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Switch to HUD elements
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parent
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55
api.lua
55
api.lua
@ -5,7 +5,9 @@
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-------------------------------------------------------
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-------------------------------------------------------
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-- The global award namespace
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-- The global award namespace
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awards = {}
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awards = {
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show_mode = "hud"
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}
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-- Table Save Load Functions
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-- Table Save Load Functions
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function awards.save()
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function awards.save()
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@ -70,7 +72,6 @@ end
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-- Load files
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-- Load files
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dofile(minetest.get_modpath("awards").."/triggers.lua")
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dofile(minetest.get_modpath("awards").."/triggers.lua")
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dofile(minetest.get_modpath("awards").."/config.txt")
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-- API Functions
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-- API Functions
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function awards._additional_triggers(name, data_table)
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function awards._additional_triggers(name, data_table)
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@ -228,19 +229,65 @@ function awards.give_achievement(name,award)
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end
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end
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-- send the won award message to the player
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-- send the won award message to the player
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if Use_Formspec == true then
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if awards.show_mode == "formspec" then
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-- use a formspec to send it
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-- use a formspec to send it
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minetest.show_formspec(name, "achievements:unlocked", "size[4,2]"..
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minetest.show_formspec(name, "achievements:unlocked", "size[4,2]"..
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"image_button_exit[0,0;4,2;"..background..";close1; ]"..
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"image_button_exit[0,0;4,2;"..background..";close1; ]"..
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"image_button_exit[0.2,0.8;1,1;"..icon..";close2; ]"..
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"image_button_exit[0.2,0.8;1,1;"..icon..";close2; ]"..
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"label[1.1,1;"..title.."]"..
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"label[1.1,1;"..title.."]"..
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"label[0.3,0.1;"..custom_announce.."]")
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"label[0.3,0.1;"..custom_announce.."]")
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else
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elseif awards.show_mode == "chat" then
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-- use the chat console to send it
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-- use the chat console to send it
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minetest.chat_send_player(name, "Achievement Unlocked: "..title)
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minetest.chat_send_player(name, "Achievement Unlocked: "..title)
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if desc~="" then
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if desc~="" then
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minetest.chat_send_player(name, desc)
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minetest.chat_send_player(name, desc)
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end
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end
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else
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local player = minetest.get_player_by_name(name)
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local one = player:hud_add({
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hud_elem_type = "image",
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name = "award_bg",
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scale = {x = 1, y = 1},
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text = background,
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position = {x = 0.5, y = 0},
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offset = {x = 0, y = 138},
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alignment = {x = 0, y = -1}
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})
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local two = player:hud_add({
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hud_elem_type = "text",
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name = "award_au",
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number = 0xFFFFFF,
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scale = {x = 100, y = 20},
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text = "Achievement Unlocked!",
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position = {x = 0.5, y = 0},
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offset = {x = 0, y = 40},
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alignment = {x = 0, y = -1}
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})
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local three = player:hud_add({
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hud_elem_type = "text",
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name = "award_title",
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number = 0xFFFFFF,
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scale = {x = 100, y = 20},
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text = title,
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position = {x = 0.5, y = 0},
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offset = {x = 30, y = 100},
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alignment = {x = 0, y = -1}
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})
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local four = player:hud_add({
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hud_elem_type = "image",
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name = "award_icon",
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scale = {x = 4, y = 4},
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text = icon,
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position = {x = 0.5, y = 0},
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offset = {x = -81.5, y = 126},
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alignment = {x = 0, y = -1}
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})
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minetest.after(3, function()
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player:hud_remove(one)
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player:hud_remove(two)
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player:hud_remove(three)
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player:hud_remove(four)
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end)
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end
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end
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-- record this in the log
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-- record this in the log
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@ -1,8 +0,0 @@
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-- AWARDS
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-- by Rubenwardy, CC-BY-SA
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-------------------------------------------------------
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-- this is the configuration file for the awards mod
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-------------------------------------------------------
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Use_Formspec = true
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--Use a graphical display for unlocking achievements. (Possible values: true | false)
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