mirror of
https://github.com/SmallJoker/boost_cart.git
synced 2024-11-28 01:13:43 +01:00
Transport items; do not remove carts in walls
This commit is contained in:
parent
5373a05c9a
commit
a59864dd74
25
init.lua
25
init.lua
@ -29,7 +29,8 @@ boost_cart.cart = {
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velocity = {x=0, y=0, z=0}, -- only used on punch
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velocity = {x=0, y=0, z=0}, -- only used on punch
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old_dir = {x=0, y=0, z=0},
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old_dir = {x=0, y=0, z=0},
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old_pos = nil,
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old_pos = nil,
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old_switch = nil
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old_switch = nil,
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attached_items = {}
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}
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}
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function boost_cart.cart:on_rightclick(clicker)
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function boost_cart.cart:on_rightclick(clicker)
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@ -57,12 +58,21 @@ function boost_cart.cart:on_punch(puncher, time_from_last_punch, tool_capabiliti
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if puncher:get_player_control().sneak then
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if puncher:get_player_control().sneak then
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if self.driver then
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if self.driver then
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if self.old_pos then
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self.object:setpos(self.old_pos)
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end
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default.player_attached[self.driver] = nil
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default.player_attached[self.driver] = nil
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local player = minetest.get_player_by_name(self.driver)
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local player = minetest.get_player_by_name(self.driver)
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if player then
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if player then
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player:set_detach()
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player:set_detach()
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end
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end
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end
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end
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for _,obj_ in ipairs(self.attached_items) do
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if obj_ then
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obj_:set_detach()
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end
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end
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self.object:remove()
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self.object:remove()
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puncher:get_inventory():add_item("main", "carts:cart")
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puncher:get_inventory():add_item("main", "carts:cart")
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return
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return
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@ -143,7 +153,6 @@ function boost_cart.cart:on_step(dtime)
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pos = vector.new(expected_pos)
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pos = vector.new(expected_pos)
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self.punch = true
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self.punch = true
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end
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end
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--minetest.log("action", "Cart moving too fast at "..minetest.pos_to_string(expected_pos))
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break
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break
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end
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end
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end
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end
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@ -241,7 +250,7 @@ function boost_cart.cart:on_step(dtime)
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if dir.x < 0 then
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if dir.x < 0 then
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yaw = 0.5
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yaw = 0.5
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elseif dir.x > 0 then
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elseif dir.x > 0 then
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yaw = 3 / 2
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yaw = 1.5
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elseif dir.z < 0 then
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elseif dir.z < 0 then
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yaw = 1
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yaw = 1
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end
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end
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@ -258,6 +267,16 @@ function boost_cart.cart:on_step(dtime)
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if self.punch then
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if self.punch then
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self.object:setvelocity(vel)
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self.object:setvelocity(vel)
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self.object:setpos(pos)
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self.object:setpos(pos)
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for _,obj_ in ipairs(minetest.get_objects_inside_radius(pos, 1)) do
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if not obj_:is_player() and
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obj_:get_luaentity() and
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not obj_:get_luaentity().physical_state and
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obj_:get_luaentity().name == "__builtin:item" then
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obj_:set_attach(self.object, "", {x=0, y=0, z=0}, {x=0, y=0, z=0})
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self.attached_items[#self.attached_items + 1] = obj_
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end
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end
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end
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end
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self.punch = false
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self.punch = false
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end
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end
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