Add new flora to be used for missing dyes

This commit is contained in:
TenPlus1 2016-10-14 20:57:09 +01:00
parent cc5dd341fe
commit e4e72c437c
6 changed files with 120 additions and 1 deletions

@ -7,6 +7,7 @@ https://forum.minetest.net/viewtopic.php?id=8890
Changelog: Changelog:
- 0.6 - Added 3 new flowers and a new grass that are used for missing dyes
- 0.5 - Now using minecraft recipe to colour baked clay (8x baked clay, 1x dye in centre) - 0.5 - Now using minecraft recipe to colour baked clay (8x baked clay, 1x dye in centre)
- 0.4 - Code tweak and tidy - 0.4 - Code tweak and tidy
- 0.3 - Added Stairs and Slabs for each colour - 0.3 - Added Stairs and Slabs for each colour

120
init.lua

@ -1,5 +1,5 @@
-- Baked Clay (0.5) by TenPlus1 -- Baked Clay (0.6) by TenPlus1
local clay = { local clay = {
{"white", "White"}, {"white", "White"},
@ -94,4 +94,122 @@ minetest.register_craft( {
recipe = {"default:dry_shrub"} recipe = {"default:dry_shrub"}
}) })
-- register some new flowers to fill in missing dye colours
-- flower registration (borrowed from default game)
local function add_simple_flower(name, desc, box, f_groups)
f_groups.snappy = 3
f_groups.flower = 1
f_groups.flora = 1
f_groups.attached_node = 1
minetest.register_node("bakedclay:" .. name, {
description = desc,
drawtype = "plantlike",
waving = 1,
tiles = {"baked_clay_" .. name .. ".png"},
inventory_image = "baked_clay_" .. name .. ".png",
wield_image = "baked_clay_" .. name .. ".png",
sunlight_propagates = true,
paramtype = "light",
walkable = false,
buildable_to = true,
stack_max = 99,
groups = f_groups,
sounds = default.node_sound_leaves_defaults(),
selection_box = {
type = "fixed",
fixed = box
}
})
end
local flowers = {
{"delphinium", "Blue Delphinium", {-0.15, -0.5, -0.15, 0.15, 0.3, 0.15}, {color_cyan = 1}},
{"thistle", "Thistle", {-0.15, -0.5, -0.15, 0.15, 0.2, 0.15}, {color_magenta = 1}},
{"lazarus", "Lazarus Bell", {-0.15, -0.5, -0.15, 0.15, 0.2, 0.15}, {color_pink = 1}},
{"mannagrass", "Reed Mannagrass", {-0.15, -0.5, -0.15, 0.15, 0.2, 0.15}, {color_dark_green = 1}},
}
for _,item in pairs(flowers) do
add_simple_flower(unpack(item))
end
-- mapgen for new flowers
minetest.register_decoration({
deco_type = "simple",
place_on = {"default:dirt_with_grass"},
sidelen = 16,
noise_params = {
offset = 0,
scale = 0.004,
spread = {x = 100, y = 100, z = 100},
seed = 7133,
octaves = 3,
persist = 0.6
},
y_min = 10,
y_max = 90,
decoration = "bakedclay:delphinium",
})
minetest.register_decoration({
deco_type = "simple",
place_on = {"default:dirt_with_grass", "default:dirt_with_dry_grass"},
sidelen = 16,
noise_params = {
offset = 0,
scale = 0.004,
spread = {x = 100, y = 100, z = 100},
seed = 7134,
octaves = 3,
persist = 0.6
},
y_min = 15,
y_max = 90,
decoration = "bakedclay:thistle",
})
minetest.register_decoration({
deco_type = "simple",
place_on = {"default:dirt_with_grass"},
sidelen = 16,
noise_params = {
offset = 0,
scale = 0.01,
spread = {x = 100, y = 100, z = 100},
seed = 7135,
octaves = 3,
persist = 0.6
},
y_min = 1,
y_max = 90,
decoration = "bakedclay:lazarus",
spawn_by = "default:jungletree",
num_spawn_by = 1,
})
minetest.register_decoration({
deco_type = "simple",
place_on = {"default:dirt_with_grass", "default:sand"},
sidelen = 16,
noise_params = {
offset = 0,
scale = 0.009,
spread = {x = 100, y = 100, z = 100},
seed = 7136,
octaves = 3,
persist = 0.6
},
y_min = 1,
y_max = 15,
decoration = "bakedclay:mannagrass",
spawn_by = "group:water",
num_spawn_by = 1,
})
print ("[MOD] Baked Clay loaded") print ("[MOD] Baked Clay loaded")

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