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Reset player view and attachment table on death
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@ -94,7 +94,7 @@ end
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-- 0.5.x and later: When the driver leaves
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-- 0.5.x and later: When the driver leaves
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function cart_entity:on_detach_child(child)
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function cart_entity:on_detach_child(child)
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if child and child:get_player_name() == self.driver then
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if child and child:get_player_name() == self.driver then
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self.driver = nil
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boost_cart:manage_attachment(child, nil)
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end
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end
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end
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end
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