Add trigger definitions rather than register function

This commit is contained in:
rubenwardy 2018-04-04 17:01:55 +01:00
parent 8b024accdd
commit ef19940edc
5 changed files with 1196 additions and 1309 deletions

222
api.lua

@ -14,9 +14,11 @@
-- 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
--
local S = awards.gettext
local S, NS = awards.gettext, awards.ngettext
dofile(minetest.get_modpath("awards").."/api_helpers.lua")
awards.def = {}
awards.on = {}
awards.on_unlock = {}
-- Table Save Load Functions
function awards.save()
@ -27,63 +29,59 @@ function awards.save()
end
end
function awards.init()
awards.players = awards.load()
awards.def = {}
awards.trigger_types = {}
awards.on = {}
awards.on_unlock = {}
end
function awards.load()
local file = io.open(minetest.get_worldpath().."/awards.txt", "r")
if file then
local table = minetest.deserialize(file:read("*all"))
if type(table) == "table" then
return table
awards.players = table
end
end
return {}
awards.players = {}
end
--
-- local function make_on_reg_wrapper()
-- return function(def)
-- local tmp = {
-- award = def.name,
-- key = def.trigger.node,
-- target = def.trigger.target,
-- }
-- table.insert(awards.on.dig, tmp)
--
-- function def:getProgress(data)
-- local itemcount
-- if tmp.key then
-- itemcount = data["dig"][tmp.key] or 0
-- else
-- itemcount = awards.get_total_keyed_count(data, "dig")
-- end
-- return {
-- perc = itemcount / tmp.target,
-- label = S("@1/@2 dug", itemcount, tmp.target),
-- }
-- end
--
-- function def:getDefaultDescription()
-- local n = self.trigger.target
-- if self.trigger.node then
-- local nname = minetest.registered_nodes[self.trigger.node].description
-- if nname == nil then
-- nname = self.trigger.node
-- end
-- -- Translators: @1 is count, @2 is description.
-- return NS("Mine: @2", "Mine: @1×@2", n, n, nname)
-- else
-- return NS("Mine @1 block.", "Mine @1 blocks.", n, n)
-- end
-- end
-- end
-- end
function awards.register_trigger(name, tfunc)
awards.trigger_types[name] = tfunc
awards.on[name] = {}
awards['register_on_'..name] = function(func)
table.insert(awards.on[name], func)
end
end
-- Registers a trigger which replies on counting
function awards.register_trigger_counted(tname, tfunc)
awards.register_trigger(tname, tfunc)
local key = tname .. "s"
awards["notify_" .. tname] = function(player)
assert(player and player.is_player and player:is_player())
local name = player:get_player_name()
awards.assertPlayer(name)
local data = awards.players[name]
-- Increment counter
data[key] = data[key] + 1
local currentVal = data[key]
awards.run_trigger_callbacks(player, data, tname, function(entry)
if entry.target and entry.award and currentVal and
currentVal >= entry.target then
return entry.award
end
end)
end
end
function awards.run_trigger_callbacks(player, data, trigger, table_func)
for i = 1, #awards.on[trigger] do
local function run_trigger_callbacks(self, player, data, table_func)
for i = 1, #self.on do
local res = nil
local entry = awards.on[trigger][i]
local entry = self.on[i]
if type(entry) == "function" then
res = entry(player, data)
elseif type(entry) == "table" and entry.award then
@ -96,42 +94,89 @@ function awards.run_trigger_callbacks(player, data, trigger, table_func)
end
end
function awards.register_trigger(tname, tdef)
if type(tdef) == "function" then
tdef = {
on_register = tdef
}
end
tdef.name = tname
tdef.run_callbacks = run_trigger_callbacks
if tdef.type == "counted" then
local datakey = tname .. "s"
local old_reg = tdef.on_register
function tdef:on_register(def)
local tmp = {
award = def.name,
target = def.trigger.target,
}
tdef.register(tmp)
function def.getProgress(_, data)
local done = data[datakey] or 0
return {
perc = done / tmp.target,
label = S(tdef.progress, done, tmp.target),
}
end
function def.getDefaultDescription(_)
local n = self.trigger.target
return NS(tdef.auto_description[1], tdef.auto_description[2], n, n)
end
if old_reg then
return old_reg(tdef, def)
end
end
function tdef.notify(player)
assert(player and player.is_player and player:is_player())
local name = player:get_player_name()
local data = awards.player(name)
print(dump(data))
-- Increment counter
local currentVal = data[datakey] + 1
data[datakey] = currentVal
tdef:run_callbacks(player, data, function(entry)
if entry.target and entry.award and currentVal and
currentVal >= entry.target then
return entry.award
end
end)
end
awards["notify_" .. tname] = tdef.notify
end
awards.registered_triggers[tname] = tdef
tdef.on = {}
tdef.register = function(func)
table.insert(tdef.on, func)
end
-- Backwards compat
awards.on[tname] = tdef.on
awards['register_on_' .. tname] = tdef.register
end
function awards.increment_item_counter(data, field, itemname, count)
local name_split = string.split(itemname, ":")
if #name_split ~= 2 then
return false
end
local mod = name_split[1]
local item = name_split[2]
if data and field and mod and item then
awards.assertPlayer(data)
awards.tbv(data, field)
awards.tbv(data[field], mod)
awards.tbv(data[field][mod], item, 0)
data[field][mod][item] = data[field][mod][item] + (count or 1)
return true
else
return false
end
itemname = minetest.registered_aliases[itemname] or itemname
data[field][itemname] = (data[field][itemname] or 0) + 1
end
function awards.get_item_count(data, field, itemname)
local name_split = string.split(itemname, ":")
if #name_split ~= 2 then
return false
end
local mod = name_split[1]
local item = name_split[2]
itemname = minetest.registered_aliases[itemname] or itemname
return data[field][itemname] or 0
end
if data and field and mod and item then
awards.assertPlayer(data)
awards.tbv(data, field)
awards.tbv(data[field], mod)
awards.tbv(data[field][mod], item, 0)
return data[field][mod][item]
end
function awards.get_total_keyed_count(data, field)
return data[field].__total or 0
end
function awards.get_total_item_count(data, field)
@ -154,23 +199,14 @@ function awards.register_on_unlock(func)
table.insert(awards.on_unlock, func)
end
-- API Functions
function awards._additional_triggers(name, def)
-- Depreciated!
end
function awards.register_achievement(name, def)
def.name = name
-- Add Triggers
if def.trigger and def.trigger.type then
local func = awards.trigger_types[def.trigger.type]
if func then
func(def)
else
awards._additional_triggers(name, def)
end
local tdef = awards.registered_triggers[def.trigger.type]
assert(tdef, "Trigger not found: " .. def.trigger.type)
tdef:on_register(def)
end
-- Add Award
@ -515,7 +551,7 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
return true
end)
awards.init()
awards.load()
minetest.register_on_newplayer(function(player)
local playern = player:get_player_name()

@ -34,6 +34,7 @@ function awards.assertPlayer(playern)
end
function awards.player(name)
awards.assertPlayer(name)
return awards.players[name]
end

907
awards.lua Normal file

@ -0,0 +1,907 @@
local S = awards.gettext
-- Saint-Maclou
if minetest.get_modpath("moreblocks") then
awards.register_achievement("award_saint_maclou",{
title = S("Saint-Maclou"),
description = S("Place 20 coal checkers."),
icon = "awards_novicebuilder.png",
trigger = {
type = "place",
node = "moreblocks:coal_checker",
target = 20
}
})
-- Castorama
awards.register_achievement("award_castorama",{
title = S("Castorama"),
description = S("Place 20 iron checkers."),
icon = "awards_novicebuilder.png",
trigger = {
type = "place",
node = "moreblocks:iron_checker",
target = 20
}
})
-- Sam the Trapper
awards.register_achievement("award_sam_the_trapper",{
title = S("Sam the Trapper"),
description = S("Place 2 trap stones."),
icon = "awards_novicebuilder.png",
trigger = {
type = "place",
node = "moreblocks:trap_stone",
target = 2
}
})
end
-- This award can't be part of Unified Inventory, it would make a circular dependency
if minetest.get_modpath("unified_inventory") then
if minetest.get_all_craft_recipes("unified_inventory:bag_large") ~= nil then
awards.register_achievement("awards_ui_bags", {
title = S("Backpacker"),
description = S("Craft 4 large bags."),
icon = "awards_ui_bags.png",
trigger = {
type = "craft",
item = "unified_inventory:bag_large",
target = 4
}
})
end
end
if minetest.get_modpath("fire") then
awards.register_achievement("awards_pyro", {
title = S("Pyromaniac"),
description = S("Craft 8 times flint and steel."),
icon = "fire_flint_steel.png",
trigger = {
type = "craft",
item = "fire:flint_and_steel",
target = 8
}
})
if minetest.settings:get_bool("disable_fire") ~= true then
awards.register_achievement("awards_firefighter", {
title = S("Firefighter"),
description = S("Put out 1000 fires."),
icon = "awards_firefighter.png",
trigger = {
type = "dig",
node = "fire:basic_flame",
target = 1000
}
})
end
end
if minetest.get_modpath("default") then
-- Light it up
awards.register_achievement("award_lightitup",{
title = S("Light It Up"),
description = S("Place 100 torches."),
icon = "awards_novicebuilder.png^awards_level1.png",
trigger = {
type = "place",
node = "default:torch",
target = 100
}
})
-- Light ALL the things!
