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https://gitlab.com/rubenwardy/awards.git
synced 2024-11-29 18:53:44 +01:00
Clean up player data validation
This commit is contained in:
parent
ef19940edc
commit
eeee4a8398
60
api.lua
60
api.lua
@ -95,11 +95,9 @@ local function run_trigger_callbacks(self, player, data, table_func)
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end
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end
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function awards.register_trigger(tname, tdef)
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function awards.register_trigger(tname, tdef)
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if type(tdef) == "function" then
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assert(type(tdef) == "table",
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tdef = {
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"Passing a callback to register_trigger is not supported in 3.0")
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on_register = tdef
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}
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end
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tdef.name = tname
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tdef.name = tname
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tdef.run_callbacks = run_trigger_callbacks
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tdef.run_callbacks = run_trigger_callbacks
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@ -139,7 +137,7 @@ function awards.register_trigger(tname, tdef)
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print(dump(data))
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print(dump(data))
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-- Increment counter
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-- Increment counter
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local currentVal = data[datakey] + 1
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local currentVal = (data[datakey] or 0) + 1
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data[datakey] = currentVal
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data[datakey] = currentVal
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tdef:run_callbacks(player, data, function(entry)
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tdef:run_callbacks(player, data, function(entry)
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@ -179,22 +177,6 @@ function awards.get_total_keyed_count(data, field)
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return data[field].__total or 0
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return data[field].__total or 0
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end
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end
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function awards.get_total_item_count(data, field)
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local i = 0
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if data and field then
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awards.assertPlayer(data)
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awards.tbv(data, field)
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for mod,_ in pairs(data[field]) do
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awards.tbv(data[field], mod)
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for item,_ in pairs(data[field][mod]) do
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awards.tbv(data[field][mod], item, 0)
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i = i + data[field][mod][item]
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end
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end
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end
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return i
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end
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function awards.register_on_unlock(func)
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function awards.register_on_unlock(func)
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table.insert(awards.on_unlock, func)
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table.insert(awards.on_unlock, func)
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end
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end
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@ -245,23 +227,12 @@ end
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-- award - the name of the award to give
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-- award - the name of the award to give
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function awards.unlock(name, award)
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function awards.unlock(name, award)
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-- Access Player Data
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-- Access Player Data
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local data = awards.players[name]
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local data = awards.player(name)
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local awdef = awards.def[award]
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local awdef = awards.def[award]
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assert(awdef, "Unable to unlock an award which doesn't exist!")
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-- Perform checks
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if data.disabled or
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if not data then
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(data.unlocked[award] and data.unlocked[award] == award) then
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return
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end
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if not awdef then
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return
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end
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if data.disabled then
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return
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end
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awards.tbv(data,"unlocked")
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-- Don't give the achievement if it has already been given
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if data.unlocked[award] and data.unlocked[award] == award then
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return
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return
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end
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end
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@ -307,10 +278,10 @@ function awards.unlock(name, award)
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-- Do Notification
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-- Do Notification
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if sound then
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if sound then
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-- Enforce sound delay to prevent sound spamming
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-- Enforce sound delay to prevent sound spamming
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local lastsound = awards.players[name].lastsound
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local lastsound = awards.player(name).lastsound
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if lastsound == nil or os.difftime(os.time(), lastsound) >= 1 then
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if lastsound == nil or os.difftime(os.time(), lastsound) >= 1 then
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minetest.sound_play(sound, {to_player=name})
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minetest.sound_play(sound, {to_player=name})
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awards.players[name].lastsound = os.time()
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awards.player(name).lastsound = os.time()
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end
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end
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end
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end
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@ -395,7 +366,7 @@ awards.give_achievement = awards.unlock
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function awards.getFormspec(name, to, sid)
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function awards.getFormspec(name, to, sid)
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local formspec = ""
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local formspec = ""
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local listofawards = awards._order_awards(name)
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local listofawards = awards._order_awards(name)
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local playerdata = awards.players[name]
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local playerdata = awards.player(name)
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if #listofawards == 0 then
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if #listofawards == 0 then
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formspec = formspec .. "label[3.9,1.5;"..minetest.formspec_escape(S("Error: No awards available.")).."]"
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formspec = formspec .. "label[3.9,1.5;"..minetest.formspec_escape(S("Error: No awards available.")).."]"
