awards/init.lua
Wuzzy 94304a4a90 Heavily nerf lumberjack awards, 1296 trees max.
Playing lumberjack gets repetitive pretty soon,
it's not fun at all to do it for long.
Let's do some calculations:
Digging 100 trees w/ diamond axe takes ca. 3.5 min.
1 diamond axe lasts for 200-300 trees and needs 3 diamonds.
Meaning, to get L337 Lumberjack (100000) trees you
need 58 hours only digging trees! Plus the time to
find ca. 1000 diamonds (100000/300*3) only for the
axes. So much nope.

New awards are factors of 6, capped capped at 1296
because it gets boring at about that point and already
with 1000 trees in your storage you have enough wood
for a long time.

Also, award names were slightly changed.
2016-08-10 09:39:27 +02:00

724 lines
17 KiB
Lua

-- AWARDS
--
-- Copyright (C) 2013-2015 rubenwardy
-- This program is free software; you can redistribute it and/or modify
-- it under the terms of the GNU Lesser General Public License as published by
-- the Free Software Foundation; either version 2.1 of the License, or
-- (at your option) any later version.
-- This program is distributed in the hope that it will be useful,
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-- GNU Lesser General Public License for more details.
-- You should have received a copy of the GNU Lesser General Public License along
-- with this program; if not, write to the Free Software Foundation, Inc.,
-- 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
--
local S
if (intllib) then
dofile(minetest.get_modpath("intllib").."/intllib.lua")
S = intllib.Getter(minetest.get_current_modname())
else
S = function ( s ) return s end
end
dofile(minetest.get_modpath("awards").."/api.lua")
dofile(minetest.get_modpath("awards").."/chat_commands.lua")
dofile(minetest.get_modpath("awards").."/sfinv.lua")
dofile(minetest.get_modpath("awards").."/unified_inventory.lua")
dofile(minetest.get_modpath("awards").."/triggers.lua")
awards.set_intllib(S)
-- Light it up
awards.register_achievement("award_lightitup",{
title = S("Light It Up"),
description = S("Place 100 torches."),
icon = "awards_novicebuilder.png^awards_level1.png",
trigger = {
type = "place",
node = "default:torch",
target = 100
}
})
-- Light ALL the things!
awards.register_achievement("award_well_lit",{
title = S("Well Lit"),
description = S("Place 1,000 torches."),
icon = "awards_novicebuilder.png^awards_level2.png",
trigger = {
type = "place",
node = "default:torch",
target = 1000
}
})
-- Saint-Maclou
if minetest.get_modpath("moreblocks") then
awards.register_achievement("award_saint_maclou",{
title = S("Saint-Maclou"),
description = S("Place 20 coal checkers."),
icon = "awards_novicebuilder.png",
trigger = {
type = "place",
node = "moreblocks:coal_checker",
target = 20
}
})
-- Castorama
awards.register_achievement("award_castorama",{
title = S("Castorama"),
description = S("Place 20 iron checkers."),
icon = "awards_novicebuilder.png",
trigger = {
type = "place",
node = "moreblocks:iron_checker",
target = 20
}
})
-- Sam the Trapper
awards.register_achievement("award_sam_the_trapper",{
title = S("Sam the Trapper"),
description = S("Place 2 trap stones."),
icon = "awards_novicebuilder.png",
trigger = {
type = "place",
node = "moreblocks:trap_stone",
target = 2
}
})
end
-- This award can't be part of Unified Inventory, it would make a circular dependency
if minetest.get_modpath("unified_inventory") ~= nil then
awards.register_achievement("awards_ui_bags", {
title = S("Backpacker"),
description = S("Craft 4 large bags."),
icon = "awards_ui_bags.png",
trigger = {
type = "craft",
item = "unified_inventory:bag_large",
target = 4
}
})
end
awards.register_achievement("awards_stonebrick", {
title = S("Home Improvement"),
description = S("Craft 200 stone bricks."),
icon = "default_stone_brick.png",
trigger = {
type = "craft",
item = "default:stonebrick",
target = 200
}
})
awards.register_achievement("awards_desert_stonebrick", {
title = S("Desert Dweller"),
