mirror of
https://gitlab.com/rubenwardy/awards.git
synced 2024-11-22 23:33:45 +01:00
Add awards.run_trigger_callbacks() and use it
This commit is contained in:
parent
e92be32ec1
commit
dee1880fd3
6
init.lua
6
init.lua
@ -36,7 +36,7 @@ awards.register_achievement("award_lightitup",{
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trigger = {
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trigger = {
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type = "place",
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type = "place",
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node = "default:torch",
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node = "default:torch",
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target = 500
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target = 100
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}
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}
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})
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})
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@ -100,7 +100,7 @@ awards.register_achievement("award_obsessed_with_obsidian",{
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trigger = {
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trigger = {
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type = "dig",
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type = "dig",
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node = "default:obsidian",
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node = "default:obsidian",
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target = 1
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target = 50
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}
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}
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})
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})
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@ -124,7 +124,7 @@ awards.register_achievement("award_lumberjack", {
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trigger = {
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trigger = {
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type = "dig",
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type = "dig",
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node = "default:tree",
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node = "default:tree",
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target = 1
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target = 100
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}
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}
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})
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})
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@ -28,6 +28,14 @@ old fork in Carbone, under same license.
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* return true to cancel register_on_unlock callbacks and HUD
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* return true to cancel register_on_unlock callbacks and HUD
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* awards.register_trigger(name, func(awardname, def))
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* awards.register_trigger(name, func(awardname, def))
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* Note: awards.on[name] is automatically created for triggers
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* Note: awards.on[name] is automatically created for triggers
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* awards.run_trigger_callbacks(player, data, trigger, table_func(entry))
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* Goes through and checks all triggers registered to a trigger type,
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unlocking the award if conditions are met.
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* data is the player's award data, ie: awards.players[player_name]
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* trigger is the name of the trigger type. Ie: awards.on[trigger]
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* table_func is called if the trigger is a table - simply return an
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award name to unlock it
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* See triggers.lua for examples
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* awards.register_on_unlock(func(name, def))
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* awards.register_on_unlock(func(name, def))
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* name is the player name
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* name is the player name
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* def is the award def.
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* def is the award def.
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180
triggers.lua
180
triggers.lua
@ -73,6 +73,22 @@ awards.register_onChat = awards.register_on_chat
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awards.register_onJoin = awards.register_on_join
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awards.register_onJoin = awards.register_on_join
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awards.register_onCraft = awards.register_on_craft
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awards.register_onCraft = awards.register_on_craft
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function awards.run_trigger_callbacks(player, data, trigger, table_func)
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for i = 1, #awards.on[trigger] do
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local res = nil
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local entry = awards.on[trigger][i]
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if type(entry) == "function" then
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res = entry(player, data)
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elseif type(entry) == "table" and entry.award then
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res = table_func(entry)
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end
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if res then
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awards.unlock(player:get_player_name(), res)
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end
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end
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end
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-- Trigger Handles
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-- Trigger Handles
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minetest.register_on_dignode(function(pos, oldnode, digger)
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minetest.register_on_dignode(function(pos, oldnode, digger)
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if not digger or not pos or not oldnode then
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if not digger or not pos or not oldnode then
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@ -97,35 +113,19 @@ minetest.register_on_dignode(function(pos, oldnode, digger)
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awards.players[playern].count[mod][item]=awards.players[playern].count[mod][item] + 1
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awards.players[playern].count[mod][item]=awards.players[playern].count[mod][item] + 1
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-- Run callbacks and triggers
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-- Run callbacks and triggers
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local player = digger
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local data = awards.players[playern]
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local data = awards.players[playern]
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for i=1, #awards.on.dig do
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awards.run_trigger_callbacks(digger, data, "dig", function(entry)
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local res = nil
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if entry.node and entry.target then
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if type(awards.on.dig[i]) == "function" then
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local tnodedug = string.split(entry.node, ":")
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-- Run trigger callback
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local tmod = tnodedug[1]
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res = awards.on.dig[i](player,data)
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local titem = tnodedug[2]
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elseif type(awards.on.dig[i]) == "table" then
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if not tmod or not titem or not data.count[tmod] or not data.count[tmod][titem] then
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-- Handle table trigger
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if not awards.on.dig[i].node or not awards.on.dig[i].target or not awards.on.dig[i].award then
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-- table running failed!
