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add ignore_light flag to crop and sapling growth, tidy code
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6
api.txt
6
api.txt
@ -15,7 +15,7 @@ Adding Crops
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------------
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bonemeal:add_crop({
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{ nodename_start, growing_steps, seed_name }
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{ nodename_start, growing_steps, seed_name, ignore_light }
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})
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This command is used to add new crops for bonemeal to work on.
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@ -25,6 +25,7 @@ e.g.
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bonemeal:add_crop({
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{"farming:cotton_", 8, "farming:seed_cotton"},
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{"farming:wheat_", 8, "farming:seed_wheat"},
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{"mymod:dark_wheat_", 8, "mymod:dark_wheat_seed", true}, -- can grow in darkness
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})
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@ -32,7 +33,7 @@ Adding Saplings
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---------------
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bonemeal:add_sapling({
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{ sapling_node, function, soil_type[sand, dirt, nodename] }
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{ sapling_node, function, soil_type["sand", "dirt", nodename, "group:"], ignore_light }
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})
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This command will add new saplings for bonemeal to grow on sand, soil or a
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@ -41,6 +42,7 @@ specified node type.
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bonemeal:add_sapling({
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{"ethereal:palm_sapling", ethereal.grow_palm_tree, "soil"},
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{"ethereal:palm_sapling", ethereal.grow_palm_tree, "sand"},
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{"mymod:dark_tree", mymod.dark_tree, "group:soil", true}, -- can grow in darkness
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})
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68
init.lua
68
init.lua
@ -151,7 +151,7 @@ end
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-- sapling check
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local function check_sapling(pos, nodename)
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local function check_sapling(pos, sapling_node, light_ok)
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-- what is sapling placed on?
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local under = minetest.get_node({
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@ -165,36 +165,36 @@ local function check_sapling(pos, nodename)
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-- check list for sapling and function
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for n = 1, #saplings do
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if saplings[n][1] == nodename then
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if saplings[n][1] == sapling_node then
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grow_on = saplings[n][3]
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grow_on = saplings[n][3] or ""
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-- sapling grows on top of specific node
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if grow_on
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and grow_on ~= "soil"
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and grow_on ~= "sand"
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and grow_on == under.name then
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-- backwards compatibility, add 'group:' to older grouping
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if grow_on == "soil" or grow_on == "sand" then
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grow_on = "group:" .. grow_on
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end
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-- sapling grows on top of specific node group
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if grow_on:find("group:") then
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local group = grow_on:split(":")[2]
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if minetest.get_item_group(under.name, group) > 0 then
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can_grow = true
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end
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-- sapling grows on specific node
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elseif grow_on == under.name then
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can_grow = true
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end
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-- sapling grows on top of soil (default)
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if can_grow == nil
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and (grow_on == nil or grow_on == "soil")
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and minetest.get_item_group(under.name, "soil") > 0 then
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can_grow = true
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end
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-- check if we can grow sapling at current light level
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if can_grow and (light_ok or saplings[n][4] == true) then
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-- sapling grows on top of sand
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if can_grow == nil
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and grow_on == "sand"
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and minetest.get_item_group(under.name, "sand") > 0 then
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can_grow = true
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end
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-- check if we can grow sapling
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if can_grow then
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particle_effect(pos)
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grow_tree(pos, saplings[n][2])
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return true
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end
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end
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@ -203,15 +203,17 @@ end
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-- crops check
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local function check_crops(pos, nodename, strength)
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local function check_crops(pos, nodename, strength, light_ok)
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local mod, crop, stage, nod, def
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-- grow registered crops
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for n = 1, #crops do
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if nodename:find(crops[n][1])
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or nodename == crops[n][3] then