awards.register_achievement("award_well_lit",{
title = S("Well Lit"),
description = S("Place 1,000 torches."),
icon = "awards_novicebuilder.png^awards_level2.png",
trigger = {
type = "place",
node = "default:torch",
target = 1000
}
})
awards.register_achievement("award_meselamp",{
title = S("Really Well Lit"),
description = S("Craft 10 mese lamps."),
icon = "default_meselamp.png",
trigger = {
type = "craft",
item = "default:meselamp",
target = 10
}
})
awards.register_achievement("awards_stonebrick", {
title = S("Outpost"),
description = S("Craft 200 stone bricks."),
icon = "default_stone_brick.png^awards_level1.png",
trigger = {
type = "craft",
item = "default:stonebrick",
target = 200
}
})
awards.register_achievement("awards_stonebrick2", {
title = S("Watchtower"),
description = S("Craft 800 stone bricks."),
icon = "default_stone_brick.png^awards_level2.png",
trigger = {
type = "craft",
item = "default:stonebrick",
target = 800
}
})
awards.register_achievement("awards_stonebrick3", {
title = S("Fortress"),
description = S("Craft 3,200 stone bricks."),
icon = "default_stone_brick.png^awards_level3.png",
trigger = {
type = "craft",
item = "default:stonebrick",
target = 3200
}
})
awards.register_achievement("awards_desert_stonebrick", {
title = S("Desert Dweller"),
description = S("Craft 400 desert stone bricks."),
icon = "default_desert_stone_brick.png",
trigger = {
type = "craft",
item = "default:desert_stonebrick",
target = 400
}
})
awards.register_achievement("awards_desertstonebrick", {
title = S("Pharaoh"),
description = S("Craft 100 sandstone bricks."),
icon = "default_sandstone_brick.png",
trigger = {
type = "craft",
item = "default:sandstonebrick",
target = 100
}
})
awards.register_achievement("awards_bookshelf", {
title = S("Little Library"),
description = S("Craft 7 bookshelves."),
icon = "default_bookshelf.png",
trigger = {
type = "craft",
item = "default:bookshelf",
target = 7
}
})
awards.register_achievement("awards_obsidian", {
title = S("Lava and Water"),
description = S("Mine your first obsidian."),
icon = "default_obsidian.png^awards_level1.png",
background = "awards_bg_mining.png",
trigger = {
type = "dig",
node = "default:obsidian",
target = 1
}
})
-- Obsessed with Obsidian
awards.register_achievement("award_obsessed_with_obsidian",{
title = S("Obsessed with Obsidian"),
description = S("Mine 50 obsidian."),
icon = "default_obsidian.png^awards_level2.png",
background = "awards_bg_mining.png",
trigger = {
type = "dig",
node = "default:obsidian",
target = 50
}
})
-- Proof that player has found lava
awards.register_achievement("award_lavaminer",{
title = S("Lava Miner"),
description = S("Mine any block while being very close to lava."),
background = "awards_bg_mining.png",
icon = "default_lava.png",
})
awards.register_on_dig(function(player,data)
local pos = player:getpos()
if pos and (minetest.find_node_near(pos, 1, "default:lava_source") ~= nil or
minetest.find_node_near(pos, 1, "default:lava_flowing") ~= nil) then
return "award_lavaminer"
end
return nil
end)
-- On the way
awards.register_achievement("award_on_the_way", {
title = S("On The Way"),
description = S("Place 100 rails."),
icon = "carts_rail_straight.png",
trigger = {
type = "place",
node = "default:rail",
target = 100
}
})
awards.register_achievement("award_lumberjack_firstday", {
title = S("First Day in the Woods"),
description = S("Dig 6 tree blocks."),
icon = "default_tree.png^awards_level1.png",
trigger = {
type = "dig",
node = "default:tree",
target = 6
}
})
-- Lumberjack
awards.register_achievement("award_lumberjack", {
title = S("Lumberjack"),
description = S("Dig 36 tree blocks."),
icon = "default_tree.png^awards_level2.png",
trigger = {
type = "dig",
node = "default:tree",
target = 36
}
})
-- Semi-pro Lumberjack
awards.register_achievement("award_lumberjack_semipro", {
title = S("Semi-pro Lumberjack"),
description = S("Dig 216 tree blocks."),
icon = "default_tree.png^awards_level3.png",
trigger = {
type = "dig",
node = "default:tree",
target = 216
}
})
-- Professional Lumberjack
awards.register_achievement("award_lumberjack_professional", {
title = S("Professional Lumberjack"),
description = S("Dig 1,296 tree blocks."),
icon = "default_tree.png^awards_level4.png",
trigger = {
type = "dig",
node = "default:tree",
target = 1296
}
})
-- Junglebaby
awards.register_achievement("award_junglebaby", {
title = S("Junglebaby"),
description = S("Dig 100 jungle tree blocks."),
icon = "default_jungletree.png^awards_level1.png",
trigger = {
type = "dig",
node = "default:jungletree",
target = 100
}
})
-- Jungleman
awards.register_achievement("award_jungleman", {
title = S("Jungleman"),
description = S("Dig 1,000 jungle tree blocks."),
icon = "default_jungletree.png^awards_level2.png",
trigger = {
type = "dig",
node = "default:jungletree",
target = 1000
}
})
-- Found some Mese!
awards.register_achievement("award_mesefind", {
title = S("First Mese Find"),
description = S("Mine your first mese ore."),
icon = "default_stone.png^default_mineral_mese.png",
background = "awards_bg_mining.png",
trigger = {
type = "dig",
node = "default:stone_with_mese",
target = 1
}
})
-- Mese Block
awards.register_achievement("award_meseblock", {
secret = true,
title = S("Mese Mastery"),
description = S("Mine a mese block."),
icon = "default_mese_block.png",
background = "awards_bg_mining.png",
trigger = {
type = "dig",
node = "default:mese",
target = 1
}
})
-- You're a copper
awards.register_achievement("award_youre_a_copper", {
title = S("Youre a copper"),
description = S("Dig 1,000 copper ores."),
icon = "default_stone.png^default_mineral_copper.png",
background = "awards_bg_mining.png",
trigger = {
type = "dig",
node = "default:stone_with_copper",
target = 1000
}
})
-- Found a Nyan cat!
