mirror of
https://github.com/SmallJoker/boost_cart.git
synced 2024-11-28 01:13:43 +01:00
Allow to stop cart by punching against the moving direction
This commit is contained in:
parent
573d56de1a
commit
b6d17c1b34
92
init.lua
92
init.lua
@ -3,7 +3,7 @@
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boost_cart = {}
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boost_cart = {}
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boost_cart.modpath = minetest.get_modpath("boost_cart")
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boost_cart.modpath = minetest.get_modpath("boost_cart")
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boost_cart.speed_max = 11
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boost_cart.speed_max = 10
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function vector.floor(v)
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function vector.floor(v)
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return {
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return {
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@ -25,7 +25,7 @@ boost_cart.cart = {
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textures = {"cart.png"},
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textures = {"cart.png"},
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driver = nil,
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driver = nil,
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punch = false, -- used to re-send velocity and position
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update = false, -- used to re-send velocity and position
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velocity = {x=0, y=0, z=0}, -- only used on punch
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velocity = {x=0, y=0, z=0}, -- only used on punch
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old_dir = {x=0, y=0, z=0},
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old_dir = {x=0, y=0, z=0},
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old_pos = nil,
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old_pos = nil,
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@ -81,62 +81,47 @@ function boost_cart.cart:on_punch(puncher, time_from_last_punch, tool_capabiliti
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local vel = self.object:getvelocity()
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local vel = self.object:getvelocity()
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if puncher:get_player_name() == self.driver then
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if puncher:get_player_name() == self.driver then
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if math.abs(vel.x) + math.abs(vel.z) > 6 then
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if math.abs(vel.x + vel.z) > 7 then
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return
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return
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end
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end
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end
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end
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local cart_dir = boost_cart:velocity_to_dir(direction)
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local punch_dir = boost_cart:velocity_to_dir(puncher:get_look_dir())
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if cart_dir.x == 0 and cart_dir.z == 0 then
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punch_dir.y = 0
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local fd = minetest.dir_to_facedir(puncher:get_look_dir())
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local cart_dir = boost_cart:get_rail_direction(self.object:getpos(), punch_dir)
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if fd == 0 then
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if vector.equals(cart_dir, {x=0, y=0, z=0}) then
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cart_dir.x = 1
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elseif fd == 1 then
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cart_dir.z = -1
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elseif fd == 2 then
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cart_dir.x = -1
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elseif fd == 3 then
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cart_dir.z = 1
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end
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end
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if time_from_last_punch > tool_capabilities.full_punch_interval then
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time_from_last_punch = tool_capabilities.full_punch_interval
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end
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local dir = boost_cart:get_rail_direction(self.object:getpos(), cart_dir)
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if vector.equals(dir, {x=0, y=0, z=0}) then
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return
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return
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end
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end
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local f = 4 * (time_from_last_punch / tool_capabilities.full_punch_interval)
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time_from_last_punch = math.min(time_from_last_punch, tool_capabilities.full_punch_interval)
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vel.x = dir.x * f
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local f = 3 * (time_from_last_punch / tool_capabilities.full_punch_interval)
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vel.y = dir.y * f
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vel.z = dir.z * f
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self.velocity = vector.multiply(cart_dir, f)
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self.velocity = vel
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self.old_pos = nil
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self.old_pos = nil
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self.punch = true
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self.update = true
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end
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end
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function boost_cart.cart:on_step(dtime)
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function boost_cart.cart:on_step(dtime)
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local vel = self.object:getvelocity()
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local vel = self.object:getvelocity()
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local is_realpunch = self.punch
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local send_pos = (not self.update)
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if self.punch then
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if self.update then
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vel = vector.add(vel, self.velocity)
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vel = vector.add(vel, self.velocity)
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self.velocity = {x=0, y=0, z=0}
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self.object:setvelocity(vel)
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elseif vector.equals(vel, {x=0, y=0, z=0}) then
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elseif vector.equals(vel, {x=0, y=0, z=0}) then
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return
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return
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end
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end
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local dir, last_switch = nil, nil
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local dir, last_switch = nil, nil
