@ -119,7 +119,7 @@ awards.register_achievement("award_death1",{
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description = S("You have more lives than a cat!"),
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trigger = {
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type = "death",
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target = 1,
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target = 1
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}
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})
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@ -135,7 +135,7 @@ awards.register_achievement("award_chat1",{
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description = S("Use the chat to talk to players"),
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trigger = {
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type = "chat",
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target = 1,
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target = 1
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}
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})
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@ -146,7 +146,7 @@ awards.register_achievement("award_join1",{
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description = S("Connect to the server"),
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trigger = {
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type = "join",
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target = 1,
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target = 1
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}
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})
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