-- AWARDS -- by Rubenwardy, CC-BY-SA ------------------------------------------------------- -- this is the init file for the award mod ------------------------------------------------------- dofile(minetest.get_modpath("awards").."/api.lua") -- Light it up awards.register_achievement("award_lightitup",{ title = "Light It Up", description = "You have placed 100 torches", icon = "novicebuilder.png", trigger = { type = "place", node = "default:torch", target = 100, } }) -- Lumber Jack awards.register_achievement("award_lumberjack",{ title = "Lumber Jack", description = "You have dug 100 tree blocks", trigger = { type = "dig", node = "default:tree", target = 100, } }) -- Found some Mese! awards.register_achievement("award_mesefind",{ title = "First Mese Find", description = "Found some Mese!", icon = "mese.png", background = "bg_mining.png", trigger = { type = "dig", node = "default:stone_with_mese", target = 100, } }) -- Found a Nyan cat! awards.register_achievement("award_nyanfind",{ title = "OMG, Nyan Cat!", description = "Find a nyan cat", trigger = { type = "dig", node = "default:nyancat", target = 1, } }) -- Just entered the mine awards.register_achievement("award_mine1",{ title = "Entering the mine", description = "You have dug 10 stone blocks", icon = "miniminer.png", background = "bg_mining.png", trigger = { type = "dig", node = "default:stone", target = 10, } }) -- Mini Miner awards.register_achievement("award_mine2",{ title = "Mini Miner", description = "You have dug 100 stone blocks", icon = "miniminer.png", background = "bg_mining.png", trigger = { type = "dig", node = "default:stone", target = 100, } }) -- Hardened Miner awards.register_achievement("award_mine3",{ title = "Hardened Miner", description = "You have dug 1000 stone blocks", icon = "miniminer.png", background = "bg_mining.png", trigger = { type = "dig", node = "default:stone", target = 1000, } }) -- Master Miner awards.register_achievement("award_mine4",{ title = "Master Miner", description = "You have dug 10000 stone blocks", icon = "miniminer.png", background = "bg_mining.png", trigger = { type = "dig", node = "default:stone", target = 10000, } }) -- First Death awards.register_achievement("award_death1",{ title = "First Death", description = "Oh well, it does not matter\nyou have more lives than a cat", trigger = { type = "death", target = 1, } }) -- Burned to death awards.register_achievement("award_burn",{ title = "You're a witch!", description = "Burn to death in a fire", }) -- 1 sentence awards.register_achievement("award_chat1",{ title = "First Word", description = "Use the chat to talk to players", trigger = { type = "chat", target = 1, }, }) awards.register_onDeath(function(player,data) local pos = player:getpos() if pos and minetest.find_node_near(pos, 1, "fire:basic_flame") ~= nil then return "award_burn" end return nil end)