mirror of
https://gitlab.com/rubenwardy/awards.git
synced 2024-08-20 02:34:06 +02:00
318 lines
8.8 KiB
Lua
318 lines
8.8 KiB
Lua
-- AWARDS
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--
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-- Copyright (C) 2013-2015 rubenwardy
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-- This program is free software; you can redistribute it and/or modify
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-- it under the terms of the GNU Lesser General Public License as published by
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-- the Free Software Foundation; either version 2.1 of the License, or
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-- (at your option) any later version.
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-- This program is distributed in the hope that it will be useful,
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-- but WITHOUT ANY WARRANTY; without even the implied warranty of
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-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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-- GNU Lesser General Public License for more details.
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-- You should have received a copy of the GNU Lesser General Public License along
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-- with this program; if not, write to the Free Software Foundation, Inc.,
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-- 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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--
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local S
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if (intllib) then
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dofile(minetest.get_modpath("intllib").."/intllib.lua")
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S = intllib.Getter(minetest.get_current_modname())
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else
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S = function ( s ) return s end
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end
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awards.register_trigger("dig", function(def)
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local tmp = {
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award = def.name,
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node = def.trigger.node,
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target = def.trigger.target,
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}
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table.insert(awards.on.dig, tmp)
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def.getProgress = function(self, data)
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local itemcount = awards.get_item_count(data, "count", tmp.node) or 0
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return {
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perc = itemcount / tmp.target,
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label = string.format(S("%d/%d dug"), itemcount, tmp.target)
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}
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end
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def.getDefaultDescription = function(self)
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local nname = minetest.registered_nodes[self.trigger.node].description
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if nname == nil then
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nname = self.trigger.node
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end
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local ddesc
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if self.trigger.target ~= 1 then
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return string.format(S("Mine blocks: %d×%s"), self.trigger.target, nname)
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else
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return string.format(S("Mine a block: %s"), nname)
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end
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end
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end)
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awards.register_trigger("place", function(def)
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local tmp = {
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award = def.name,
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node = def.trigger.node,
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target = def.trigger.target,
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}
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table.insert(awards.on.place, tmp)
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def.getProgress = function(self, data)
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local itemcount = awards.get_item_count(data, "place", tmp.node) or 0
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return {
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perc = itemcount / tmp.target,
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label = string.format(S("%d/%d placed"), itemcount, tmp.target)
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}
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end
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def.getDefaultDescription = function(self)
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local nname = minetest.registered_nodes[self.trigger.node].description
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if nname == nil then
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nname = self.trigger.node
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end
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if self.trigger.target ~= 1 then
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return string.format(S("Place blocks: %d×%s"), self.trigger.target, nname)
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else
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return string.format(S("Place a block: %s"), nname)
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end
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end
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end)
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awards.register_trigger("death", function(def)
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local tmp = {
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award = def.name,
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target = def.trigger.target,
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}
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table.insert(awards.on.death, tmp)
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def.getProgress = function(self, data)
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local itemcount = data.deaths or 0
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return {
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perc = itemcount / tmp.target,
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label = string.format(S("%d/%d deaths"), itemcount, tmp.target)
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}
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end
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def.getDefaultDescription = function(self)
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if self.trigger.target ~= 1 then
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return string.format(S("Die %d times."), self.trigger.target)
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else
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return S("Die.")
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end
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end
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end)
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awards.register_trigger("chat", function(def)
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local tmp = {
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award = def.name,
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target = def.trigger.target,
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}
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table.insert(awards.on.chat, tmp)
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def.getProgress = function(self, data)
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local itemcount = data.chats or 0
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return {
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perc = itemcount / tmp.target,
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label = string.format(S("%d/%d chat messages"), itemcount, tmp.target)
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}
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end
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def.getDefaultDescription = function(self)
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if self.trigger.target ~= 1 then
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return string.format(S("Write %d chat messages."), self.trigger.target)
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else
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return S("Write something in chat.")
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end
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end
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end)
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awards.register_trigger("join", function(def)
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local tmp = {
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award = def.name,
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target = def.trigger.target,
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}
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table.insert(awards.on.join, tmp)
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def.getProgress = function(self, data)
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local itemcount = data.joins or 0
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return {
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perc = itemcount / tmp.target,
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label = string.format(S("%d/%d game joins"), itemcount, tmp.target)
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}
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end
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def.getDefaultDescription = function(self)
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if self.trigger.target ~= 1 then
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return string.format(S("Join the game %d times."), self.trigger.target)
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else
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return S("Join the game.")