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@ -497,13 +468,13 @@ function awards.show_to(name, to, sid, text)
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if #listofawards == 0 then
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if #listofawards == 0 then
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minetest.chat_send_player(to, S("Error: No awards available."))
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minetest.chat_send_player(to, S("Error: No awards available."))
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return
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return
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elseif not awards.players[name] or not awards.players[name].unlocked then
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elseif not awards.player(name) or not awards.player(name).unlocked then
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minetest.chat_send_player(to, S("You have not unlocked any awards."))
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minetest.chat_send_player(to, S("You have not unlocked any awards."))
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return
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return
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end
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end
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minetest.chat_send_player(to, string.format(S("%s’s awards:"), name))
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minetest.chat_send_player(to, string.format(S("%s’s awards:"), name))
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for _, str in pairs(awards.players[name].unlocked) do
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for _, str in pairs(awards.player(name).unlocked) do
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local def = awards.def[str]
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local def = awards.def[str]
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if def then
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if def then
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if def.title then
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if def.title then
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@ -553,11 +524,6 @@ end)
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awards.load()
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awards.load()
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minetest.register_on_newplayer(function(player)
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local playern = player:get_player_name()
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awards.assertPlayer(playern)
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end)
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minetest.register_on_shutdown(function()
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minetest.register_on_shutdown(function()
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awards.save()
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awards.save()
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end)
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end)
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@ -1,40 +1,12 @@
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function awards.tbv(tb,value,default)
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if not default then
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default = {}
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end
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if not tb or type(tb) ~= "table" then
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if not value then
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value = "[NULL]"
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end
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minetest.log("error", "awards.tbv - table "..dump(value).." is null, or not a table! Dump: "..dump(tb))
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return
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end
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if not value then
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error("[ERROR] awards.tbv was not used correctly!\n"..
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"Value: '"..dump(value).."'\n"..
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"Dump:"..dump(tb))
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return
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end
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if not tb[value] then
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tb[value] = default
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end
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end
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function awards.assertPlayer(playern)
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awards.tbv(awards.players, playern)
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awards.tbv(awards.players[playern], "name", playern)
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awards.tbv(awards.players[playern], "unlocked")
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awards.tbv(awards.players[playern], "place")
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awards.tbv(awards.players[playern], "count")
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awards.tbv(awards.players[playern], "craft")
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awards.tbv(awards.players[playern], "eat")
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awards.tbv(awards.players[playern], "deaths", 0)
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awards.tbv(awards.players[playern], "joins", 0)
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awards.tbv(awards.players[playern], "chats", 0)
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end
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function awards.player(name)
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function awards.player(name)
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awards.assertPlayer(name)
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local data = awards.players[name] or {}
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awards.players[name] = data
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data.name = data.name or name
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data.unlocked = data.unlocked or {}
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return data
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end
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function awards.player_or_nil(name)
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return awards.players[name]
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return awards.players[name]
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end
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end
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@ -42,7 +42,7 @@ old fork in Carbone, under same license.
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* awards.run_trigger_callbacks(player, data, trigger, table_func(entry))
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* awards.run_trigger_callbacks(player, data, trigger, table_func(entry))
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* Goes through and checks all triggers registered to a trigger type,
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* Goes through and checks all triggers registered to a trigger type,
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unlocking the award if conditions are met.
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unlocking the award if conditions are met.
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* data is the player's award data, ie: awards.players[player_name]
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* data is the player's award data, ie: awards.player(player_name)
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* trigger is the name of the trigger type. Ie: awards.on[trigger]
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* trigger is the name of the trigger type. Ie: awards.on[trigger]
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* table_func is called if the trigger is a table - simply return an
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* table_func is called if the trigger is a table - simply return an
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award name to unlock it
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award name to unlock it
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@ -51,7 +51,7 @@ old fork in Carbone, under same license.
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* add to an item's statistic count
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* add to an item's statistic count
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* for example, (data, "place", "default:stone") will add 1 to the number of
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* for example, (data, "place", "default:stone") will add 1 to the number of
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times default:stone has been placed.
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times default:stone has been placed.
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* data is the player's award data, ie: awards.players[player_name]
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* data is the player's award data, ie: awards.player(player_name)
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* returns true on success, false on failure (eg: cannot get modname and item from itemname)
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* returns true on success, false on failure (eg: cannot get modname and item from itemname)
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* awards.register_on_unlock(func(name, def))
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* awards.register_on_unlock(func(name, def))
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* name is the player name
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* name is the player name
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