description = S("Craft 400 desert stone bricks."),
icon = "default_desert_stone_brick.png",
trigger = {
type = "craft",
item = "default:desert_stonebrick",
target = 400
}
})
awards.register_achievement("awards_desertstonebrick", {
title = S("Pharaoh"),
description = S("Craft 100 sandstone bricks."),
icon = "default_sandstone_brick.png",
trigger = {
type = "craft",
item = "default:sandstonebrick",
target = 100
}
})
awards.register_achievement("awards_bookshelf", {
title = S("Little Library"),
description = S("Craft 7 bookshelves."),
icon = "default_bookshelf.png",
trigger = {
type = "craft",
item = "default:bookshelf",
target = 7
}
})
awards.register_achievement("awards_obsidian", {
title = S("Lava and Water"),
description = S("Mine your first obsidian."),
icon = "default_obsidian.png^awards_level1.png",
trigger = {
type = "dig",
node = "default:obsidian",
target = 1
}
})
-- Obsessed with Obsidian
awards.register_achievement("award_obsessed_with_obsidian",{
title = S("Obsessed with Obsidian"),
description = S("Mine 50 obsidian."),
icon = "default_obsidian.png^awards_level2.png",
background = "awards_bg_mining.png",
trigger = {
type = "dig",
node = "default:obsidian",
target = 50
}
})
-- On the way
awards.register_achievement("award_on_the_way", {
title = S("On The Way"),
description = S("Place 100 rails."),
icon = "default_rail.png",
trigger = {
type = "place",
node = "default:rail",
target = 100
}
})
awards.register_achievement("award_lumberjack_firstday", {
title = S("First Day in the Woods"),
description = S("Dig 6 tree blocks."),
icon = "default_tree.png^awards_level1.png",
trigger = {
type = "dig",
node = "default:tree",
target = 6
}
})
-- Lumberjack
awards.register_achievement("award_lumberjack", {
title = S("Lumberjack"),
description = S("Dig 36 tree blocks."),
icon = "default_tree.png^awards_level2.png",
trigger = {
type = "dig",
node = "default:tree",
target = 36
}
})
-- Semi-pro Lumberjack
awards.register_achievement("award_lumberjack_semipro", {
title = S("Semi-pro Lumberjack"),
description = S("Dig 216 tree blocks."),
icon = "default_tree.png^awards_level3.png",
trigger = {
type = "dig",
node = "default:tree",
target = 216
}
})
-- Professional Lumberjack
awards.register_achievement("award_lumberjack_professional", {
title = S("Professional Lumberjack"),
description = S("Dig 1296 tree blocks."),
icon = "default_tree.png^awards_level4.png",
trigger = {
type = "dig",
node = "default:tree",
target = 1296
}
})
-- Junglebaby
awards.register_achievement("award_junglebaby", {
title = S("Junglebaby"),
description = S("Dig 100 jungle tree blocks."),
icon = "default_jungletree.png^awards_level1.png",
trigger = {
type = "dig",
node = "default:jungletree",
target = 100
}
})
-- Jungleman
awards.register_achievement("award_jungleman", {
title = S("Jungleman"),
description = S("Dig 1,000 jungle tree blocks."),
icon = "default_jungletree.png^awards_level2.png",
trigger = {
type = "dig",
node = "default:jungletree",
target = 1000
}
})
-- Found some Mese!
awards.register_achievement("award_mesefind", {
title = S("First Mese Find"),
description = S("Mine your first mese ore."),
icon = "default_stone.png^default_mineral_mese.png",
background = "awards_bg_mining.png",
trigger = {
type = "dig",
node = "default:stone_with_mese",
target = 1
}
})
-- Mese Block
awards.register_achievement("award_meseblock", {
secret = true,
title = S("Mese Mastery"),
description = S("Mine a mese block."),
icon = "default_mese_block.png",
background = "awards_bg_mining.png",
trigger = {
type = "dig",
node = "default:mese",
target = 1
}
})
-- You're a copper
awards.register_achievement("award_youre_a_copper", {
title = S("You're a copper"),
description = S("Dig 1,000 copper ores."),
icon = "default_stone.png^default_mineral_copper.png",
background = "awards_bg_mining.png",
trigger = {
type = "dig",
node = "default:stone_with_copper",
target = 1000
}
})
-- Found a Nyan cat!
