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add helper function and new screenshot
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@ -35,5 +35,6 @@ Changelog:
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- 1.3 - Ability to craft dye from mulch, bonemeal and fertiliser (thanks orbea)
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- 1.4 - Add support for fern saplings from plantlife mod (thanks nixnoxus)
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- 1.5 - Add support for farming redo's asparagus, eggplant, spinach
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- 1.6 - Add helper function for position and protection check, add ginger support
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Lucky Blocks: 6
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@ -1,5 +1,4 @@
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default
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intllib?
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farming?
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ethereal?
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moretrees?
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110
init.lua
110
init.lua
@ -5,9 +5,13 @@ local path = minetest.get_modpath("bonemeal")
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local min, max, random = math.min, math.max, math.random
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-- Load support for intllib.
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local S = minetest.get_translator and minetest.get_translator("bonemeal") or
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dofile(path .. "/intllib.lua")
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-- translation support
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local S
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if minetest.get_translator ~= nil then
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S = minetest.get_translator("bonemeal") -- 5.x translation function
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else -- boilerplate function
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S = function(s) return s end
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end
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-- creative check
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@ -129,7 +133,8 @@ local function particle_effect(pos)
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maxexptime = 1,
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minsize = 1,
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maxsize = 3,
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texture = "bonemeal_particle.png"
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texture = "bonemeal_particle.png",
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glow = 5
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})
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end
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@ -138,15 +143,18 @@ end
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local function grow_tree(pos, object)
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if type(object) == "table" and object.axiom then
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-- grow L-system tree
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minetest.remove_node(pos)
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minetest.spawn_tree(pos, object)
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elseif type(object) == "string" and minetest.registered_nodes[object] then
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-- place node
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minetest.set_node(pos, {name = object})
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elseif type(object) == "function" then
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-- function
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object(pos)
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end
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@ -288,15 +296,20 @@ local function check_soil(pos, nodename, strength)
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for _, n in pairs(dirt) do
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if random(5) == 5 then
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if decor and #decor > 0 then
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-- place random decoration (rare)
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local dnum = #decor or 1
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nod = decor[random(dnum)] or ""
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end
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else
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if grass and #grass > 0 then
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-- place random grass (common)
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local dgra = #grass or 1
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nod = #grass > 0 and grass[random(dgra)] or ""
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end
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end
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@ -313,7 +326,9 @@ local function check_soil(pos, nodename, strength)
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-- if param2 not preset then get from existing node
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if not def then
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local node = minetest.get_node_or_nil(pos2)
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def = node and node.param2 or 0
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end
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@ -425,9 +440,12 @@ function bonemeal:set_deco(list)
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-- replace existing entry
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if list[l][1] == deco[n][1] then
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deco[n][2] = list[l][2]
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deco[n][3] = list[l][3]
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list[l] = false
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break
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end
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end
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@ -459,13 +477,17 @@ function bonemeal:on_use(pos, strength, node)
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if node.name == "default:papyrus" then
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default.grow_papyrus(pos, node)
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particle_effect(pos)
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return true
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elseif node.name == "default:cactus" then
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default.grow_cactus(pos, node)
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particle_effect(pos)
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return true
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end
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@ -473,7 +495,9 @@ function bonemeal:on_use(pos, strength, node)
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if minetest.get_item_group(node.name, "soil") > 0
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or minetest.get_item_group(node.name, "sand") > 0
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or minetest.get_item_group(node.name, "can_bonemeal") > 0 then
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check_soil(pos, node.name, strength)
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return true
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end
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@ -497,6 +521,39 @@ function bonemeal:on_use(pos, strength, node)
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end
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-- helper function
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local function find_pos(user, pointed_thing)
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-- make sure we use on node
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if pointed_thing.type ~= "node" then
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return false
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end
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-- get position and node info
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local pos = pointed_thing.under
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local node = minetest.get_node(pos)
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local def = minetest.registered_items[node.name]
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local dirt = def and def.groups
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-- does node exist
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if not dirt then
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return false
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end
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-- if we're using on ground, move position up
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if dirt.soil or dirt.sand or dirt.can_bonemeal then
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pos = pointed_thing.above
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end
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-- check if protected
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if minetest.is_protected(pos, user:get_player_name()) then
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return false
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end
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return pos, node
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end
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--
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-- items
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--
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@ -509,18 +566,11 @@ minetest.register_craftitem("bonemeal:mulch", {
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on_use = function(itemstack, user, pointed_thing)
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-- did we point at a node?
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if pointed_thing.type ~= "node" then
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return
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end
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-- is area protected?
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if minetest.is_protected(pointed_thing.under, user:get_player_name()) then
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return
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end
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-- use helper function to do checks and return position and node
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local pos, node = find_pos(user, pointed_thing)
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-- call global on_use function with strength of 1
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if bonemeal:on_use(pointed_thing.under, 1) then
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if pos and bonemeal:on_use(pointed_thing.under, 1, node) then
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-- take item if not in creative
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if not bonemeal.is_creative(user:get_player_name()) then
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@ -540,18 +590,11 @@ minetest.register_craftitem("bonemeal:bonemeal", {
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on_use = function(itemstack, user, pointed_thing)
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-- did we point at a node?
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if pointed_thing.type ~= "node" then
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return
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end
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-- is area protected?
