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https://github.com/SmallJoker/boost_cart.git
synced 2024-11-23 23:23:44 +01:00
Fix rail counting in on_rail_step, localize API functions for faster access
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@ -1,17 +1,17 @@
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local HAVE_MESECONS_ENABLED = minetest.global_exists("mesecon")
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function boost_cart:on_rail_step(pos)
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function boost_cart:on_rail_step(entity, pos, distance)
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-- Play rail sound
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if self.sound_counter <= 0 then
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if entity.sound_counter <= 0 then
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minetest.sound_play("cart_rail", {
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pos = pos,
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max_hear_distance = 40,
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gain = 0.5
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})
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self.sound_counter = math.random(4, 15)
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entity.sound_counter = math.random(4, 15)
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end
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self.sound_counter = self.sound_counter - 1
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entity.sound_counter = entity.sound_counter - distance
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if HAVE_MESECONS_ENABLED then
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boost_cart:signal_detector_rail(pos)
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@ -65,7 +65,7 @@ function cart_entity:on_activate(staticdata, dtime_s)
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return
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end
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local data = minetest.deserialize(staticdata)
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if not data or type(data) ~= "table" then
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if type(data) ~= "table" then
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return
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end
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self.railtype = data.railtype
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@ -149,6 +149,7 @@ function cart_entity:on_punch(puncher, time_from_last_punch, tool_capabilities,
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self.punched = true
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end
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local v3_len = vector.length
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function cart_entity:on_step(dtime)
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local vel = self.object:get_velocity()
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if self.punched then
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@ -161,10 +162,10 @@ function cart_entity:on_step(dtime)
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local pos = self.object:get_pos()
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local cart_dir = boost_cart:velocity_to_dir(vel)
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local same_dir = vector.equals(cart_dir, self.old_dir)
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local update = {}
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if self.old_pos and not self.punched
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and vector.equals(cart_dir, self.old_dir) then
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if self.old_pos and not self.punched and same_dir then
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local flo_pos = vector.round(pos)
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local flo_old = vector.round(self.old_pos)
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if vector.equals(flo_pos, flo_old) then
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@ -174,6 +175,7 @@ function cart_entity:on_step(dtime)
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end
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local ctrl, player
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local distance = 1
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-- Get player controls
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if self.driver then
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@ -184,12 +186,11 @@ function cart_entity:on_step(dtime)
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end
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local stop_wiggle = false
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if self.old_pos and vector.equals(cart_dir, self.old_dir) then
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if self.old_pos and same_dir then
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-- Detection for "skipping" nodes (perhaps use average dtime?)
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-- It's sophisticated enough to take the acceleration in account
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local acc = self.object:get_acceleration()
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local distance = dtime * (vector.length(vel) +
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0.5 * dtime * vector.length(acc))
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distance = dtime * (v3_len(vel) + 0.5 * dtime * v3_len(acc))
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local new_pos, new_dir = boost_cart:pathfinder(
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pos, self.old_pos, self.old_dir, distance, ctrl,
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@ -230,7 +231,7 @@ function cart_entity:on_step(dtime)
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else
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-- Direction change detected
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if not vector.equals(dir, self.old_dir) then
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vel = vector.multiply(dir, vector.length(vel))
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vel = vector.multiply(dir, v3_len(vel))
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update.vel = true
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if dir.y ~= self.old_dir.y then
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pos = vector.round(pos)
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@ -293,7 +294,6 @@ function cart_entity:on_step(dtime)
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new_acc = vector.multiply(dir, acc)
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end
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boost_cart.on_rail_step(self, vector.round(pos))
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-- Limits
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local max_vel = boost_cart.speed_max
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@ -312,6 +312,7 @@ function cart_entity:on_step(dtime)
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end
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self.old_switch = switch_keys
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boost_cart:on_rail_step(self, self.old_pos, distance)
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if self.punched then
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-- Collect dropped items
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@ -30,14 +30,16 @@ end
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function boost_cart:velocity_to_dir(v)
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if math.abs(v.x) > math.abs(v.z) then
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return {x=boost_cart:get_sign(v.x), y=boost_cart:get_sign(v.y), z=0}
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return {x=self:get_sign(v.x), y=self:get_sign(v.y), z=0}
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else
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return {x=0, y=boost_cart:get_sign(v.y), z=boost_cart:get_sign(v.z)}
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return {x=0, y=self:get_sign(v.y), z=self:get_sign(v.z)}
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end
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end
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local get_node = minetest.get_node