awards.register_achievement("award_nyanfind", {
secret = true,
title = S("A Cat in a Pop-Tart?!"),
description = S("Mine a nyan cat."),
icon = "nyancat_front.png",
trigger = {
type = "dig",
node = "default:nyancat",
target = 1
}
})
-- Mini Miner
awards.register_achievement("award_mine2", {
title = S("Mini Miner"),
description = S("Dig 100 stone blocks."),
icon = "awards_miniminer.png^awards_level1.png",
background = "awards_bg_mining.png",
trigger = {
type = "dig",
node = "default:stone",
target = 100
}
})
-- Hardened Miner
awards.register_achievement("award_mine3", {
title = S("Hardened Miner"),
description = S("Dig 1,000 stone blocks."),
icon = "awards_miniminer.png^awards_level2.png",
background = "awards_bg_mining.png",
trigger = {
type = "dig",
node = "default:stone",
target = 1000
}
})
-- Master Miner
awards.register_achievement("award_mine4", {
title = S("Master Miner"),
description = S("Dig 10,000 stone blocks."),
icon = "awards_miniminer.png^awards_level3.png",
background = "awards_bg_mining.png",
trigger = {
type = "dig",
node = "default:stone",
target = 10000
}
})
-- Marchand de sable
awards.register_achievement("award_marchand_de_sable", {
title = S("Marchand De Sable"),
description = S("Dig 1,000 sand."),
icon = "default_sand.png",
background = "awards_bg_mining.png",
trigger = {
type = "dig",
node = "default:sand",
target = 1000
}
})
awards.register_achievement("awards_crafter_of_sticks", {
title = S("Crafter of Sticks"),
description = S("Craft 100 sticks."),
icon = "default_stick.png",
trigger = {
type = "craft",
item = "default:stick",
target = 100
}
})
awards.register_achievement("awards_junglegrass", {
title = S("Jungle Discoverer"),
description = S("Mine your first jungle grass."),
icon = "default_junglegrass.png",
trigger = {
type = "dig",
node = "default:junglegrass",
target = 1
}
})
awards.register_achievement("awards_grass", {
title = S("Grasslands Discoverer"),
description = S("Mine some grass."),
icon = "default_grass_3.png",
trigger = {
type = "dig",
node = "default:grass_1",
target = 1
}
})
awards.register_achievement("awards_dry_grass", {
title = S("Savannah Discoverer"),
description = S("Mine some dry grass."),
icon = "default_dry_grass_3.png",
trigger = {
type = "dig",
node = "default:dry_grass_3",
target = 1
}
})
awards.register_achievement("awards_cactus", {
title = S("Desert Discoverer"),
description = S("Mine your first cactus."),
icon = "default_cactus_side.png",
trigger = {
type = "dig",
node = "default:cactus",
target = 1
}
})
awards.register_achievement("awards_dry_shrub", {
title = S("Far Lands"),
description = S("Mine your first dry shrub."),
icon = "default_dry_shrub.png",
trigger = {
type = "dig",
node = "default:dry_shrub",
target = 1
}
})
awards.register_achievement("awards_ice", {
title = S("Glacier Discoverer"),
description = S("Mine your first ice."),
icon = "default_ice.png",
trigger = {
type = "dig",
node = "default:ice",
target = 1
}
})
-- Proof that player visited snowy lands
awards.register_achievement("awards_snowblock", {
title = S("Very Simple Snow Man"),
description = S("Place two snow blocks."),
icon = "default_snow.png",
trigger = {
type = "place",
node = "default:snowblock",
target = 2
}
})
awards.register_achievement("awards_gold_ore", {
title = S("First Gold Find"),
description = S("Mine your first gold ore."),
icon = "default_stone.png^default_mineral_gold.png^awards_level1.png",
background = "awards_bg_mining.png",
trigger = {
type = "dig",
node = "default:stone_with_gold",
target = 1
}
})
awards.register_achievement("awards_gold_rush", {
title = S("Gold Rush"),
description = S("Mine 45 gold ores."),
icon = "default_stone.png^default_mineral_gold.png^awards_level2.png",
background = "awards_bg_mining.png",
trigger = {
type = "dig",
node = "default:stone_with_gold",
target = 45
}
})
awards.register_achievement("awards_diamond_ore", {
title = S("Wow, I am Diamonds!"),
description = S("Mine your first diamond ore."),
icon = "default_stone.png^default_mineral_diamond.png^awards_level1.png",
trigger = {
type = "dig",
node = "default:stone_with_diamond",
target = 1
}
})
awards.register_achievement("awards_diamond_rush", {
title = S("Girl's Best Friend"),
description = S("Mine 18 diamond ores."),
icon = "default_stone.png^default_mineral_diamond.png^awards_level2.png",
background = "awards_bg_mining.png",
trigger = {
type = "dig",
node = "default:stone_with_diamond",
target = 18
}
})
awards.register_achievement("awards_diamondblock", {
title = S("Hardest Block on Earth"),
description = S("Craft a diamond block."),
icon = "default_diamond_block.png",
trigger = {
type = "craft",
item = "default:diamondblock",
target = 1
}
})
awards.register_achievement("awards_mossycobble", {
title = S("In the Dungeon"),
description = S("Mine a mossy cobblestone."),
icon = "default_mossycobble.png",
trigger = {
type = "dig",
node = "default:mossycobble",
target = 1
}
})
awards.register_achievement("award_furnace", {
title = S("Smelter"),
description = S("Craft 10 furnaces."),
icon = "default_furnace_front.png",
trigger = {
type = "craft",
item= "default:furnace",
target = 10
}
})
awards.register_achievement("award_chest", {
title = S("Treasurer"),
description = S("Craft 15 chests."),
icon = "default_chest_front.png",
trigger = {
type = "craft",
item= "default:chest",
target = 15
}
})
awards.register_achievement("award_chest2", {
title = S("Bankier"),
description = S("Craft 30 locked chests."),
icon = "default_chest_lock.png",
trigger = {
type = "craft",
item= "default:chest_locked",
target = 30
}
})
awards.register_achievement("award_brick", {
title = S("Bricker"),
description = S("Craft 200 brick blocks."),
icon = "default_brick.png",
trigger = {
type = "craft",
item= "default:brick",
target = 200
}
})
awards.register_achievement("award_obsidianbrick", {
title = S("House of Obsidian"),
description = S("Craft 100 obsidian bricks."),
icon = "default_obsidian_brick.png",
trigger = {
type = "craft",
item= "default:obsidianbrick",
target = 100
}
})
awards.register_achievement("award_placestone", {
title = S("Build a Cave"),
description = S("Place 100 stone."),
icon = "default_stone.png",
trigger = {
type = "place",
node = "default:stone",
target = 100
}
})
awards.register_achievement("award_woodladder", {
title = S("Long Ladder"),
description = S("Place 400 wooden ladders."),
icon = "default_ladder_wood.png",
trigger = {
type = "place",
node = "default:ladder_wood",
target = 400
}
})
awards.register_achievement("award_steelladder", {
title = S("Industrial Age"),
description = S("Place 40 steel ladders."),
icon = "default_ladder_steel.png",
trigger = {
type = "place",
node = "default:ladder_steel",
target = 40
}
})
awards.register_achievement("award_apples", {
title = S("Yummy!"),
description = S("Eat 80 apples."),
icon = "default_apple.png",
trigger = {
type = "eat",
item = "default:apple",
target = 80
}
})
end
if minetest.get_modpath("vessels") then
awards.register_achievement("award_vessels_shelf", {
title = S("Glasser"),
icon = "vessels_shelf.png",
description = S("Craft 14 vessels shelves."),
trigger = {
type = "craft",
item= "vessels:shelf",
target = 14
}
})
end
if minetest.get_modpath("farming") then
awards.register_achievement("awards_farmer", {
title = S("Farming Skills Acquired"),
description = S("Harvest a fully grown wheat plant."),
icon = "farming_wheat_8.png^awards_level1.png",
trigger = {
type = "dig",
node = "farming:wheat_8",
target = 1
}
})
awards.register_achievement("awards_farmer2", {
title = S("Field Worker"),
description = S("Harvest 25 fully grown wheat plants."),
