Fix item pickups not working sometimes

This commit is contained in:
SmallJoker 2021-08-14 16:51:37 +02:00
parent b05a49afb5
commit 3bd7d6f8ca

@ -127,8 +127,13 @@ function cart_entity:on_punch(puncher, time_from_last_punch, tool_capabilities,
boost_cart:manage_attachment(player, nil)
end
for _, obj_ in pairs(self.attached_items) do
if obj_ then
local ent = obj_ and obj_:get_luaentity()
if ent then
obj_:set_detach()
-- Attention! Internal item API
if ent.enable_physics then
ent:enable_physics()
end
end
end
@ -348,8 +353,8 @@ function cart_entity:on_step(dtime)
-- Collect dropped items
for _, obj_ in pairs(minetest.get_objects_inside_radius(pos, 1)) do
local ent = obj_:get_luaentity()
-- Careful here: physical_state and disable_physics are item-internal APIs
if ent and ent.name == "__builtin:item" and ent.physical_state then
-- Attention! Physics must be disabled prior to attach
if ent and ent.name == "__builtin:item" and not obj_:get_attach() then
-- Check API to support 5.2.0 and older
if ent.disable_physics then
ent:disable_physics()