Remove easy awards

This commit is contained in:
rubenwardy 2014-09-26 19:36:58 +01:00
parent e1148bfc92
commit fbac38c2db

@ -40,12 +40,12 @@ awards.register_achievement("award_lumberjack",{
-- Found some Mese!
awards.register_achievement("award_mesefind",{
title = S("First Mese Find"),
description = S("Found some Mese!"),
description = S("Found my first mese block"),
icon = "mese.png",
background = "bg_mining.png",
trigger = {
type = "dig",
node = "default:mese",
node = "default:stone_with_mese",
target = 1
}
})
@ -53,7 +53,7 @@ awards.register_achievement("award_mesefind",{
-- Found a Nyan cat!
awards.register_achievement("award_nyanfind",{
title = S("OMG, Nyan Cat!"),
description = S("Find a nyan cat"),
description = S("I found a nyan cat"),
trigger = {
type = "dig",
node = "default:nyancat",
@ -61,19 +61,6 @@ awards.register_achievement("award_nyanfind",{
}
})
-- Just entered the mine
awards.register_achievement("award_mine1",{
title = S("Entering the mine"),
description = S("You have dug 10 stone blocks"),
icon = "miniminer.png",
background = "bg_mining.png",
trigger = {
type = "dig",
node = "default:stone",
target = 10
}
})
-- Mini Miner
awards.register_achievement("award_mine2",{
title = S("Mini Miner"),
@ -115,11 +102,11 @@ awards.register_achievement("award_mine4",{
-- First Death
awards.register_achievement("award_death1",{
title = S("First Death"),
description = S("You have more lives than a cat!"),
title = S("Dies a lot"),
description = S("The game isn't that hard, is it?"),
trigger = {
type = "death",
target = 1
target = 100
}
})
@ -128,6 +115,13 @@ awards.register_achievement("award_burn",{
title = S("You're a witch!"),
description = S("Burn to death in a fire")
})
awards.register_onDeath(function(player,data)
local pos = player:getpos()
if pos and minetest.find_node_near(pos, 1, "fire:basic_flame") ~= nil then
return "award_burn"
end
return nil
end)
-- 1 sentence
awards.register_achievement("award_chat1",{
@ -141,14 +135,6 @@ awards.register_achievement("award_chat1",{
-- Join
awards.register_achievement("award_join1",{
title = S("Welcome!"),
description = S("Connect to the server"),
trigger = {
type = "join",
target = 1
}
})
awards.register_achievement("award_join2",{
title = S("Frequent Visitor"),
description = S("Connect to the server 50 times"),
@ -158,11 +144,3 @@ awards.register_achievement("award_join2",{
},
secret = true
})
awards.register_onDeath(function(player,data)
local pos = player:getpos()
if pos and minetest.find_node_near(pos, 1, "fire:basic_flame") ~= nil then
return "award_burn"
end
return nil
end)