icon = "farming_wheat_8.png^awards_level2.png",
trigger = {
type = "dig",
node = "farming:wheat_8",
target = 25
}
})
awards.register_achievement("awards_farmer3", {
title = S("Aspiring Farmer"),
description = S("Harvest 125 fully grown wheat plants."),
icon = "farming_wheat_8.png^awards_level3.png",
trigger = {
type = "dig",
node = "farming:wheat_8",
target = 125
}
})
awards.register_achievement("awards_farmer4", {
title = S("Wheat Magnate"),
description = S("Harvest 625 fully grown wheat plants."),
icon = "farming_wheat_8.png^awards_level4.png",
trigger = {
type = "dig",
node = "farming:wheat_8",
target = 625
}
})
awards.register_achievement("award_bread", {
title = S("Baker"),
description = S("Eat 10 loaves of bread."),
icon = "farming_bread.png",
trigger = {
type = "eat",
item = "farming:bread",
target = 10
}
})
end
if minetest.get_modpath("wool") and minetest.get_modpath("farming") then
awards.register_achievement("awards_wool", {
title = S("Wool Over Your Eyes"),
description = S("Craft 250 white wool."),
icon = "wool_white.png",
trigger = {
type = "craft",
item = "wool:white",
target = 250
}
})
end
if minetest.get_modpath("beds") then
awards.register_achievement("award_bed", {
title = S("Hotelier"),
description = S("Craft 15 fancy beds."),
icon = "beds_bed_fancy.png",
trigger = {
type = "craft",
item= "beds:fancy_bed_bottom",
target = 15
}
})
end
if minetest.get_modpath("stairs") then
awards.register_achievement("award_stairs_goldblock", {
title = S("Filthy Rich"),
description = S("Craft 24 gold block stairs."),
icon = "default_gold_block.png",
trigger = {
type = "craft",
item= "stairs:stair_goldblock",
target = 24
}
})
end
if minetest.get_modpath("dye") then
awards.register_achievement("awards_dye_red", {
title = S("Roses Are Red"),
description = S("Craft 400 red dyes."),
icon = "dye_red.png",
trigger = {
type = "craft",
item = "dye:red",
target = 400
}
})
awards.register_achievement("awards_dye_yellow", {
title = S("Dandelions are Yellow"),
description = S("Craft 400 yellow dyes."),
icon = "dye_yellow.png",
trigger = {
type = "craft",
item = "dye:yellow",
target = 400
}
})
awards.register_achievement("awards_dye_blue", {
title = S("Geraniums are Blue"),
description = S("Craft 400 blue dyes."),
icon = "dye_blue.png",
trigger = {
type = "craft",
item= "dye:blue",
target = 400
}
})
awards.register_achievement("awards_dye_white", {
title = S("White Color Stock"),
description = S("Craft 100 white dyes."),
icon = "dye_white.png",
trigger = {
type = "craft",
item= "dye:white",
target = 100
}
})
end
if minetest.get_modpath("flowers") then
awards.register_achievement("awards_brown_mushroom1", {
title = S("Tasty Mushrooms"),
description = S("Eat 3 brown mushrooms."),
icon = "flowers_mushroom_brown.png^awards_level1.png",
trigger = {
type = "eat",
item= "flowers:mushroom_brown",
target = 3,
}
})
awards.register_achievement("awards_brown_mushroom2", {
title = S("Mushroom Lover"),
description = S("Eat 33 brown mushrooms."),
icon = "flowers_mushroom_brown.png^awards_level2.png",
trigger = {
type = "eat",
item= "flowers:mushroom_brown",
target = 33,
}
})
awards.register_achievement("awards_brown_mushroom3", {
title = S("Underground Mushroom Farmer"),
description = S("Eat 333 brown mushrooms."),
icon = "flowers_mushroom_brown.png^awards_level3.png",
trigger = {
type = "eat",
item= "flowers:mushroom_brown",
target = 333,
}
})
end
-- This ensures the following code is executed after all items have been registered
minetest.after(0, function()
-- Check whether there is at least one node which can be built by the player
local building_is_possible = false
for _, def in pairs(minetest.registered_nodes) do
if (def.description and def.pointable ~= false and not def.groups.not_in_creative_inventory) then
building_is_possible = true
break
end
end
-- The following awards require at least one node which can be built
if not building_is_possible then
return
end
awards.register_achievement("awards_builder1", {
title = S("Builder"),
icon = "awards_house.png^awards_level1.png",
trigger = {
type = "place",
target = 1000,
},
})
awards.register_achievement("awards_builder2", {
title = S("Constructor"),
icon = "awards_house.png^awards_level2.png",
trigger = {
type = "place",
target = 5000,
},
})
awards.register_achievement("awards_builder3", {
title = S("Architect"),
icon = "awards_house.png^awards_level3.png",
trigger = {
type = "place",
target = 10000,
},
})
awards.register_achievement("awards_builder4", {
title = S("Master Architect"),
icon = "awards_house.png^awards_level4.png",
trigger = {
type = "place",
target = 25000,
},
})
end)

916
init.lua

@ -16,922 +16,26 @@
-- The global award namespace
awards = {
show_mode = "hud"
show_mode = "hud",
registered_triggers = {},
}
-- Internationalization support.
local S, NS = dofile(minetest.get_modpath("awards").."/intllib.lua")
awards.gettext, awards.ngettext = S, NS
awards.gettext, awards.ngettext = dofile(minetest.get_modpath("awards").."/intllib.lua")
dofile(minetest.get_modpath("awards").."/api_helpers.lua")
dofile(minetest.get_modpath("awards").."/api.lua")
dofile(minetest.get_modpath("awards").."/chat_commands.lua")
dofile(minetest.get_modpath("awards").."/sfinv.lua")
dofile(minetest.get_modpath("awards").."/unified_inventory.lua")
dofile(minetest.get_modpath("awards").."/triggers.lua")
-- dofile(minetest.get_modpath("awards").."/awards.lua")
-- Saint-Maclou
if minetest.get_modpath("moreblocks") then
awards.register_achievement("award_saint_maclou",{
title = S("Saint-Maclou"),
description = S("Place 20 coal checkers."),
awards.register_achievement("award_saint_maclou",{
title = "Saint-Maclou",
description = "Place 20 coal checkers.",
icon = "awards_novicebuilder.png",
trigger = {
type = "place",
node = "moreblocks:coal_checker",
target = 20
}
})
-- Castorama
awards.register_achievement("award_castorama",{
title = S("Castorama"),
description = S("Place 20 iron checkers."),
icon = "awards_novicebuilder.png",
trigger = {
type = "place",
node = "moreblocks:iron_checker",
target = 20
}
})
-- Sam the Trapper
awards.register_achievement("award_sam_the_trapper",{
title = S("Sam the Trapper"),
description = S("Place 2 trap stones."),
icon = "awards_novicebuilder.png",
trigger = {
type = "place",
node = "moreblocks:trap_stone",
target = 2
}
})
end
-- This award can't be part of Unified Inventory, it would make a circular dependency
if minetest.get_modpath("unified_inventory") then
if minetest.get_all_craft_recipes("unified_inventory:bag_large") ~= nil then
awards.register_achievement("awards_ui_bags", {
title = S("Backpacker"),
description = S("Craft 4 large bags."),
icon = "awards_ui_bags.png",
trigger = {
type = "craft",
item = "unified_inventory:bag_large",
target = 4
}
})
end
end
if minetest.get_modpath("fire") then
awards.register_achievement("awards_pyro", {
title = S("Pyromaniac"),
description = S("Craft 8 times flint and steel."),
icon = "fire_flint_steel.png",
trigger = {
type = "craft",
item = "fire:flint_and_steel",
target = 8
}
})
if minetest.settings:get_bool("disable_fire") ~= true then
awards.register_achievement("awards_firefighter", {
title = S("Firefighter"),
description = S("Put out 1000 fires."),
icon = "awards_firefighter.png",
trigger = {
type = "dig",
node = "fire:basic_flame",
target = 1000
}
})
end
end
if minetest.get_modpath("default") then
-- Light it up
awards.register_achievement("award_lightitup",{
title = S("Light It Up"),
description = S("Place 100 torches."),
icon = "awards_novicebuilder.png^awards_level1.png",
trigger = {
type = "place",
node = "default:torch",
target = 100
}
})
-- Light ALL the things!