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-- check if crop can grow in current light level
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if (light_ok or crops[n][4] == true)
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and (nodename:find(crops[n][1])
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or nodename == crops[n][3]) then
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-- separate mod and node name
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mod = nodename:split(":")[1] .. ":"
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@ -336,7 +338,7 @@ end
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-- add to sapling list
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-- {sapling node, schematic or function name, "soil"|"sand"|specific_node}
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-- {sapling node, schematic or function name, "soil"|"sand"|specific_node|"group:"}
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--e.g. {"default:sapling", default.grow_new_apple_tree, "soil"}
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function bonemeal:add_sapling(list)
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@ -485,20 +487,22 @@ function bonemeal:on_use(pos, strength, node)
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end
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-- light check depending on strength (strength of 4 = no light needed)
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local light_ok = true
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if (minetest.get_node_light(pos) or 0) < (12 - (strength * 3)) then
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return
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light_ok = nil
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end
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-- check for tree growth if pointing at sapling
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if (minetest.get_item_group(node.name, "sapling") > 0
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or node.name == "default:large_cactus_seedling")
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and random(5 - strength) == 1 then
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check_sapling(pos, node.name)
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check_sapling(pos, node.name, light_ok)
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return true
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end
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-- check for crop growth
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if check_crops(pos, node.name, strength) then
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if check_crops(pos, node.name, strength, light_ok) then
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return true
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end
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end
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@ -628,10 +632,10 @@ minetest.register_craft({
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recipe = {
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{"group:bone", "group:bone", "group:bone"},
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{"bucket:bucket_water", "bucket:bucket_water", "bucket:bucket_water"},
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{"bucket:bucket_water", "default:torch", "bucket:bucket_water"},
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{"bucket:bucket_water", "default:torch", "bucket:bucket_water"}
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},
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replacements = {
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{"bucket:bucket_water", "bucket:bucket_empty 5"},
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{"bucket:bucket_water", "bucket:bucket_empty 5"}
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}
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})
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24
mods.lua
24
mods.lua
@ -205,12 +205,12 @@ if minetest.get_modpath("df_trees") then
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end
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bonemeal:add_sapling({
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{"df_trees:black_cap_sapling", df_trees.spawn_black_cap, "soil"},
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{"df_trees:fungiwood_sapling", fungiwood_fix, "soil"},
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{"df_trees:goblin_cap_sapling", df_trees.spawn_goblin_cap, "soil"},
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{"df_trees:spore_tree_sapling", spore_tree_fix, "soil"},
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{"df_trees:tower_cap_sapling", df_trees.spawn_tower_cap, "soil"},
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{"df_trees:tunnel_tube_sapling", df_trees.spawn_tunnel_tube, "soil"}
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{"df_trees:black_cap_sapling", df_trees.spawn_black_cap, "soil", true},
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{"df_trees:fungiwood_sapling", fungiwood_fix, "soil", true},
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{"df_trees:goblin_cap_sapling", df_trees.spawn_goblin_cap, "soil", true},
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{"df_trees:spore_tree_sapling", spore_tree_fix, "soil", true},
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{"df_trees:tower_cap_sapling", df_trees.spawn_tower_cap, "soil", true},
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{"df_trees:tunnel_tube_sapling", df_trees.spawn_tunnel_tube, "soil", true}
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})
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end
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@ -218,11 +218,11 @@ end
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if minetest.get_modpath("df_farming") then
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bonemeal:add_crop({
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{"df_farming:cave_wheat_", 8, "df_farming:cave_wheat_seed"},
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{"df_farming:dimple_cup_", 4, "df_farming:dimple_cup_seed"},
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{"df_farming:pig_tail_", 8, "df_farming:pig_tail_seed"},
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{"df_farming:plump_helmet_", 4, "df_farming:plump_helmet_spawn"},
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{"df_farming:quarry_bush_", 5, "df_farming:quarry_bush_seed"},
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{"df_farming:sweet_pod_", 6, "df_farming:sweet_pod_seed"}
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{"df_farming:cave_wheat_", 8, "df_farming:cave_wheat_seed", true},
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{"df_farming:dimple_cup_", 4, "df_farming:dimple_cup_seed", true},
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{"df_farming:pig_tail_", 8, "df_farming:pig_tail_seed", true},
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{"df_farming:plump_helmet_", 4, "df_farming:plump_helmet_spawn", true},
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{"df_farming:quarry_bush_", 5, "df_farming:quarry_bush_seed", true},
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{"df_farming:sweet_pod_", 6, "df_farming:sweet_pod_seed", true}
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})
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end
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