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https://github.com/SmallJoker/boost_cart.git
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Better wiggle prevention when stopping the cart
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parent
e3688b5380
commit
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@ -160,9 +160,11 @@ function cart_entity:on_step(dtime)
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end
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end
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local pos = self.object:get_pos()
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local pos = self.object:get_pos()
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local cart_dir = boost_cart:velocity_to_dir(vel)
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local update = {}
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local update = {}
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if self.old_pos and not self.punched then
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if self.old_pos and not self.punched
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and vector.equals(cart_dir, self.old_dir) then
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local flo_pos = vector.round(pos)
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local flo_pos = vector.round(pos)
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local flo_old = vector.round(self.old_pos)
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local flo_old = vector.round(self.old_pos)
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if vector.equals(flo_pos, flo_old) then
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if vector.equals(flo_pos, flo_old) then
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@ -181,7 +183,7 @@ function cart_entity:on_step(dtime)
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end
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end
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end
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end
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local cart_dir = boost_cart:velocity_to_dir(vel)
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local stop_wiggle = false
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if self.old_pos and vector.equals(cart_dir, self.old_dir) then
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if self.old_pos and vector.equals(cart_dir, self.old_dir) then
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-- Detection for "skipping" nodes (perhaps use average dtime?)
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-- Detection for "skipping" nodes (perhaps use average dtime?)
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-- It's sophisticated enough to take the acceleration in account
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-- It's sophisticated enough to take the acceleration in account
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@ -200,18 +202,29 @@ function cart_entity:on_step(dtime)
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update.pos = true
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update.pos = true
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cart_dir = new_dir
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cart_dir = new_dir
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end
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end
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elseif self.old_pos and cart_dir.y ~= -1 and not self.punched then
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-- Stop wiggle
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stop_wiggle = true
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end
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end
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-- dir: New moving direction of the cart
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-- dir: New moving direction of the cart
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-- switch_keys: Currently pressed L/R key, used to ignore the key on the next rail node
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-- switch_keys: Currently pressed L(1) or R(2) key,
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-- used to ignore the key on the next rail node
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local dir, switch_keys = boost_cart:get_rail_direction(
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local dir, switch_keys = boost_cart:get_rail_direction(
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pos, cart_dir, ctrl, self.old_switch, self.railtype
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pos, cart_dir, ctrl, self.old_switch, self.railtype
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)
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)
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local new_acc = {x=0, y=0, z=0}
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local new_acc = {x=0, y=0, z=0}
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if vector.equals(dir, {x=0, y=0, z=0}) then
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if stop_wiggle or vector.equals(dir, {x=0, y=0, z=0}) then
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vel = {x=0, y=0, z=0}
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vel = {x=0, y=0, z=0}
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pos = vector.round(pos)
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local pos_r = vector.round(pos)
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if not boost_cart:is_rail(pos_r, self.railtype) then
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pos = self.old_pos
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elseif not stop_wiggle then
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pos = pos_r
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else
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pos.y = math.floor(pos.y + 0.5)
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end
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update.pos = true
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update.pos = true
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update.vel = true
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update.vel = true
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else
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else
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@ -278,20 +291,6 @@ function cart_entity:on_step(dtime)
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acc = 0
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acc = 0
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end
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end
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if self.old_dir.y ~= 1 and not self.punched then
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-- Stop the cart swing between two rail parts (handbrake)
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if vector.equals(vector.multiply(self.old_dir, -1), dir) then
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vel = {x=0, y=0, z=0}
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acc = 0
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if self.old_pos then
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pos = vector.new(self.old_pos)
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update.pos = true
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end
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dir = vector.new(self.old_dir)
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update.vel = true
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end
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end
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new_acc = vector.multiply(dir, acc)
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new_acc = vector.multiply(dir, acc)
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end
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end
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boost_cart.on_rail_step(self, vector.round(pos))
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boost_cart.on_rail_step(self, vector.round(pos))
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@ -308,7 +307,7 @@ function cart_entity:on_step(dtime)
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self.object:set_acceleration(new_acc)
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self.object:set_acceleration(new_acc)
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self.old_pos = vector.round(pos)
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self.old_pos = vector.round(pos)
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if not vector.equals(dir, {x=0, y=0, z=0}) then
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if not vector.equals(dir, {x=0, y=0, z=0}) and not stop_wiggle then
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self.old_dir = dir
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self.old_dir = dir
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end
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end
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self.old_switch = switch_keys
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self.old_switch = switch_keys
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