awards.register_achievement("award_well_lit",{
title = S("Well Lit"),
description = S("Place 1,000 torches."),
icon = "awards_novicebuilder.png^awards_level2.png",
trigger = {
type = "place",
node = "default:torch",
target = 1000
}
})
awards.register_achievement("award_meselamp",{
title = S("Really Well Lit"),
description = S("Craft 10 mese lamps."),
icon = "default_meselamp.png",
trigger = {
type = "craft",
item = "default:meselamp",
target = 10
}
})
awards.register_achievement("awards_stonebrick", {
title = S("Outpost"),
description = S("Craft 200 stone bricks."),
icon = "default_stone_brick.png^awards_level1.png",
trigger = {
type = "craft",
item = "default:stonebrick",
target = 200
}
})
awards.register_achievement("awards_stonebrick2", {
title = S("Watchtower"),
description = S("Craft 800 stone bricks."),
icon = "default_stone_brick.png^awards_level2.png",
trigger = {
type = "craft",
item = "default:stonebrick",
target = 800
}
})
awards.register_achievement("awards_stonebrick3", {
title = S("Fortress"),
description = S("Craft 3,200 stone bricks."),
icon = "default_stone_brick.png^awards_level3.png",
trigger = {
type = "craft",
item = "default:stonebrick",
target = 3200
}
})
awards.register_achievement("awards_desert_stonebrick", {
title = S("Desert Dweller"),
description = S("Craft 400 desert stone bricks."),
icon = "default_desert_stone_brick.png",
trigger = {
type = "craft",
item = "default:desert_stonebrick",
target = 400
}
})
awards.register_achievement("awards_desertstonebrick", {
title = S("Pharaoh"),
description = S("Craft 100 sandstone bricks."),
icon = "default_sandstone_brick.png",
trigger = {
type = "craft",
item = "default:sandstonebrick",
target = 100
}
})
awards.register_achievement("awards_bookshelf", {
title = S("Little Library"),
description = S("Craft 7 bookshelves."),
icon = "default_bookshelf.png",
trigger = {
type = "craft",
item = "default:bookshelf",
target = 7
}
})
awards.register_achievement("awards_obsidian", {
title = S("Lava and Water"),
description = S("Mine your first obsidian."),
icon = "default_obsidian.png^awards_level1.png",
background = "awards_bg_mining.png",
trigger = {
type = "dig",
node = "default:obsidian",
target = 1
}
})
-- Obsessed with Obsidian
awards.register_achievement("award_obsessed_with_obsidian",{
title = S("Obsessed with Obsidian"),
description = S("Mine 50 obsidian."),
icon = "default_obsidian.png^awards_level2.png",
background = "awards_bg_mining.png",
trigger = {
type = "dig",
node = "default:obsidian",
target = 50
}
})
-- Proof that player has found lava
awards.register_achievement("award_lavaminer",{
title = S("Lava Miner"),
description = S("Mine any block while being very close to lava."),
background = "awards_bg_mining.png",
icon = "default_lava.png",
})
awards.register_on_dig(function(player,data)
local pos = player:getpos()
if pos and (minetest.find_node_near(pos, 1, "default:lava_source") ~= nil or
minetest.find_node_near(pos, 1, "default:lava_flowing") ~= nil) then
return "award_lavaminer"
end
return nil
end)
-- On the way
awards.register_achievement("award_on_the_way", {
title = S("On The Way"),
description = S("Place 100 rails."),
icon = "carts_rail_straight.png",
trigger = {
type = "place",
node = "default:rail",
target = 100
}
})
awards.register_achievement("award_lumberjack_firstday", {
title = S("First Day in the Woods"),
description = S("Dig 6 tree blocks."),
icon = "default_tree.png^awards_level1.png",
trigger = {
type = "dig",
node = "default:tree",
target = 6
}
})
-- Lumberjack
awards.register_achievement("award_lumberjack", {
title = S("Lumberjack"),
description = S("Dig 36 tree blocks."),
icon = "default_tree.png^awards_level2.png",
trigger = {
type = "dig",
node = "default:tree",
target = 36
}
})
-- Semi-pro Lumberjack
awards.register_achievement("award_lumberjack_semipro", {
title = S("Semi-pro Lumberjack"),
description = S("Dig 216 tree blocks."),
icon = "default_tree.png^awards_level3.png",
trigger = {
type = "dig",
node = "default:tree",
target = 216
}
})
-- Professional Lumberjack
awards.register_achievement("award_lumberjack_professional", {
title = S("Professional Lumberjack"),
description = S("Dig 1,296 tree blocks."),
icon = "default_tree.png^awards_level4.png",
trigger = {
type = "dig",
node = "default:tree",
target = 1296
}
})
-- Junglebaby
awards.register_achievement("award_junglebaby", {
title = S("Junglebaby"),
description = S("Dig 100 jungle tree blocks."),
icon = "default_jungletree.png^awards_level1.png",
trigger = {
type = "dig",
node = "default:jungletree",
target = 100
}
})
-- Jungleman
awards.register_achievement("award_jungleman", {
title = S("Jungleman"),
description = S("Dig 1,000 jungle tree blocks."),
icon = "default_jungletree.png^awards_level2.png",
trigger = {
type = "dig",
node = "default:jungletree",
target = 1000
}
})
-- Found some Mese!
awards.register_achievement("award_mesefind", {
title = S("First Mese Find"),
description = S("Mine your first mese ore."),
icon = "default_stone.png^default_mineral_mese.png",
background = "awards_bg_mining.png",
trigger = {
type = "dig",
node = "default:stone_with_mese",
target = 1
}
})
-- Mese Block
awards.register_achievement("award_meseblock", {
secret = true,
title = S("Mese Mastery"),
description = S("Mine a mese block."),
icon = "default_mese_block.png",
background = "awards_bg_mining.png",
trigger = {
type = "dig",
node = "default:mese",
target = 1
}
})
-- You're a copper
awards.register_achievement("award_youre_a_copper", {
title = S("Youre a copper"),
description = S("Dig 1,000 copper ores."),
icon = "default_stone.png^default_mineral_copper.png",
background = "awards_bg_mining.png",
trigger = {
type = "dig",
node = "default:stone_with_copper",
target = 1000
}
})
-- Found a Nyan cat!
awards.register_achievement("award_nyanfind", {
secret = true,
title = S("A Cat in a Pop-Tart?!"),
description = S("Mine a nyan cat."),
icon = "nyancat_front.png",
trigger = {
type = "dig",
node = "default:nyancat",
target = 1
}
})
-- Mini Miner
awards.register_achievement("award_mine2", {
title = S("Mini Miner"),
description = S("Dig 100 stone blocks."),
icon = "awards_miniminer.png^awards_level1.png",
background = "awards_bg_mining.png",
trigger = {
type = "dig",
node = "default:stone",
target = 100
}
})
-- Hardened Miner
awards.register_achievement("award_mine3", {
title = S("Hardened Miner"),
description = S("Dig 1,000 stone blocks."),
icon = "awards_miniminer.png^awards_level2.png",
background = "awards_bg_mining.png",
trigger = {
type = "dig",
node = "default:stone",
target = 1000
}
})
-- Master Miner
awards.register_achievement("award_mine4", {
title = S("Master Miner"),
description = S("Dig 10,000 stone blocks."),
icon = "awards_miniminer.png^awards_level3.png",
background = "awards_bg_mining.png",
trigger = {
type = "dig",
node = "default:stone",
target = 10000
}
})
-- Marchand de sable
awards.register_achievement("award_marchand_de_sable", {
title = S("Marchand De Sable"),
description = S("Dig 1,000 sand."),
icon = "default_sand.png",
background = "awards_bg_mining.png",
trigger = {
type = "dig",
node = "default:sand",
target = 1000
}
})
awards.register_achievement("awards_crafter_of_sticks", {
title = S("Crafter of Sticks"),
description = S("Craft 100 sticks."),
icon = "default_stick.png",
trigger = {
type = "craft",
item = "default:stick",
target = 100
}
})
awards.register_achievement("awards_junglegrass", {
title = S("Jungle Discoverer"),
description = S("Mine your first jungle grass."),
icon = "default_junglegrass.png",
trigger = {
type = "dig",
node = "default:junglegrass",
target = 1
}
})
awards.register_achievement("awards_grass", {
title = S("Grasslands Discoverer"),
description = S("Mine some grass."),
icon = "default_grass_3.png",
trigger = {
type = "dig",
node = "default:grass_1",