awards.register_achievement("award_nyanfind", {
secret = true,
title = S("A Cat in a Pop-Tart?!"),
description = S("Mine a nyan cat."),
icon = "nyancat_front.png",
trigger = {
type = "dig",
node = "default:nyancat",
target = 1
}
})
-- Mini Miner
awards.register_achievement("award_mine2", {
title = S("Mini Miner"),
description = S("Dig 100 stone blocks."),
icon = "awards_miniminer.png^awards_level1.png",
background = "awards_bg_mining.png",
trigger = {
type = "dig",
node = "default:stone",
target = 100
}
})
-- Hardened Miner
awards.register_achievement("award_mine3", {
title = S("Hardened Miner"),
description = S("Dig 1,000 stone blocks."),
icon = "awards_miniminer.png^awards_level2.png",
background = "awards_bg_mining.png",
trigger = {
type = "dig",
node = "default:stone",
target = 1000
}
})
-- Master Miner
awards.register_achievement("award_mine4", {
title = S("Master Miner"),
description = S("Dig 10,000 stone blocks."),
icon = "awards_miniminer.png^awards_level3.png",
background = "awards_bg_mining.png.png",
trigger = {
type = "dig",
node = "default:stone",
target = 10000
}
})
-- Marchand de sable
awards.register_achievement("award_marchand_de_sable", {
title = S("Marchand De Sable"),
description = S("Dig 1,000 sand."),
icon = "default_sand.png",
background = "awards_bg_mining.png",
trigger = {
type = "dig",
node = "default:sand",
target = 1000
}
})
awards.register_achievement("awards_crafter_of_sticks", {
title = S("Crafter of Sticks"),
description = S("Craft 100 sticks."),
icon = "default_stick.png",
trigger = {
type = "craft",
item = "default:stick",
target = 100
}
})
awards.register_achievement("awards_junglegrass", {
title = S("Jungle Discoverer"),
description = S("Mine your first jungle grass."),
icon = "default_junglegrass.png",
trigger = {
type = "dig",
node = "default:junglegrass",
target = 1
}
})
awards.register_achievement("awards_grass", {
title = S("Grasslands Discoverer"),
description = S("Mine some grass."),
icon = "default_grass_3.png",
trigger = {
type = "dig",
node = "default:grass_1",
target = 1
}
})
awards.register_achievement("awards_dry_grass", {
title = S("Savannah Discoverer"),
description = S("Mine some dry grass."),
icon = "default_dry_grass_3.png",
trigger = {
type = "dig",
node = "default:dry_grass_3",
target = 1
}
})
awards.register_achievement("awards_cactus", {
title = S("Desert Discoverer"),
description = S("Mine your first cactus."),
icon = "default_cactus_side.png",
trigger = {
type = "dig",
node = "default:cactus",
target = 1
}
})
awards.register_achievement("awards_dry_shrub", {
title = S("Far Lands"),
description = S("Mine your first dry shrub."),
icon = "default_dry_shrub.png",
trigger = {
type = "dig",
node = "default:dry_shrub",
target = 1
}
})
awards.register_achievement("awards_ice", {
title = S("Glacier Discoverer"),
description = S("Mine your first ice."),
icon = "default_ice.png",
trigger = {
type = "dig",
node = "default:ice",
target = 1
}
})
if minetest.get_modpath("farming") ~= nil then
awards.register_achievement("awards_farmer", {
title = S("Farming Skills Aquired"),
description = S("Harvest a fully grown wheat plant."),
icon = "farming_wheat_8.png^awards_level1.png",
trigger = {
type = "dig",
node = "farming:wheat_8",
target = 1
}
})
awards.register_achievement("awards_farmer2", {
title = S("Field Worker"),
description = S("Harvest 25 fully grown wheat plants."),
icon = "farming_wheat_8.png^awards_level2.png",
trigger = {
type = "dig",
node = "farming:wheat_8",
target = 25
}
})
awards.register_achievement("awards_farmer3", {
title = S("Aspiring Farmer"),
description = S("Harvest 125 fully grown wheat plants."),
icon = "farming_wheat_8.png^awards_level3.png",
trigger = {
type = "dig",
node = "farming:wheat_8",
target = 125
}
})
awards.register_achievement("awards_farmer4", {
title = S("Wheat Magnate"),
description = S("Harvest 625 fully grown wheat plants."),
icon = "farming_wheat_8.png^awards_level4.png",
trigger = {
type = "dig",
node = "farming:wheat_8",
target = 625
}
})
end
if minetest.get_modpath("wool") ~= nil and minetest.get_modpath("farming") ~= nil then
awards.register_achievement("awards_wool", {
title = S("Wool Over Your Eyes"),
description = S("Craft 250 white wool."),
icon = "wool_white.png",
trigger = {
type = "craft",
item = "wool:white",
target = 250
}
})
end
awards.register_achievement("awards_gold_ore", {
title = S("First Gold Find"),
description = S("Mine your first gold ore."),
icon = "default_stone.png^default_mineral_gold.png^awards_level1.png",
trigger = {
type = "dig",
node = "default:stone_with_gold",
target = 1
}
})
awards.register_achievement("awards_gold_rush", {
title = S("Gold Rush"),
description = S("Mine 45 gold ores."),