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-- table running failed!
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print("[ERROR] awards - on.dig trigger "..i.." is invalid!")
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elseif data.count[tmod][titem] > entry.target-1 then
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else
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return entry.award
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-- run the table
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local tnodedug = string.split(awards.on.dig[i].node, ":")
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local tmod=tnodedug[1]
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local titem=tnodedug[2]
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if tmod==nil or titem==nil or not data.count[tmod] or not data.count[tmod][titem] then
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-- table running failed!
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elseif data.count[tmod][titem] > awards.on.dig[i].target-1 then
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res=awards.on.dig[i].award
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end
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end
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end
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end
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end
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end)
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if res then
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awards.unlock(playern,res)
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end
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end
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end)
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end)
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minetest.register_on_placenode(function(pos, node, digger)
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minetest.register_on_placenode(function(pos, node, digger)
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@ -152,34 +152,19 @@ minetest.register_on_placenode(function(pos, node, digger)
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awards.players[playern].place[mod][item] = awards.players[playern].place[mod][item] + 1
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awards.players[playern].place[mod][item] = awards.players[playern].place[mod][item] + 1
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-- Run callbacks and triggers
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-- Run callbacks and triggers
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local player = digger
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local data = awards.players[playern]
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local data = awards.players[playern]
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for i=1,# awards.on.place do
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awards.run_trigger_callbacks(digger, data, "place", function(entry)
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local res = nil
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if entry.node and entry.target then
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if type(awards.on.place[i]) == "function" then
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local tnodedug = string.split(entry.node, ":")
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-- Run trigger callback
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local tmod = tnodedug[1]
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res = awards.on.place[i](player,data)
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local titem = tnodedug[2]
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elseif type(awards.on.place[i]) == "table" then
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if not tmod or not titem or not data.place[tmod] or not data.place[tmod][titem] then
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-- Handle table trigger
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-- table running failed!
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if not awards.on.place[i].node or not awards.on.place[i].target or not awards.on.place[i].award then
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elseif data.place[tmod][titem] > entry.target-1 then
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print("[ERROR] awards - on.place trigger "..i.." is invalid!")
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return entry.award
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else
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-- run the table
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local tnodedug = string.split(awards.on.place[i].node, ":")
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local tmod = tnodedug[1]
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local titem = tnodedug[2]
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if tmod==nil or titem==nil or not data.place[tmod] or not data.place[tmod][titem] then
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-- table running failed!
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elseif data.place[tmod][titem] > awards.on.place[i].target-1 then
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res = awards.on.place[i].award
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end
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end
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end
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end
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end
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end)
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if res then
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awards.unlock(playern,res)
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end
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end
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end)
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end)
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minetest.register_on_craft(function(itemstack, player, old_craft_grid, craft_inv)
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minetest.register_on_craft(function(itemstack, player, old_craft_grid, craft_inv)
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@ -199,6 +184,7 @@ minetest.register_on_craft(function(itemstack, player, old_craft_grid, craft_inv
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return
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return
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end
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end
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awards.assertPlayer(playern)
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awards.assertPlayer(playern)
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awards.tbv(awards.players[playern], "craft")
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awards.tbv(awards.players[playern].craft, mod)
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awards.tbv(awards.players[playern].craft, mod)
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awards.tbv(awards.players[playern].craft[mod], item, 0)
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awards.tbv(awards.players[playern].craft[mod], item, 0)
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@ -207,34 +193,18 @@ minetest.register_on_craft(function(itemstack, player, old_craft_grid, craft_inv
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-- Run callbacks and triggers
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-- Run callbacks and triggers
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local data = awards.players[playern]
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local data = awards.players[playern]
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for i=1, #awards.on.craft do
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awards.run_trigger_callbacks(player, data, "craft", function(entry)
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local res = nil
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if entry.item and entry.target then
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local entry = awards.on.craft[i]
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local titemcrafted = string.split(entry.item, ":")
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if type(entry) == "function" then
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local tmod = titemcrafted[1]
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-- Run trigger callback
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local titem = titemcrafted[2]
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res = entry(player,data)
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if not tmod or not titem or not data.craft[tmod] or not data.craft[tmod][titem] then
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elseif type(entry) == "table" then
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-- Handle table trigger
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if not entry.item or not entry.target or not entry.award then
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-- table running failed!