target = 1
}
})
awards.register_achievement("awards_dry_grass", {
title = S("Savannah Discoverer"),
description = S("Mine some dry grass."),
icon = "default_dry_grass_3.png",
trigger = {
type = "dig",
node = "default:dry_grass_3",
target = 1
}
})
awards.register_achievement("awards_cactus", {
title = S("Desert Discoverer"),
description = S("Mine your first cactus."),
icon = "default_cactus_side.png",
trigger = {
type = "dig",
node = "default:cactus",
target = 1
}
})
awards.register_achievement("awards_dry_shrub", {
title = S("Far Lands"),
description = S("Mine your first dry shrub."),
icon = "default_dry_shrub.png",
trigger = {
type = "dig",
node = "default:dry_shrub",
target = 1
}
})
awards.register_achievement("awards_ice", {
title = S("Glacier Discoverer"),
description = S("Mine your first ice."),
icon = "default_ice.png",
trigger = {
type = "dig",
node = "default:ice",
target = 1
}
})
-- Proof that player visited snowy lands
awards.register_achievement("awards_snowblock", {
title = S("Very Simple Snow Man"),
description = S("Place two snow blocks."),
icon = "default_snow.png",
trigger = {
type = "place",
node = "default:snowblock",
target = 2
}
})
awards.register_achievement("awards_gold_ore", {
title = S("First Gold Find"),
description = S("Mine your first gold ore."),
icon = "default_stone.png^default_mineral_gold.png^awards_level1.png",
background = "awards_bg_mining.png",
trigger = {
type = "dig",
node = "default:stone_with_gold",
target = 1
}
})
awards.register_achievement("awards_gold_rush", {
title = S("Gold Rush"),
description = S("Mine 45 gold ores."),
icon = "default_stone.png^default_mineral_gold.png^awards_level2.png",
background = "awards_bg_mining.png",
trigger = {
type = "dig",
node = "default:stone_with_gold",
target = 45
}
})
awards.register_achievement("awards_diamond_ore", {
title = S("Wow, I am Diamonds!"),
description = S("Mine your first diamond ore."),
icon = "default_stone.png^default_mineral_diamond.png^awards_level1.png",
trigger = {
type = "dig",
node = "default:stone_with_diamond",
target = 1
}
})
awards.register_achievement("awards_diamond_rush", {
title = S("Girl's Best Friend"),
description = S("Mine 18 diamond ores."),
icon = "default_stone.png^default_mineral_diamond.png^awards_level2.png",
background = "awards_bg_mining.png",
trigger = {
type = "dig",
node = "default:stone_with_diamond",
target = 18
}
})
awards.register_achievement("awards_diamondblock", {
title = S("Hardest Block on Earth"),
description = S("Craft a diamond block."),
icon = "default_diamond_block.png",
trigger = {
type = "craft",
item = "default:diamondblock",
target = 1
}
})
awards.register_achievement("awards_mossycobble", {
title = S("In the Dungeon"),
description = S("Mine a mossy cobblestone."),
icon = "default_mossycobble.png",
trigger = {
type = "dig",
node = "default:mossycobble",
target = 1
}
})
awards.register_achievement("award_furnace", {
title = S("Smelter"),
description = S("Craft 10 furnaces."),
icon = "default_furnace_front.png",
trigger = {
type = "craft",
item= "default:furnace",
target = 10
}
})
awards.register_achievement("award_chest", {
title = S("Treasurer"),
description = S("Craft 15 chests."),
icon = "default_chest_front.png",
trigger = {
type = "craft",
item= "default:chest",
target = 15
}
})
awards.register_achievement("award_chest2", {
title = S("Bankier"),
description = S("Craft 30 locked chests."),
icon = "default_chest_lock.png",
trigger = {
type = "craft",
item= "default:chest_locked",
target = 30
}
})
awards.register_achievement("award_brick", {
title = S("Bricker"),
description = S("Craft 200 brick blocks."),
icon = "default_brick.png",
trigger = {
type = "craft",
item= "default:brick",
target = 200
}
})
awards.register_achievement("award_obsidianbrick", {
title = S("House of Obsidian"),
description = S("Craft 100 obsidian bricks."),
icon = "default_obsidian_brick.png",
trigger = {
type = "craft",
item= "default:obsidianbrick",
target = 100
}
})
awards.register_achievement("award_placestone", {
title = S("Build a Cave"),
description = S("Place 100 stone."),
icon = "default_stone.png",
trigger = {
type = "place",
node = "default:stone",
target = 100
}
})
awards.register_achievement("award_woodladder", {
title = S("Long Ladder"),
description = S("Place 400 wooden ladders."),
icon = "default_ladder_wood.png",
trigger = {
type = "place",
node = "default:ladder_wood",
target = 400
}
})
awards.register_achievement("award_steelladder", {
title = S("Industrial Age"),
description = S("Place 40 steel ladders."),
icon = "default_ladder_steel.png",
trigger = {
type = "place",
node = "default:ladder_steel",
target = 40
}
})
awards.register_achievement("award_apples", {
title = S("Yummy!"),
description = S("Eat 80 apples."),
icon = "default_apple.png",
trigger = {
type = "eat",
item = "default:apple",
target = 80
}
})
end
if minetest.get_modpath("vessels") then
awards.register_achievement("award_vessels_shelf", {
title = S("Glasser"),
icon = "vessels_shelf.png",
description = S("Craft 14 vessels shelves."),
trigger = {
type = "craft",
item= "vessels:shelf",
target = 14
}
})
end
if minetest.get_modpath("farming") then
awards.register_achievement("awards_farmer", {
title = S("Farming Skills Acquired"),
description = S("Harvest a fully grown wheat plant."),
icon = "farming_wheat_8.png^awards_level1.png",
trigger = {
type = "dig",
node = "farming:wheat_8",
target = 1
}
})
awards.register_achievement("awards_farmer2", {
title = S("Field Worker"),
description = S("Harvest 25 fully grown wheat plants."),
icon = "farming_wheat_8.png^awards_level2.png",
trigger = {
type = "dig",
node = "farming:wheat_8",
target = 25
}
})
awards.register_achievement("awards_farmer3", {
title = S("Aspiring Farmer"),
description = S("Harvest 125 fully grown wheat plants."),
icon = "farming_wheat_8.png^awards_level3.png",
trigger = {
type = "dig",
node = "farming:wheat_8",
target = 125
}
})
awards.register_achievement("awards_farmer4", {
title = S("Wheat Magnate"),
description = S("Harvest 625 fully grown wheat plants."),
icon = "farming_wheat_8.png^awards_level4.png",
trigger = {
type = "dig",
node = "farming:wheat_8",
target = 625
}
})
awards.register_achievement("award_bread", {
title = S("Baker"),
description = S("Eat 10 loaves of bread."),
icon = "farming_bread.png",
trigger = {
type = "eat",
item = "farming:bread",
target = 10
}
})
end
if minetest.get_modpath("wool") and minetest.get_modpath("farming") then
awards.register_achievement("awards_wool", {
title = S("Wool Over Your Eyes"),
description = S("Craft 250 white wool."),
icon = "wool_white.png",
trigger = {
type = "craft",
item = "wool:white",
target = 250
}
})
end
if minetest.get_modpath("beds") then
awards.register_achievement("award_bed", {
title = S("Hotelier"),
description = S("Craft 15 fancy beds."),
icon = "beds_bed_fancy.png",
trigger = {
type = "craft",
item= "beds:fancy_bed_bottom",
target = 15
}
})
end
if minetest.get_modpath("stairs") then
awards.register_achievement("award_stairs_goldblock", {
title = S("Filthy Rich"),
description = S("Craft 24 gold block stairs."),
icon = "default_gold_block.png",
trigger = {
type = "craft",
item= "stairs:stair_goldblock",
target = 24
}
})
end
if minetest.get_modpath("dye") then
awards.register_achievement("awards_dye_red", {
title = S("Roses Are Red"),
description = S("Craft 400 red dyes."),
icon = "dye_red.png",
trigger = {
type = "craft",
item = "dye:red",
target = 400
}
})
awards.register_achievement("awards_dye_yellow", {
title = S("Dandelions are Yellow"),
description = S("Craft 400 yellow dyes."),
icon = "dye_yellow.png",
trigger = {
type = "craft",
item = "dye:yellow",
target = 400
}
})
awards.register_achievement("awards_dye_blue", {
title = S("Geraniums are Blue"),
description = S("Craft 400 blue dyes."),
icon = "dye_blue.png",