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end
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end
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end)
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awards.register_trigger("craft", function(def)
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local tmp = {
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award = def.name,
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item = def.trigger.item,
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target = def.trigger.target,
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}
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table.insert(awards.on.craft, tmp)
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def.getProgress = function(self, data)
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local itemcount = awards.get_item_count(data, "craft", tmp.item) or 0
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return {
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perc = itemcount / tmp.target,
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label = string.format(S("%d/%d crafted"), itemcount, tmp.target)
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}
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end
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def.getDefaultDescription = function(self)
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local iname = minetest.registered_items[self.trigger.item].description
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if iname == nil then
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iname = self.trigger.item
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end
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if self.trigger.target ~= 1 then
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return string.format(S("Craft: %d×%s"), self.trigger.target, iname)
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else
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return string.format(S("Craft: %s"), iname)
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end
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end
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end)
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-- Backwards compatibility
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awards.register_onDig = awards.register_on_dig
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awards.register_onPlace = awards.register_on_place
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awards.register_onDeath = awards.register_on_death
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awards.register_onChat = awards.register_on_chat
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awards.register_onJoin = awards.register_on_join
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awards.register_onCraft = awards.register_on_craft
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-- Trigger Handles
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minetest.register_on_dignode(function(pos, oldnode, digger)
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if not digger or not pos or not oldnode then
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return
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end
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local data = awards.players[digger:get_player_name()]
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if not awards.increment_item_counter(data, "count", oldnode.name) then
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return
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end
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awards.run_trigger_callbacks(digger, data, "dig", function(entry)
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if entry.node and entry.target then
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local tnodedug = string.split(entry.node, ":")
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local tmod = tnodedug[1]
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local titem = tnodedug[2]
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if not tmod or not titem or not data.count[tmod] or not data.count[tmod][titem] then
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-- table running failed!
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elseif data.count[tmod][titem] > entry.target-1 then
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return entry.award
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end
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end
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end)
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end)
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minetest.register_on_placenode(function(pos, node, digger)
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if not digger or not pos or not node or not digger:get_player_name() or digger:get_player_name()=="" then
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return
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end
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local data = awards.players[digger:get_player_name()]
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if not awards.increment_item_counter(data, "place", node.name) then
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return
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end
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awards.run_trigger_callbacks(digger, data, "place", function(entry)
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if entry.node and entry.target then
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local tnodedug = string.split(entry.node, ":")
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local tmod = tnodedug[1]
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local titem = tnodedug[2]
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if not tmod or not titem or not data.place[tmod] or not data.place[tmod][titem] then
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-- table running failed!
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elseif data.place[tmod][titem] > entry.target-1 then
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return entry.award
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end
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end
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end)
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end)
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minetest.register_on_craft(function(itemstack, player, old_craft_grid, craft_inv)
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if not player or not itemstack then
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return
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end
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local data = awards.players[player:get_player_name()]
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if not awards.increment_item_counter(data, "craft", itemstack:get_name(), itemstack:get_count()) then
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return
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end
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awards.run_trigger_callbacks(player, data, "craft", function(entry)
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if entry.item and entry.target then
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local titemcrafted = string.split(entry.item, ":")
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local tmod = titemcrafted[1]
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local titem = titemcrafted[2]
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if not tmod or not titem or not data.craft[tmod] or not data.craft[tmod][titem] then
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-- table running failed!
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elseif data.craft[tmod][titem] > entry.target-1 then
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return entry.award
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end
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end
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end)
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end)
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minetest.register_on_dieplayer(function(player)
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-- Run checks
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local name = player:get_player_name()
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if not player or not name or name=="" then
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return
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end
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-- Get player
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awards.assertPlayer(name)
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local data = awards.players[name]
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-- Increment counter
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data.deaths = data.deaths + 1
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awards.run_trigger_callbacks(player, data, "death", function(entry)
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if entry.target and entry.award and data.deaths and
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data.deaths >= entry.target then
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return entry.award
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end
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end)
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end)
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minetest.register_on_joinplayer(function(player)
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-- Run checks
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local name = player:get_player_name()
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if not player or not name or name=="" then
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return
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end
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-- Get player
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awards.assertPlayer(name)
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local data = awards.players[name]
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-- Increment counter
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data.joins = data.joins + 1
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awards.run_trigger_callbacks(player, data, "join", function(entry)
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if entry.target and entry.award and data.joins and
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data.joins >= entry.target then
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return entry.award
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end
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end)
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end)
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minetest.register_on_chat_message(function(name, message)
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-- Run checks
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local idx = string.find(message,"/")
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if not name or (idx ~= nil and idx <= 1) then
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return
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end
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-- Get player
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awards.assertPlayer(name)
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local data = awards.players[name]
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local player = minetest.get_player_by_name(name)
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-- Increment counter
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data.chats = data.chats + 1
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awards.run_trigger_callbacks(player, data, "chat", function(entry)
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if entry.target and entry.award and data.chats and
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data.chats >= entry.target then
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return entry.award
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end
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end)
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end)
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