Back port awards from Carbone/awards by Calinou

This commit is contained in:
rubenwardy 2014-09-26 20:20:44 +01:00
parent fc950bb620
commit db87273eff
2 changed files with 271 additions and 43 deletions

309
init.lua

@ -17,7 +17,7 @@ dofile(minetest.get_modpath("awards").."/api.lua")
-- Light it up -- Light it up
awards.register_achievement("award_lightitup",{ awards.register_achievement("award_lightitup",{
title = S("Light It Up"), title = S("Light It Up"),
description = S("Place 100 torches"), description = S("Place 100 torches."),
icon = "novicebuilder.png", icon = "novicebuilder.png",
trigger = { trigger = {
type = "place", type = "place",
@ -26,10 +26,87 @@ awards.register_achievement("award_lightitup",{
} }
}) })
-- Lumber Jack -- Light ALL the things!
awards.register_achievement("award_light_all_the_things",{
title = S("Light ALL The Things!"),
description = S("Place 1,000 torches."),
icon = "novicebuilder.png",
trigger = {
type = "place",
node = "default:torch",
target = 1000
}
})
-- Saint-Maclou
if minetest.get_modpath("moreblocks") then
awards.register_achievement("award_saint_maclou",{
title = S("Saint-Maclou"),
description = S("Place 20 coal checkers."),
icon = "novicebuilder.png",
trigger = {
type = "place",
node = "moreblocks:coal_checker",
target = 20
}
})
-- Castorama
awards.register_achievement("award_castorama",{
title = S("Castorama"),
description = S("Place 20 iron checkers."),
icon = "novicebuilder.png",
trigger = {
type = "place",
node = "moreblocks:iron_checker",
target = 20
}
})
-- Sam the Trapper
awards.register_achievement("award_sam_the_trapper",{
title = S("Sam the Trapper"),
description = S("Place 2 trap stones."),
icon = "novicebuilder.png",
trigger = {
type = "place",
node = "moreblocks:trap_stone",
target = 2
}
})
end
-- Obsessed with Obsidian
awards.register_achievement("award_obsessed_with_obsidian",{
title = S("Obsessed with Obsidian"),
description = S("Mine 50 obsidian."),
icon = "miniminer.png",
background = "bg_mining.png",
trigger = {
type = "dig",
node = "default:obsidian",
target = 50
}
})
-- On the way
awards.register_achievement("award_on_the_way",{
title = S("On The Way"),
description = S("Place 100 rails."),
icon = "novicebuilder.png",
trigger = {
type = "place",
node = "default:rail",
target = 100
}
})
-- Lumberjack
awards.register_achievement("award_lumberjack",{ awards.register_achievement("award_lumberjack",{
title = S("Lumber Jack"), title = S("Lumberjack"),
description = S("Dig 100 tree blocks"), description = S("Dig 100 tree blocks."),
icon = "default_tree.png",
trigger = { trigger = {
type = "dig", type = "dig",
node = "default:tree", node = "default:tree",
@ -37,11 +114,71 @@ awards.register_achievement("award_lumberjack",{
} }
}) })
-- Semi-pro Lumberjack
awards.register_achievement("award_lumberjack_semipro",{
title = S("Semi-pro Lumberjack"),
description = S("Dig 1,000 tree blocks."),
icon = "default_tree.png",
trigger = {
type = "dig",
node = "default:tree",
target = 1000
}
})
-- Professional Lumberjack
awards.register_achievement("award_lumberjack_professional",{
title = S("Professional Lumberjack"),
description = S("Dig 10,000 tree blocks."),
icon = "default_tree.png",
trigger = {
type = "dig",
node = "default:tree",
target = 10000
}
})
-- L33T Lumberjack
awards.register_achievement("award_lumberjack_leet",{
title = S("L33T Lumberjack"),
description = S("Dig 100,000 tree blocks."),
icon = "default_tree.png",
trigger = {
type = "dig",
node = "default:tree",
target = 100000
}
})
-- Junglebaby
awards.register_achievement("award_junglebaby",{
title = S("Junglebaby"),
description = S("Dig 100 jungle tree blocks."),
icon = "default_jungletree.png",
trigger = {
type = "dig",
node = "default:jungletree",
target = 100
}
})
-- Jungleman
awards.register_achievement("award_jungleman",{
title = S("Jungleman"),
description = S("Dig 1,000 jungle tree blocks."),
icon = "default_jungletree.png",
trigger = {
type = "dig",
node = "default:jungletree",
target = 1000
}
})
-- Found some Mese! -- Found some Mese!
awards.register_achievement("award_mesefind",{ awards.register_achievement("award_mesefind",{
title = S("First Mese Find"), title = S("First Mese Find"),
description = S("Found my first mese block"), description = S("Find some Mese."),
icon = "mese.png", icon = "default_mese_block.png",
background = "bg_mining.png", background = "bg_mining.png",
trigger = { trigger = {
type = "dig", type = "dig",
@ -50,10 +187,37 @@ awards.register_achievement("award_mesefind",{
} }
}) })
-- You're a copper
awards.register_achievement("award_youre_a_copper",{
title = S("You're a copper"),
description = S("Dig 1,000 copper ores."),
icon = "miniminer.png",
background = "bg_mining.png",
trigger = {
type = "dig",
node = "default:stone_with_copper",
target = 1000
}
})
-- You're winner
awards.register_achievement("award_youre_winner",{
title = S("YOU'RE A WINNER!"),
description = S("Dig 1 mossy cobblestone."),
icon = "miniminer.png",
background = "bg_mining.png",
trigger = {
type = "dig",
node = "default:mossycobble",
target = 1
},
secret = true,
})
-- Found a Nyan cat! -- Found a Nyan cat!
awards.register_achievement("award_nyanfind",{ awards.register_achievement("award_nyanfind",{