trigger = {
type = "craft",
item= "dye:blue",
target = 400
}
})
awards.register_achievement("awards_dye_white", {
title = S("White Color Stock"),
description = S("Craft 100 white dyes."),
icon = "dye_white.png",
trigger = {
type = "craft",
item= "dye:white",
target = 100
}
})
end
if minetest.get_modpath("flowers") then
awards.register_achievement("awards_brown_mushroom1", {
title = S("Tasty Mushrooms"),
description = S("Eat 3 brown mushrooms."),
icon = "flowers_mushroom_brown.png^awards_level1.png",
trigger = {
type = "eat",
item= "flowers:mushroom_brown",
type = "chat",
target = 3,
}
})
awards.register_achievement("awards_brown_mushroom2", {
title = S("Mushroom Lover"),
description = S("Eat 33 brown mushrooms."),
icon = "flowers_mushroom_brown.png^awards_level2.png",
trigger = {
type = "eat",
item= "flowers:mushroom_brown",
target = 33,
}
})
awards.register_achievement("awards_brown_mushroom3", {
title = S("Underground Mushroom Farmer"),
description = S("Eat 333 brown mushrooms."),
icon = "flowers_mushroom_brown.png^awards_level3.png",
trigger = {
type = "eat",
item= "flowers:mushroom_brown",
target = 333,
}
})
end
-- This ensures the following code is executed after all items have been registered
minetest.after(0, function()
-- Check whether there is at least one node which can be built by the player
local building_is_possible = false
for _, def in pairs(minetest.registered_nodes) do
if (def.description and def.pointable ~= false and not def.groups.not_in_creative_inventory) then
building_is_possible = true
break
end
end
-- The following awards require at least one node which can be built
if not building_is_possible then
return
end
awards.register_achievement("awards_builder1", {
title = S("Builder"),
icon = "awards_house.png^awards_level1.png",
trigger = {
type = "place",
target = 1000,
},
})
awards.register_achievement("awards_builder2", {
title = S("Constructor"),
icon = "awards_house.png^awards_level2.png",
trigger = {
type = "place",
target = 5000,
},
})
awards.register_achievement("awards_builder3", {
title = S("Architect"),
icon = "awards_house.png^awards_level3.png",
trigger = {
type = "place",
target = 10000,
},
})
awards.register_achievement("awards_builder4", {
title = S("Master Architect"),
icon = "awards_house.png^awards_level4.png",
trigger = {
type = "place",
target = 25000,
},
})
end)
})

@ -14,143 +14,75 @@
-- 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
--
local S, NS = awards.gettext, awards.ngettext
awards.register_trigger("death", {
type = "counted",
progress = "@1/@2 deaths",
auto_description = { "Die once", "Die @1 times" },
})
minetest.register_on_dieplayer(awards.notify_death)
awards.register_trigger("dig", function(def)
local tmp = {
award = def.name,
node = def.trigger.node,
target = def.trigger.target,
}
table.insert(awards.on.dig, tmp)
def.getProgress = function(self, data)
local itemcount
if tmp.node then
itemcount = awards.get_item_count(data, "count", tmp.node) or 0
else
itemcount = awards.get_total_item_count(data, "count")
end
return {
perc = itemcount / tmp.target,
label = S("@1/@2 dug", itemcount, tmp.target),
}
end
def.getDefaultDescription = function(self)
local n = self.trigger.target
if self.trigger.node then
local nname = minetest.registered_nodes[self.trigger.node].description
if nname == nil then
nname = self.trigger.node
end
-- Translators: @1 is count, @2 is description.
return NS("Mine: @2", "Mine: @1×@2", n, n, nname)
else
return NS("Mine @1 block.", "Mine @1 blocks.", n, n)
end
awards.register_trigger("chat", {
type = "counted",
progress = "@1/@2 chat messages",
auto_description = { "Send a chat message", "Chat @1 times" },
})
minetest.register_on_chat_message(function(name, message)
local player = minetest.get_player_by_name(name)
if not player or string.find(message, "/") then
return
end
awards.notify_chat(player)
end)
awards.register_trigger("place", function(def)
local tmp = {
award = def.name,
node = def.trigger.node,
target = def.trigger.target,
}
table.insert(awards.on.place, tmp)
def.getProgress = function(self, data)
local itemcount
if tmp.node then
itemcount = awards.get_item_count(data, "place", tmp.node) or 0
else
itemcount = awards.get_total_item_count(data, "place")
end
return {
perc = itemcount / tmp.target,
label = S("@1/@2 placed", itemcount, tmp.target),
}
end
def.getDefaultDescription = function(self)
local n = self.trigger.target
if self.trigger.node then
local nname = minetest.registered_nodes[self.trigger.node].description
if nname == nil then
nname = self.trigger.node
end
-- Translators: @1 is count, @2 is description.
return NS("Place: @2", "Place: @1×@2", n, n, nname)
else
return NS("Place a block.", "Place @1 blocks.", n, n)
end
end
end)
awards.register_trigger("join", {
type = "counted",
progress = "@1/@2 joins",
auto_description = { "Join once", "Join @1 times" },
})
minetest.register_on_joinplayer(awards.notify_join)
awards.register_trigger("eat", function(def)
local tmp = {
award = def.name,
item = def.trigger.item,
target = def.trigger.target,
}
table.insert(awards.on.eat, tmp)
def.getProgress = function(self, data)
local itemcount
if tmp.item then
itemcount = awards.get_item_count(data, "eat", tmp.item) or 0
else
itemcount = awards.get_total_item_count(data, "eat")
end
return {
perc = itemcount / tmp.target,
label = S("@1/@2 eaten", itemcount, tmp.target),
}
end
def.getDefaultDescription = function(self)
local n = self.trigger.target
if self.trigger.item then
local iname = minetest.registered_items[self.trigger.item].description
if iname == nil then
iname = self.trigger.iode
end
-- Translators: @1 is count, @2 is description.
return NS("Eat: @2", "Eat: @1×@2", n, n, iname)
else
return NS("Eat an item.", "Eat @1 items.", n, n)
end
end
end)
--
-- awards.register_trigger("dig", {
-- type = "counted_key",
-- progress = "@1/@2 dug",
-- auto_description = { "Mine: @2", "Mine: @1×@2" },
-- auto_description_total = { "Mine @1 block.", "Mine @1 blocks." },
-- get_key = function(self, def)
-- return minetest.registered_aliases[def.trigger.node] or def.trigger.node
-- end
-- })
--
-- minetest.register_on_dignode(function(pos, oldnode, player)
-- if not player or not pos or not oldnode then
-- return
-- end
--
-- local node_name = oldnode.name
-- node_name = minetest.registered_aliases[node_name] or node_name
-- awards.notify_dig(player, node_name)
-- end)
--
-- awards.register_trigger("place", {
-- type = "counted_key",
-- progress = "@1/@2 placed",
-- auto_description = { "Place: @2", "Place: @1×@2" },
-- auto_description_total = { "Place @1 block.", "Place @1 blocks." },
-- get_key = function(self, def)
-- return minetest.registered_aliases[def.trigger.node] or def.trigger.node
-- end
-- })
--
-- awards.register_trigger("craft", {
-- type = "counted_key",
-- progress = "@1/@2 crafted",
-- auto_description = { "Craft: @2", "Craft: @1×@2" },
-- auto_description_total = { "Craft @1 item", "Craft @1 items." },
-- get_key = function(self, def)
-- return minetest.registered_aliases[def.trigger.item] or def.trigger.item
-- end
-- })
awards.register_trigger("craft", function(def)
local tmp = {
award = def.name,
item = def.trigger.item,
target = def.trigger.target,
}
table.insert(awards.on.craft, tmp)
def.getProgress = function(self, data)
local itemcount
if tmp.item then
itemcount = awards.get_item_count(data, "craft", tmp.item) or 0
else
itemcount = awards.get_total_item_count(data, "craft")
end
return {
perc = itemcount / tmp.target,
label = S("@1/@2 crafted", itemcount, tmp.target),
}
end
def.getDefaultDescription = function(self)
local n = self.trigger.target
if self.trigger.item then
local iname = minetest.registered_items[self.trigger.item].description
if iname == nil then
iname = self.trigger.item
end
-- Translators: @1 is count, @2 is description.