icon = "default_stone.png^default_mineral_gold.png^awards_level2.png",
trigger = {
type = "dig",
node = "default:stone_with_gold",
target = 45
}
})
awards.register_achievement("awards_diamond_ore", {
title = S("Wow, I am Diamonds!"),
description = S("Mine your first diamond ore."),
icon = "default_stone.png^default_mineral_diamond.png^awards_level1.png",
trigger = {
type = "dig",
node = "default:stone_with_diamond",
target = 1
}
})
awards.register_achievement("awards_diamond_rush", {
title = S("Girl's Best Friend"),
description = S("Mine 18 diamond ores."),
icon = "default_stone.png^default_mineral_diamond.png^awards_level2.png",
trigger = {
type = "dig",
node = "default:stone_with_diamond",
target = 18
}
})
awards.register_achievement("awards_diamondblock", {
title = S("Hardest Block on Earth"),
description = S("Craft a diamond block."),
icon = "default_diamond_block.png",
trigger = {
type = "craft",
item = "default:diamondblock",
target = 1
}
})
awards.register_achievement("awards_mossycobble", {
title = S("In the Dungeon"),
description = S("Mine a mossy cobblestone."),
icon = "default_mossycobble.png",
trigger = {
type = "dig",
node = "default:mossycobble",
target = 1
}
})
if minetest.get_modpath("vessels") ~= nil then
awards.register_achievement("award_vessels_shelf", {
title = S("Glasser"),
icon = "vessels_shelf.png",
description = S("Craft 14 vessels shelves."),
trigger = {
type = "craft",
item= "vessels:shelf",
target = 14
}})
end
awards.register_achievement("award_furnace", {
title = S("Smelter"),
description = S("Craft 10 furnaces."),
icon = "default_furnace_front.png",
trigger = {
type = "craft",
item= "default:furnace",
target = 10
}})
awards.register_achievement("award_chest", {
title = S("Treasurer"),
description = S("Craft 15 chests."),
icon = "default_chest_front.png",
trigger = {
type = "craft",
item= "default:chest",
target = 15
}})
awards.register_achievement("award_chest2", {
title = S("Bankier"),
description = S("Craft 30 locked chests."),
icon = "default_chest_lock.png",
trigger = {
type = "craft",
item= "default:chest_locked",
target = 30
}})
awards.register_achievement("award_brick", {
title = S("Bricker"),
description = S("Craft 200 brick blocks."),
icon = "default_brick.png",
trigger = {
type = "craft",
item= "default:brick",
target = 200
}})
awards.register_achievement("award_obsidianbrick", {
title = S("House of Obsidian"),
description = S("Craft 100 obsidian bricks."),
icon = "default_obsidian_brick.png",
trigger = {
type = "craft",
item= "default:obsidianbrick",
target = 100
}})
awards.register_achievement("award_placestone", {
title = S("Build a Cave"),
description = S("Place 100 stone."),
icon = "default_stone.png",
trigger = {
type = "place",
node = "default:stone",
target = 100
}})
awards.register_achievement("award_woodladder", {
title = S("Long Ladder"),
description = S("Place 400 wooden ladders."),
icon = "default_ladder_wood.png",
trigger = {
type = "place",
node = "default:ladder_wood",
target = 400
}})
awards.register_achievement("award_steelladder", {
title = S("Industrial Age"),
description = S("Place 40 steel ladders."),
icon = "default_ladder_steel.png",
trigger = {
type = "place",
node = "default:ladder_steel",
target = 40
}})
if minetest.get_modpath("beds") ~= nil then
awards.register_achievement("award_bed", {
title = S("Hotelier"),
description = S("Craft 15 fancy beds."),
icon = "beds_bed_fancy.png",
trigger = {
type = "craft",
item= "beds:fancy_bed_bottom",
target = 15
}})
end
if minetest.get_modpath("stairs") ~= nil then
awards.register_achievement("award_stairs_goldblock", {
title = S("Filthy Rich"),
description = S("Craft 24 gold block stairs."),
icon = "default_gold_block.png",
trigger = {
type = "craft",
item= "stairs:stair_goldblock",
target = 24
}})
end
if minetest.get_modpath("dye") ~= nil then
awards.register_achievement("awards_dye_red", {
title = S("Roses Are Red"),
description = S("Craft 400 red dyes."),
icon = "dye_red.png",
trigger = {
type = "craft",
item = "dye:red",
target = 400
}})
awards.register_achievement("awards_dye_yellow", {
title = S("Dandelions are Yellow"),
description = S("Craft 400 yellow dyes."),
icon = "dye_yellow.png",
trigger = {
type = "craft",
item = "dye:yellow",
target = 400
}})
awards.register_achievement("awards_dye_blue", {
title = S("Geraniums are Blue"),
description = S("Craft 400 blue dyes."),
icon = "dye_blue.png",
trigger = {
type = "craft",
item= "dye:blue",
target = 400
}})
awards.register_achievement("awards_dye_white", {
title = S("White Color Stock"),
description = S("Craft 100 white dyes."),
icon = "dye_white.png",
trigger = {
type = "craft",
item= "dye:white",
target = 100
}})
end