title = S("OMG, Nyan Cat!"), title = S("OMG, Nyan Cat!"),
description = S("I found a nyan cat"), description = S("Find a nyan cat."),
icon = "default_nc_rb.png", icon = "default_nc_rb.png",
trigger = { trigger = {
type = "dig", type = "dig",
@ -65,7 +229,7 @@ awards.register_achievement("award_nyanfind",{
-- Mini Miner -- Mini Miner
awards.register_achievement("award_mine2",{ awards.register_achievement("award_mine2",{
title = S("Mini Miner"), title = S("Mini Miner"),
description = S("You have dug 100 stone blocks"), description = S("Dig 100 stone blocks."),
icon = "miniminer.png", icon = "miniminer.png",
background = "bg_mining.png", background = "bg_mining.png",
trigger = { trigger = {
@ -78,7 +242,7 @@ awards.register_achievement("award_mine2",{
-- Hardened Miner -- Hardened Miner
awards.register_achievement("award_mine3",{ awards.register_achievement("award_mine3",{
title = S("Hardened Miner"), title = S("Hardened Miner"),
description = S("You have dug 1000 stone blocks"), description = S("Dig 1,000 stone blocks"),
icon = "miniminer.png", icon = "miniminer.png",
background = "bg_mining.png", background = "bg_mining.png",
trigger = { trigger = {
@ -91,7 +255,7 @@ awards.register_achievement("award_mine3",{
-- Master Miner -- Master Miner
awards.register_achievement("award_mine4",{ awards.register_achievement("award_mine4",{
title = S("Master Miner"), title = S("Master Miner"),
description = S("You have dug 10000 stone blocks"), description = S("Dig 10,000 stone blocks."),
icon = "miniminer.png", icon = "miniminer.png",
background = "bg_mining.png", background = "bg_mining.png",
trigger = { trigger = {
@ -101,48 +265,109 @@ awards.register_achievement("award_mine4",{
} }
}) })
-- First Death -- Marchand de sable
awards.register_achievement("award_death1",{ awards.register_achievement("award_marchand_de_sable",{
title = S("Dies a lot"), title = S("Marchand De Sable"),
description = S("The game isn't that hard, is it?"), description = S("Dig 1,000 sand."),
background = "bg_mining.png",
trigger = { trigger = {
type = "death", type = "dig",
target = 100 node = "default:sand",
target = 1000
} }
}) })
-- Burned to death
awards.register_achievement("award_burn",{
title = S("You're a witch!"),
description = S("Burn to death in a fire")
})
awards.register_onDeath(function(player,data)
local pos = player:getpos()
if pos and minetest.find_node_near(pos, 1, "fire:basic_flame") ~= nil then
return "award_burn"
end
return nil
end)
-- Chat
awards.register_achievement("award_chat2",{
title = S("Chatter Box"),
description = S("Speak over one hundred times"),
trigger = {
type = "chat",
target = 100
},
secret = true
})
-- Join -- Join
awards.register_achievement("award_join2",{ awards.register_achievement("award_join2",{
title = S("Frequent Visitor"), title = S("Frequent Visitor"),
description = S("Connect to the server 50 times"), description = S("Connect to the server 50 times."),
trigger = { trigger = {
type = "join", type = "join",
target = 50 target = 50
}, },
secret = true secret = true
}) })
-- Dying Spree
awards.register_achievement("award_dying_spree",{
title = S("Dying Spree"),
description = S("Die 5 times."),
trigger = {
type = "death",
target = 5
}
})
-- Bot-like
awards.register_achievement("award_bot_like",{
title = S("Bot-like"),
description = S("Die 10 times."),
trigger = {
type = "death",
target = 10
}
})
-- You Suck!
awards.register_achievement("award_you_suck",{
title = S("You Suck!"),
description = S("Die 100 times."),
trigger = {
type = "death",
target = 100
},
secret = true
})
-- Burned to death
awards.register_achievement("award_burn",{
title = S("You're a witch!"),
description = S("Burn to death in a fire.")
})
awards.register_onDeath(function(player,data)
local pos = player:getpos()
if pos and minetest.find_node_near(pos, 2, "fire:basic_flame") ~= nil then
return "award_burn"
end
return nil
end)
-- Died in flowing lava
awards.register_achievement("award_in_the_flow",{
title = S("In the Flow"),
description = S("Die in flowing lava.")
})
awards.register_onDeath(function(player,data)
local pos = player:getpos()
if pos and minetest.find_node_near(pos, 2, "default:lava_flowing") ~= nil then
return "award_in_the_flow"
end
return nil
end)
-- Die near diamond ore
awards.register_achievement("award_this_is_sad",{
title = S("This is Sad"),
description = S("Die near diamond ore.")
})
awards.register_onDeath(function(player,data)
local pos = player:getpos()
if pos and minetest.find_node_near(pos, 5, "default:stone_with_diamond") ~= nil then
return "award_this_is_sad"
end
return nil
end)
-- Die near diamond ore
awards.register_achievement("award_the_stack",{
title = S("The Stack"),
description = S("Die near bones.")
})
awards.register_onDeath(function(player,data)
local pos = player:getpos()
if pos and minetest.find_node_near(pos, 5, "bones:bones") ~= nil then
return "award_the_stack"
end
return nil
end)

@ -5,6 +5,9 @@ by Andrew "Rubenwardy" Ward, CC-BY-SA.
This mod adds achievements to Minetest. This mod adds achievements to Minetest.
Majority of awards are back ported from Calinou's
old fork in Carbone, under same license.
Code Reference Code Reference
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