Adjust 3rd person eye height

This commit is contained in:
SmallJoker 2015-12-20 23:15:40 +01:00
parent 6e01bf2bf9
commit 307b5d1f92
2 changed files with 22 additions and 7 deletions

@ -6,6 +6,25 @@ function boost_cart:get_sign(z)
end end
end end
function boost_cart:manage_attachment(player, status, obj)
if not player then
return
end
local player_name = player:get_player_name()
if default.player_attached[player_name] == status then
return
end
default.player_attached[player_name] = status
if status then
player:set_attach(obj, "", {x=0, y=6, z=0}, {x=0, y=0, z=0})
player:set_eye_offset({x=0, y=-4, z=0},{x=0, y=-4, z=0})
else
player:set_detach()
player:set_eye_offset({x=0, y=0, z=0},{x=0, y=0, z=0})
end
end
function boost_cart:velocity_to_dir(v) function boost_cart:velocity_to_dir(v)
if math.abs(v.x) > math.abs(v.z) then if math.abs(v.x) > math.abs(v.z) then
return {x=boost_cart:get_sign(v.x), y=boost_cart:get_sign(v.y), z=0} return {x=boost_cart:get_sign(v.x), y=boost_cart:get_sign(v.y), z=0}

@ -55,11 +55,10 @@ function boost_cart.cart:on_rightclick(clicker)
local player_name = clicker:get_player_name() local player_name = clicker:get_player_name()
if self.driver and player_name == self.driver then if self.driver and player_name == self.driver then
self.driver = nil self.driver = nil
clicker:set_detach() boost_cart:manage_attachment(clicker, false)
elseif not self.driver then elseif not self.driver then
self.driver = player_name self.driver = player_name
default.player_attached[player_name] = true boost_cart:manage_attachment(clicker, true, self.object)
clicker:set_attach(self.object, "", {x=0, y=3, z=0}, {x=0, y=0, z=0})
end end
end end
@ -90,11 +89,8 @@ function boost_cart.cart:on_punch(puncher, time_from_last_punch, tool_capabiliti
if self.old_pos then if self.old_pos then
self.object:setpos(self.old_pos) self.object:setpos(self.old_pos)
end end
default.player_attached[self.driver] = nil
local player = minetest.get_player_by_name(self.driver) local player = minetest.get_player_by_name(self.driver)
if player then boost_cart:manage_attachment(player, false)
player:set_detach()
end
end end
for _,obj_ in ipairs(self.attached_items) do for _,obj_ in ipairs(self.attached_items) do
if obj_ then if obj_ then