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Correct feet position for rotated model
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@ -359,12 +359,12 @@ function cart_entity:on_step(dtime)
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-- TODO: Find a better way to calculate this
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-- TODO: Find a better way to calculate this
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if boost_cart.old_player_model then
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if boost_cart.old_player_model then
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feet.y = 6 + 1.5
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feet.y = 6 + 1.5
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feet.z = (dir.x - dir.z) * 7
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feet.z = -dir.y * 7
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else
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else
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feet.y = -4.2 + 3
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feet.y = -4.2 + 3
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feet.z = dir.x - dir.z
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feet.z = -dir.y
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end
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end
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eye.z = eye.z - dir.y * 10
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eye.z = -dir.y * 10
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end
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end
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player:set_attach(self.object, "", feet,
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player:set_attach(self.object, "", feet,
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{x=dir.y * -45, y=0, z=0})
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{x=dir.y * -45, y=0, z=0})
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