More weight, Handbrake + Railparams, animation fix

Slightly higher (2 -> 2.1) weight impact on slopes
Sum up rail param speed and handbrake
Fix animation when driving slowly towards a slope, turning and stopping on that slope
This commit is contained in:
SmallJoker 2017-11-24 17:07:36 +01:00
parent ca55c6f3c0
commit 49028ca123

@ -203,7 +203,7 @@ function cart_entity:on_step(dtime)
update.pos = true
cart_dir = new_dir
end
elseif self.old_pos and cart_dir.y ~= -1 and not self.punched then
elseif self.old_pos and self.old_dir.y ~= 1 and not self.punched then
-- Stop wiggle
stop_wiggle = true
end
@ -277,18 +277,18 @@ function cart_entity:on_step(dtime)
acc = railparam.acceleration
end
end
if acc == nil then
if acc ~= false then
-- Handbrake
if ctrl and ctrl.down then
acc = -2
else
acc = (acc or 0) - 2
elseif acc == nil then
acc = -0.4
end
end
if acc then
-- Slow down or speed up, depending on Y direction
acc = acc + dir.y * -2
acc = acc + dir.y * -2.1
else
acc = 0
end
@ -311,6 +311,9 @@ function cart_entity:on_step(dtime)
local old_y_dir = self.old_dir.y
if not vector.equals(dir, {x=0, y=0, z=0}) and not stop_wiggle then
self.old_dir = dir
else
-- Cart stopped, set the animation to 0
self.old_dir.y = 0
end
self.old_switch = switch_keys
@ -335,13 +338,15 @@ function cart_entity:on_step(dtime)
if not (update.vel or update.pos) then
return
end
-- Re-use "dir", localize self.old_dir
dir = self.old_dir
local yaw = 0
if self.old_dir.x < 0 then
if dir.x < 0 then
yaw = 0.5
elseif self.old_dir.x > 0 then
elseif dir.x > 0 then
yaw = 1.5
elseif self.old_dir.z < 0 then
elseif dir.z < 0 then
yaw = 1
end
self.object:set_yaw(yaw * math.pi)