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Tidied code
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14
init.lua
14
init.lua
@ -1,8 +1,6 @@
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-- Baked Clay (0.4) by TenPlus1
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-- Baked Clay (0.4) by TenPlus1
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local clay = {}
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local clay = {
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clay.dyes = {
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{"white", "White", "basecolor_white"},
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{"white", "White", "basecolor_white"},
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{"grey", "Grey", "basecolor_grey"},
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{"grey", "Grey", "basecolor_grey"},
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{"black", "Black", "basecolor_black"},
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{"black", "Black", "basecolor_black"},
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@ -20,13 +18,13 @@ clay.dyes = {
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{"dark_green", "Dark Green", "unicolor_dark_green"},
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{"dark_green", "Dark Green", "unicolor_dark_green"},
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}
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}
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minetest.register_craft({
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minetest.register_craft({
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type = "cooking",
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type = "cooking",
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output = "bakedclay:white",
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output = "bakedclay:white",
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recipe = "default:clay",
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recipe = "default:clay",
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})
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})
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for _, row in ipairs(clay.dyes) do
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for _, row in ipairs(clay) do
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-- node definition
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-- node definition
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minetest.register_node("bakedclay:" .. row[1], {
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minetest.register_node("bakedclay:" .. row[1], {
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@ -44,12 +42,14 @@ for _, row in ipairs(clay.dyes) do
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})
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})
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-- register stair and slab
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-- register stair and slab
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if stairs and not stairs.mod then
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stairs.register_stair_and_slab("bakedclay_".. row[1], "bakedclay:".. row[1],
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stairs.register_stair_and_slab("bakedclay_".. row[1], "bakedclay:".. row[1],
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{cracky=3},
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{cracky=3},
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{"baked_clay_" .. row[1] .. ".png"},
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{"baked_clay_" .. row[1] .. ".png"},
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"Baked Clay " .. row[2] .. " Stair",
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"Baked Clay " .. row[2] .. " Stair",
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"Baked Clay " .. row[2] .. " Slab",
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"Baked Clay " .. row[2] .. " Slab",
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default.node_sound_stone_defaults())
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default.node_sound_stone_defaults())
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end
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end
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end
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-- register a few extra dye colour options
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-- register a few extra dye colour options
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