return NS("Craft: @2", "Craft: @1×@2", n, n, iname)
else
return NS("Craft an item.", "Craft @1 items.", n)
end
end
end)
-- Backwards compatibility
awards.register_onDig = awards.register_on_dig
@ -161,177 +93,84 @@ awards.register_onJoin = awards.register_on_join
awards.register_onCraft = awards.register_on_craft
-- Trigger Handles
minetest.register_on_dignode(function(pos, oldnode, digger)
if not digger or not pos or not oldnode then
return
end
local data = awards.players[digger:get_player_name()]
if not awards.increment_item_counter(data, "count", oldnode.name) then
return
end
awards.run_trigger_callbacks(digger, data, "dig", function(entry)
if entry.target then
if entry.node then
local tnodedug = string.split(entry.node, ":")
local tmod = tnodedug[1]
local titem = tnodedug[2]
if not (not tmod or not titem or not data.count[tmod] or
not data.count[tmod][titem]) and
data.count[tmod][titem] > entry.target-1 then
return entry.award
end
elseif awards.get_total_item_count(data, "count") > entry.target-1 then
return entry.award
end
end
end)
end)
minetest.register_on_placenode(function(pos, node, digger)
if not digger or not pos or not node or not digger:get_player_name() or digger:get_player_name()=="" then
return
end
local data = awards.players[digger:get_player_name()]
if not awards.increment_item_counter(data, "place", node.name) then
return
end
awards.run_trigger_callbacks(digger, data, "place", function(entry)
if entry.target then
if entry.node then
local tnodedug = string.split(entry.node, ":")
local tmod = tnodedug[1]
local titem = tnodedug[2]
if not (not tmod or not titem or not data.place[tmod] or
not data.place[tmod][titem]) and
data.place[tmod][titem] > entry.target-1 then
return entry.award
end
elseif awards.get_total_item_count(data, "place") > entry.target-1 then
return entry.award
end
end
end)
end)
minetest.register_on_item_eat(function(hp_change, replace_with_item, itemstack, user, pointed_thing)
if not user or not itemstack or not user:get_player_name() or user:get_player_name()=="" then
return
end
local data = awards.players[user:get_player_name()]
if not awards.increment_item_counter(data, "eat", itemstack:get_name()) then
return
end
awards.run_trigger_callbacks(user, data, "eat", function(entry)
if entry.target then
if entry.item then
local titemstring = string.split(entry.item, ":")
local tmod = titemstring[1]
local titem = titemstring[2]
if not (not tmod or not titem or not data.eat[tmod] or
not data.eat[tmod][titem]) and
data.eat[tmod][titem] > entry.target-1 then
return entry.award
end
elseif awards.get_total_item_count(data, "eat") > entry.target-1 then
return entry.award
end
end
end)
end)
minetest.register_on_craft(function(itemstack, player, old_craft_grid, craft_inv)
if not player or not itemstack then
return
end
local data = awards.players[player:get_player_name()]
if not awards.increment_item_counter(data, "craft", itemstack:get_name(), itemstack:get_count()) then
return
end
awards.run_trigger_callbacks(player, data, "craft", function(entry)
if entry.target then
if entry.item then
local titemcrafted = string.split(entry.item, ":")
local tmod = titemcrafted[1]
local titem = titemcrafted[2]
if not (not tmod or not titem or not data.craft[tmod] or
not data.craft[tmod][titem]) and
data.craft[tmod][titem] > entry.target-1 then
return entry.award
end
elseif awards.get_total_item_count(data, "craft") > entry.target-1 then
return entry.award
end
end
end)
end)
awards.register_trigger_counted("death", function(def)
local tmp = {
award = def.name,
target = def.trigger.target,
}
table.insert(awards.on.death, tmp)
def.getProgress = function(self, data)
local itemcount = data.deaths or 0
return {
perc = itemcount / tmp.target,
label = S("@1/@2 deaths", itemcount, tmp.target),
}
end
def.getDefaultDescription = function(self)
local n = self.trigger.target
return NS("Die.", "Die @1 times.", n, n)
end
end)
minetest.register_on_dieplayer(awards.notify_death)
awards.register_trigger_counted("chat", function(def)
local tmp = {
award = def.name,
target = def.trigger.target,
}
table.insert(awards.on.chat, tmp)
def.getProgress = function(self, data)
local itemcount = data.chats or 0
return {
perc = itemcount / tmp.target,
label = S("@1/@2 chat messages", itemcount, tmp.target),
}
end
def.getDefaultDescription = function(self)
local n = self.trigger.target
return NS("Write something in chat.", "Write @1 chat messages.", n, n)
end
end)
minetest.register_on_chat_message(function(name, message)
local player = minetest.get_player_by_name(name)
if not player or string.find(message, "/") then
return
end
awards.notify_chat(player)
end)
awards.register_trigger_counted("join", function(def)
local tmp = {
award = def.name,
target = def.trigger.target,
}
table.insert(awards.on.join, tmp)
def.getProgress = function(self, data)
local itemcount = data.joins or 0
return {
perc = itemcount / tmp.target,
label = S("@1/@2 game joins", itemcount, tmp.target),
}
end
def.getDefaultDescription = function(self)
local n = self.trigger.target
return NS("Join the game.", "Join the game @1 times.", n, n)
end
end)
minetest.register_on_joinplayer(awards.notify_join)
--
-- minetest.register_on_placenode(function(pos, node, digger)
-- if not digger or not pos or not node or not digger:get_player_name() or digger:get_player_name()=="" then
-- return
-- end
-- local data = awards.players[digger:get_player_name()]
-- if not awards.increment_item_counter(data, "place", node.name) then
-- return
-- end
--
-- awards.run_trigger_callbacks(digger, data, "place", function(entry)
-- if entry.target then
-- if entry.node then
-- local tnodedug = string.split(entry.node, ":")
-- local tmod = tnodedug[1]
-- local titem = tnodedug[2]
-- if not (not tmod or not titem or not data.place[tmod] or
-- not data.place[tmod][titem]) and
-- data.place[tmod][titem] > entry.target-1 then
-- return entry.award
-- end
-- elseif awards.get_total_item_count(data, "place") > entry.target-1 then
-- return entry.award
-- end
-- end
-- end)
-- end)
--
-- minetest.register_on_item_eat(function(hp_change, replace_with_item, itemstack, user, pointed_thing)
-- if not user or not itemstack or not user:get_player_name() or user:get_player_name()=="" then
-- return
-- end
-- local data = awards.players[user:get_player_name()]
-- if not awards.increment_item_counter(data, "eat", itemstack:get_name()) then
-- return
-- end
-- awards.run_trigger_callbacks(user, data, "eat", function(entry)
-- if entry.target then
-- if entry.item then
-- local titemstring = string.split(entry.item, ":")
-- local tmod = titemstring[1]
-- local titem = titemstring[2]
-- if not (not tmod or not titem or not data.eat[tmod] or
-- not data.eat[tmod][titem]) and
-- data.eat[tmod][titem] > entry.target-1 then
-- return entry.award
-- end
-- elseif awards.get_total_item_count(data, "eat") > entry.target-1 then
-- return entry.award
-- end
-- end
-- end)
-- end)
--
-- minetest.register_on_craft(function(itemstack, player, old_craft_grid, craft_inv)
-- if not player or not itemstack then
-- return
-- end
--
-- local data = awards.players[player:get_player_name()]
-- if not awards.increment_item_counter(data, "craft", itemstack:get_name(), itemstack:get_count()) then
-- return
-- end
--
-- awards.run_trigger_callbacks(player, data, "craft", function(entry)
-- if entry.target then
-- if entry.item then
-- local titemcrafted = string.split(entry.item, ":")
-- local tmod = titemcrafted[1]
-- local titem = titemcrafted[2]
-- if not (not tmod or not titem or not data.craft[tmod] or
-- not data.craft[tmod][titem]) and
-- data.craft[tmod][titem] > entry.target-1 then
-- return entry.award
-- end
-- elseif awards.get_total_item_count(data, "craft") > entry.target-1 then
-- return entry.award
-- end
-- end
-- end)
-- end)