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-- table running failed!
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print("[ERROR] awards - onCraft trigger "..i.." is invalid!")
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elseif data.craft[tmod][titem] > entry.target-1 then
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else
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return entry.award
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-- run the table
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local titemcrafted = string.split(entry.item, ":")
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local tmod=titemcrafted[1]
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local titem=titemcrafted[2]
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if not tmod==nil or not titem or not data.craft[tmod] or not data.craft[tmod][titem] then
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-- table running failed!
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elseif data.craft[tmod][titem] > entry.target-1 then
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res=awards.on.craft[i].award
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end
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end
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end
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end
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end
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end)
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if res then
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awards.give_achievement(playern,res)
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end
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end
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end)
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end)
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minetest.register_on_dieplayer(function(player)
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minetest.register_on_dieplayer(function(player)
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@ -251,22 +221,12 @@ minetest.register_on_dieplayer(function(player)
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-- Increment counter
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-- Increment counter
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data.deaths = data.deaths + 1
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data.deaths = data.deaths + 1
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-- Run callbacks and triggers
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awards.run_trigger_callbacks(player, data, "death", function(entry)
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for _,trigger in pairs(awards.on.death) do
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if entry.target and entry.award and data.deaths and
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local res = nil
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data.deaths >= entry.target then
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if type(trigger) == "function" then
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return entry.award
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res = trigger(player,data)
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elseif type(trigger) == "table" then
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if trigger.target and trigger.award then
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if data.deaths and data.deaths >= trigger.target then
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res = trigger.award
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end
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end
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end
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end
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if res ~= nil then
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end)
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awards.unlock(name,res)
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end
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end
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end)
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end)
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minetest.register_on_joinplayer(function(player)
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minetest.register_on_joinplayer(function(player)
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@ -283,22 +243,12 @@ minetest.register_on_joinplayer(function(player)
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-- Increment counter
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-- Increment counter
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data.joins = data.joins + 1
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data.joins = data.joins + 1
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-- Run callbacks and triggers
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awards.run_trigger_callbacks(player, data, "join", function(entry)
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for _, trigger in pairs(awards.on.join) do
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if entry.target and entry.award and data.joins and
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local res = nil
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data.joins >= entry.target then
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if type(trigger) == "function" then
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return entry.award
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res = trigger(player,data)
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elseif type(trigger) == "table" then
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if trigger.target and trigger.award then
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if data.joins and data.joins >= trigger.target then
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res = trigger.award
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end
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end
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end
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end
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if res ~= nil then
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end)
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awards.unlock(name,res)
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end
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end
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end)
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end)
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minetest.register_on_chat_message(function(name, message)
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minetest.register_on_chat_message(function(name, message)
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@ -316,22 +266,12 @@ minetest.register_on_chat_message(function(name, message)
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-- Increment counter
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-- Increment counter
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data.chats = data.chats + 1
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data.chats = data.chats + 1
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-- Run callbacks and triggers
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awards.run_trigger_callbacks(player, data, "chat", function(entry)
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for _,trigger in pairs(awards.on.chat) do
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if entry.target and entry.award and data.chats and
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local res = nil
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data.chats >= entry.target then
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if type(trigger) == "function" then
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return entry.award
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res = trigger(player,data)
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elseif type(trigger) == "table" then
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if trigger.target and trigger.award then
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if data.chats and data.chats >= trigger.target then
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res = trigger.award
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end
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end
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end
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end
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if res ~= nil then
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end)
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awards.unlock(name,res)
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end
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end
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end)
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end)
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minetest.register_on_newplayer(function(player)
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minetest.register_on_newplayer(function(player)
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