Fix bugs in craft trigger, and add an award to use it

This commit is contained in:
rubenwardy 2016-07-29 16:19:58 +01:00
parent 628e485900
commit f3f6af9e66
2 changed files with 34 additions and 13 deletions

@ -36,7 +36,7 @@ awards.register_achievement("award_lightitup",{
trigger = {
type = "place",
node = "default:torch",
target = 100
target = 1
}
})
@ -100,7 +100,7 @@ awards.register_achievement("award_obsessed_with_obsidian",{
trigger = {
type = "dig",
node = "default:obsidian",
target = 50
target = 1
}
})
@ -291,6 +291,16 @@ awards.register_achievement("award_marchand_de_sable", {
}
})
awards.register_achievement("awards_crafter_of_sticks", {
title = S("Crafter of Sticks"),
description = S("Create 100 Sticks"),
trigger = {
type = "craft",
item = "default:stick",
target = 100
}
})
-- Join
awards.register_achievement("award_join2", {
title = S("Frequent Visitor"),

@ -56,12 +56,22 @@ awards.register_trigger("join", function(def)
table.insert(awards.on.join, tmp)
end)
awards.register_trigger("craft", function(def)
local tmp = {
award = def.name,
item = def.trigger.item,
target = def.trigger.target
}
table.insert(awards.on.craft, tmp)
end)
-- Backwards compatibility
awards.register_onDig = awards.register_on_dig
awards.register_onPlace = awards.register_on_place
awards.register_onDeath = awards.register_on_death
awards.register_onChat = awards.register_on_chat
awards.register_onJoin = awards.register_on_join
awards.register_onCraft = awards.register_on_craft
-- Trigger Handles
minetest.register_on_dignode(function(pos, oldnode, digger)
@ -197,25 +207,26 @@ minetest.register_on_craft(function(itemstack, player, old_craft_grid, craft_inv
-- Run callbacks and triggers
local data = awards.players[playern]
for i=1,# awards.onCraft do
for i=1, #awards.on.craft do
local res = nil
if type(awards.onCraft[i]) == "function" then
local entry = awards.on.craft[i]
if type(entry) == "function" then
-- Run trigger callback
res = awards.onDig[i](player,data)
elseif type(awards.onCraft[i]) == "table" then
res = entry(player,data)
elseif type(entry) == "table" then
-- Handle table trigger
if not awards.onCraft[i].item or not awards.onCraft[i].target or not awards.onCraft[i].award then
if not entry.item or not entry.target or not entry.award then
-- table running failed!
print("[ERROR] awards - onCraft trigger "..i.." is invalid!")
else
-- run the table
local titemcrafted = string.split(awards.onCraft[i].item, ":")
local titemcrafted = string.split(entry.item, ":")
local tmod=titemcrafted[1]
local titem=titemcrafted[2]
if tmod==nil or titem==nil or not data.craft[tmod] or not data.craft[tmod][titem] then
if not tmod==nil or not titem or not data.craft[tmod] or not data.craft[tmod][titem] then
-- table running failed!
elseif data.craft[tmod][titem] > awards.onCraft[i].target-1 then
res=awards.onCraft[i].award
elseif data.craft[tmod][titem] > entry.target-1 then
res=awards.on.craft[i].award
end
end
end