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local get_item_group = minetest.get_item_group
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function boost_cart:is_rail(pos, railtype)
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local node = minetest.get_node(pos).name
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local node = get_node(pos).name
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if node == "ignore" then
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local vm = minetest.get_voxel_manip()
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local emin, emax = vm:read_from_map(pos, pos)
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@ -49,13 +51,13 @@ function boost_cart:is_rail(pos, railtype)
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local vi = area:indexp(pos)
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node = minetest.get_name_from_content_id(data[vi])
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end
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if minetest.get_item_group(node, "rail") == 0 then
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if get_item_group(node, "rail") == 0 then
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return false
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end
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if not railtype then
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return true
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end
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return minetest.get_item_group(node, "connect_to_raillike") == railtype
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return get_item_group(node, "connect_to_raillike") == railtype
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end
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function boost_cart:check_front_up_down(pos, dir_, check_up, railtype)
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@ -65,21 +67,21 @@ function boost_cart:check_front_up_down(pos, dir_, check_up, railtype)
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-- Front
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dir.y = 0
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cur = vector.add(pos, dir)
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if boost_cart:is_rail(cur, railtype) then
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if self:is_rail(cur, railtype) then
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return dir
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end
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-- Up
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if check_up then
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dir.y = 1
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cur = vector.add(pos, dir)
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if boost_cart:is_rail(cur, railtype) then
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if self:is_rail(cur, railtype) then
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return dir
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end
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end
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-- Down
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dir.y = -1
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cur = vector.add(pos, dir)
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if boost_cart:is_rail(cur, railtype) then
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if self:is_rail(cur, railtype) then
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return dir
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end
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return nil
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@ -108,14 +110,14 @@ function boost_cart:get_rail_direction(pos_, dir, ctrl, old_switch, railtype)
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right_check = false
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end
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if ctrl.left and left_check then
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cur = boost_cart:check_front_up_down(pos, left, false, railtype)
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cur = self:check_front_up_down(pos, left, false, railtype)
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if cur then
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return cur, 1
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end
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left_check = false
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end
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if ctrl.right and right_check then
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cur = boost_cart:check_front_up_down(pos, right, false, railtype)
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cur = self:check_front_up_down(pos, right, false, railtype)
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if cur then
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return cur, 2
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end
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@ -124,14 +126,14 @@ function boost_cart:get_rail_direction(pos_, dir, ctrl, old_switch, railtype)
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end
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-- Normal
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cur = boost_cart:check_front_up_down(pos, dir, true, railtype)
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cur = self:check_front_up_down(pos, dir, true, railtype)
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if cur then
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return cur
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end
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-- Left, if not already checked
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if left_check then
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cur = boost_cart:check_front_up_down(pos, left, false, railtype)
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cur = self:check_front_up_down(pos, left, false, railtype)
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if cur then
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return cur
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end
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@ -139,7 +141,7 @@ function boost_cart:get_rail_direction(pos_, dir, ctrl, old_switch, railtype)
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-- Right, if not already checked
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if right_check then
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cur = boost_cart:check_front_up_down(pos, right, false, railtype)
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cur = self:check_front_up_down(pos, right, false, railtype)
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if cur then
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return cur
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end
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@ -147,7 +149,7 @@ function boost_cart:get_rail_direction(pos_, dir, ctrl, old_switch, railtype)
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-- Backwards
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if not old_switch then
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cur = boost_cart:check_front_up_down(pos, {
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cur = self:check_front_up_down(pos, {
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x = -dir.x,
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y = dir.y,
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z = -dir.z
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@ -174,7 +176,7 @@ function boost_cart:pathfinder(pos_, old_pos, old_dir, distance, ctrl,
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math.floor(distance + 1))
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for i = 1, distance do
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pf_dir, pf_switch = boost_cart:get_rail_direction(
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pf_dir, pf_switch = self:get_rail_direction(
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pf_pos, pf_dir, ctrl, pf_switch, railtype)
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if vector.equals(pf_dir, {x=0, y=0, z=0}) then
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