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if minetest.is_protected(pointed_thing.under, user:get_player_name()) then
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return
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end
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-- use helper function to do checks and return position and node
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local pos, node = find_pos(user, pointed_thing)
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-- call global on_use function with strength of 2
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if bonemeal:on_use(pointed_thing.under, 2) then
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if pos and bonemeal:on_use(pointed_thing.under, 2, node) then
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-- take item if not in creative
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if not bonemeal.is_creative(user:get_player_name()) then
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@ -571,18 +614,11 @@ minetest.register_craftitem("bonemeal:fertiliser", {
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on_use = function(itemstack, user, pointed_thing)
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-- did we point at a node?
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if pointed_thing.type ~= "node" then
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return
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end
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-- is area protected?
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if minetest.is_protected(pointed_thing.under, user:get_player_name()) then
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return
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end
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-- use helper function to do checks and return position and node
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local pos, node = find_pos(user, pointed_thing)
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-- call global on_use function with strength of 3
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if bonemeal:on_use(pointed_thing.under, 3) then
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if pos and bonemeal:on_use(pointed_thing.under, 3, node) then
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-- take item if not in creative
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if not bonemeal.is_creative(user:get_player_name()) then
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@ -691,7 +727,11 @@ minetest.override_item("default:dirt", {
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-- add support for other mods
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dofile(path .. "/mods.lua")
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dofile(path .. "/lucky_block.lua")
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-- lucky block support
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if minetest.get_modpath("lucky_block") then
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dofile(path .. "/lucky_block.lua")
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end
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print ("[MOD] bonemeal loaded")
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45
intllib.lua
45
intllib.lua
@ -1,45 +0,0 @@
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-- Fallback functions for when `intllib` is not installed.
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-- Code released under Unlicense <http://unlicense.org>.
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-- Get the latest version of this file at:
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-- https://raw.githubusercontent.com/minetest-mods/intllib/master/lib/intllib.lua
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local function format(str, ...)
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local args = { ... }
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local function repl(escape, open, num, close)
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if escape == "" then
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local replacement = tostring(args[tonumber(num)])
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if open == "" then
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replacement = replacement..close
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end
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return replacement
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else
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return "@"..open..num..close
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end
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end
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return (str:gsub("(@?)@(%(?)(%d+)(%)?)", repl))
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end
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local gettext, ngettext
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if minetest.get_modpath("intllib") then
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if intllib.make_gettext_pair then
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-- New method using gettext.
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gettext, ngettext = intllib.make_gettext_pair()
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else
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-- Old method using text files.
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gettext = intllib.Getter()
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end
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end
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-- Fill in missing functions.
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gettext = gettext or function(msgid, ...)
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return format(msgid, ...)
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end
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ngettext = ngettext or function(msgid, msgid_plural, n, ...)
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return format(n==1 and msgid or msgid_plural, ...)
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end
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return gettext, ngettext
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@ -1,7 +0,0 @@
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# init.lua
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Mulch = Mantillo
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Bone Meal = Comida de hueso
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Fertiliser = Fertilizante
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Bone = Hueso
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[MOD] bonemeal loaded = [MOD] bonemeal cargado
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@ -1,7 +0,0 @@
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# init.lua
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Mulch = Paillis
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Bone Meal = Poudre d'os
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Fertiliser = Engrais
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Bone = Os
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[MOD] bonemeal loaded = [MOD] bonemeal chargé
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@ -1,7 +0,0 @@
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# init.lua
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Mulch = Pacciame
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Bone Meal = Pasto osseo
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Fertiliser = Fertilizzante
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Bone = Ossa
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[MOD] bonemeal loaded = [MOD] bonemeal caricata
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# init.lua
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Mulch = Мульча
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Bone Meal = Костная Мука
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Fertiliser = Удобрение
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Bone = Кость
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[MOD] bonemeal loaded = [MOD] костная мука загружена
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@ -1,7 +0,0 @@
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# init.lua
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Mulch =
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Bone Meal =
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Fertiliser =
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Bone =
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[MOD] bonemeal loaded =
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@ -11,9 +11,7 @@ local function growy(pos, player)
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end
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if minetest.get_modpath("lucky_block") then
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lucky_block:add_blocks({
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lucky_block:add_blocks({
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{"lig"},
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{"dro", {"bonemeal:mulch"}, 10},
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{"dro", {"bonemeal:bonemeal"}, 10},
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@ -24,5 +22,4 @@ if minetest.get_modpath("lucky_block") then
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{name = "bonemeal:bonemeal", max = 15},
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{name = "bonemeal:fertiliser", max = 10}
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}}
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})
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end
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})
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2
mod.conf
2
mod.conf
@ -1,4 +1,4 @@
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name = bonemeal
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depends = default
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optional_depends = intllib, lucky_block, farming, ethereal, moretrees, technic_worldgen, flowers, dye, ferns, dryplants, df_trees, df_farming, df_primordial_items
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optional_depends = lucky_block, farming, ethereal, moretrees, technic_worldgen, flowers, dye, ferns, dryplants, df_trees, df_farming, df_primordial_items
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description = Adds bone and bonemeal giving the ability to quickly grow plants and saplings.
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BIN
screenshot.jpg
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screenshot.jpg
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After Width: | Height: | Size: 114 KiB |
BIN
screenshot.png
BIN
screenshot.png
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Before Width: | Height: | Size: 15 KiB |
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