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Readd triggers
This commit is contained in:
parent
28c59340ea
commit
eaab883e71
170
triggers.lua
170
triggers.lua
@ -21,6 +21,7 @@ awards.register_trigger("death", {
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})
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})
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minetest.register_on_dieplayer(awards.notify_death)
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minetest.register_on_dieplayer(awards.notify_death)
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awards.register_trigger("chat", {
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awards.register_trigger("chat", {
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type = "counted",
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type = "counted",
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progress = "@1/@2 chat messages",
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progress = "@1/@2 chat messages",
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@ -35,6 +36,7 @@ minetest.register_on_chat_message(function(name, message)
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awards.notify_chat(player)
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awards.notify_chat(player)
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end)
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end)
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awards.register_trigger("join", {
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awards.register_trigger("join", {
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type = "counted",
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type = "counted",
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progress = "@1/@2 joins",
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progress = "@1/@2 joins",
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@ -52,116 +54,72 @@ awards.register_trigger("dig", {
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return minetest.registered_aliases[def.trigger.node] or def.trigger.node
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return minetest.registered_aliases[def.trigger.node] or def.trigger.node
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end
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end
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})
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})
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minetest.register_on_dignode(function(pos, node, player)
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minetest.register_on_dignode(function(pos, oldnode, player)
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if not player or not pos or not node then
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if not player or not pos or not oldnode then
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return
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return
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end
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end
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local node_name = oldnode.name
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local node_name = node.name
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node_name = minetest.registered_aliases[node_name] or node_name
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node_name = minetest.registered_aliases[node_name] or node_name
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awards.notify_dig(player, node_name)
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awards.notify_dig(player, node_name)
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end)
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end)
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--
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-- awards.register_trigger("place", {
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-- type = "counted_key",
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-- progress = "@1/@2 placed",
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-- auto_description = { "Place: @2", "Place: @1×@2" },
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-- auto_description_total = { "Place @1 block.", "Place @1 blocks." },
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-- get_key = function(self, def)
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-- return minetest.registered_aliases[def.trigger.node] or def.trigger.node
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-- end
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-- })
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--
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-- awards.register_trigger("craft", {
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-- type = "counted_key",
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-- progress = "@1/@2 crafted",
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-- auto_description = { "Craft: @2", "Craft: @1×@2" },
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-- auto_description_total = { "Craft @1 item", "Craft @1 items." },
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-- get_key = function(self, def)
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-- return minetest.registered_aliases[def.trigger.item] or def.trigger.item
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-- end
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-- })
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-- Trigger Handles
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--
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awards.register_trigger("place", {
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-- minetest.register_on_placenode(function(pos, node, digger)
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type = "counted_key",
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-- if not digger or not pos or not node or not digger:get_player_name() or digger:get_player_name()=="" then
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progress = "@1/@2 placed",
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-- return
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auto_description = { "Place: @2", "Place: @1×@2" },
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-- end
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auto_description_total = { "Place @1 block.", "Place @1 blocks." },
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-- local data = awards.players[digger:get_player_name()]
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get_key = function(self, def)
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-- if not awards.increment_item_counter(data, "place", node.name) then
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return minetest.registered_aliases[def.trigger.node] or def.trigger.node
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-- return
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end
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-- end
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})
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--
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minetest.register_on_placenode(function(pos, node, player)
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-- awards.run_trigger_callbacks(digger, data, "place", function(entry)
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if not player or not pos or not node then
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-- if entry.target then
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return
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-- if entry.node then
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end
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-- local tnodedug = string.split(entry.node, ":")
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-- local tmod = tnodedug[1]
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local node_name = node.name
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-- local titem = tnodedug[2]
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node_name = minetest.registered_aliases[node_name] or node_name
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-- if not (not tmod or not titem or not data.place[tmod] or
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awards.notify_place(player, node_name)
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-- not data.place[tmod][titem]) and
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end)
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-- data.place[tmod][titem] > entry.target-1 then
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-- return entry.award
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-- end
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awards.register_trigger("craft", {
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-- elseif awards.get_total_item_count(data, "place") > entry.target-1 then
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type = "counted_key",
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-- return entry.award
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progress = "@1/@2 crafted",
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-- end
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auto_description = { "Craft: @2", "Craft: @1×@2" },
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-- end
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auto_description_total = { "Craft @1 item", "Craft @1 items." },
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-- end)
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get_key = function(self, def)
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-- end)
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return minetest.registered_aliases[def.trigger.item] or def.trigger.item
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--
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end
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-- minetest.register_on_item_eat(function(hp_change, replace_with_item, itemstack, user, pointed_thing)
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})
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-- if not user or not itemstack or not user:get_player_name() or user:get_player_name()=="" then
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minetest.register_on_craft(function(itemstack, player, old_craft_grid, craft_inv)
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-- return
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if not player or itemstack:empty() then
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-- end
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return
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-- local data = awards.players[user:get_player_name()]
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end
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-- if not awards.increment_item_counter(data, "eat", itemstack:get_name()) then
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-- return
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local itemname = itemstack:get_name()
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-- end
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itemname = minetest.registered_aliases[itemname] or itemname
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-- awards.run_trigger_callbacks(user, data, "eat", function(entry)
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awards.notify_craft(player, itemname, itemstack:get_count())
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-- if entry.target then
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end)
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-- if entry.item then
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-- local titemstring = string.split(entry.item, ":")
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-- local tmod = titemstring[1]
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awards.register_trigger("eat", {
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-- local titem = titemstring[2]
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type = "counted_key",
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-- if not (not tmod or not titem or not data.eat[tmod] or
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progress = "@1/@2 eaten",
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-- not data.eat[tmod][titem]) and
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auto_description = { "Eat @2", "Eat @1×@2" },
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-- data.eat[tmod][titem] > entry.target-1 then
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auto_description_total = { "Eat @1 item", "Eat @1 items." },
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-- return entry.award
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get_key = function(self, def)
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-- end
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return minetest.registered_aliases[def.trigger.item] or def.trigger.item
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-- elseif awards.get_total_item_count(data, "eat") > entry.target-1 then
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end
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-- return entry.award
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})
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-- end
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minetest.register_on_item_eat(function(_, _, itemstack, player, _)
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-- end
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if not player or itemstack:empty() then
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-- end)
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return
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-- end)
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end
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--
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-- minetest.register_on_craft(function(itemstack, player, old_craft_grid, craft_inv)
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local itemname = itemstack:get_name()
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-- if not player or not itemstack then
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itemname = minetest.registered_aliases[itemname] or itemname
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-- return
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awards.notify_craft(player, itemname, itemstack:get_count())
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-- end
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end)
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--
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-- local data = awards.players[player:get_player_name()]
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-- if not awards.increment_item_counter(data, "craft", itemstack:get_name(), itemstack:get_count()) then
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-- return
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-- end
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--
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-- awards.run_trigger_callbacks(player, data, "craft", function(entry)
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-- if entry.target then
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-- if entry.item then
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-- local titemcrafted = string.split(entry.item, ":")
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-- local tmod = titemcrafted[1]
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-- local titem = titemcrafted[2]
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-- if not (not tmod or not titem or not data.craft[tmod] or
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-- not data.craft[tmod][titem]) and
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-- data.craft[tmod][titem] > entry.target-1 then
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-- return entry.award
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-- end
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-- elseif awards.get_total_item_count(data, "craft") > entry.target-1 then
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-- return entry.award
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-- end
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-- end
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-- end)
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-- end)
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