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local pos = self.object:getpos()
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local pos = self.object:getpos()
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if self.old_pos and not self.punch then
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if self.old_pos and not self.update then
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local flo_pos = vector.floor(pos)
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local flo_pos = vector.floor(pos)
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local flo_old = vector.floor(self.old_pos)
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local flo_old = vector.floor(self.old_pos)
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if vector.equals(flo_pos, flo_old) then
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if vector.equals(flo_pos, flo_old) then
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return
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return
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end
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end
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end
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end
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local update = false
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local ctrl = nil
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local ctrl = nil
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if self.driver then
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if self.driver then
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local player = minetest.get_player_by_name(self.driver)
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local player = minetest.get_player_by_name(self.driver)
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@ -153,7 +138,7 @@ function boost_cart.cart:on_step(dtime)
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if vector.equals(dir, {x=0, y=0, z=0}) then
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if vector.equals(dir, {x=0, y=0, z=0}) then
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dir = false
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dir = false
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pos = vector.new(expected_pos)
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pos = vector.new(expected_pos)
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self.punch = true
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update = true
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end
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end
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break
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break
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end
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end
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@ -164,17 +149,12 @@ function boost_cart.cart:on_step(dtime)
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for _,v in ipairs({"x", "z"}) do
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for _,v in ipairs({"x", "z"}) do
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if vel[v] ~= 0 and math.abs(vel[v]) < 0.9 then
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if vel[v] ~= 0 and math.abs(vel[v]) < 0.9 then
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vel[v] = 0
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vel[v] = 0
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self.punch = true
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update = true
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end
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end
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end
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end
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end
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end
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local cart_dir = {
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local cart_dir = boost_cart:velocity_to_dir(vel)
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x = boost_cart:get_sign(vel.x),
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y = boost_cart:get_sign(vel.y),
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z = boost_cart:get_sign(vel.z)
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}
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local max_vel = boost_cart.speed_max
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local max_vel = boost_cart.speed_max
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if not dir then
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if not dir then
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dir, last_switch = boost_cart:get_rail_direction(pos, cart_dir, ctrl, self.old_switch)
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dir, last_switch = boost_cart:get_rail_direction(pos, cart_dir, ctrl, self.old_switch)
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@ -183,26 +163,26 @@ function boost_cart.cart:on_step(dtime)
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local new_acc = {x=0, y=0, z=0}
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local new_acc = {x=0, y=0, z=0}
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if vector.equals(dir, {x=0, y=0, z=0}) then
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if vector.equals(dir, {x=0, y=0, z=0}) then
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vel = {x=0, y=0, z=0}
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vel = {x=0, y=0, z=0}
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self.punch = true
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update = true
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else
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else
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-- If the direction changed
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-- If the direction changed
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if dir.x ~= 0 and self.old_dir.z ~= 0 then
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if dir.x ~= 0 and self.old_dir.z ~= 0 then
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vel.x = dir.x * math.abs(vel.z)
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vel.x = dir.x * math.abs(vel.z)
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vel.z = 0
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vel.z = 0
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pos.z = math.floor(pos.z + 0.5)
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pos.z = math.floor(pos.z + 0.5)
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self.punch = true
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update = true
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end
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end
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if dir.z ~= 0 and self.old_dir.x ~= 0 then
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if dir.z ~= 0 and self.old_dir.x ~= 0 then
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vel.z = dir.z * math.abs(vel.x)
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vel.z = dir.z * math.abs(vel.x)
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vel.x = 0
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vel.x = 0
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pos.x = math.floor(pos.x + 0.5)
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pos.x = math.floor(pos.x + 0.5)
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self.punch = true
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update = true
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end
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end
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-- Up, down?
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-- Up, down?
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if dir.y ~= self.old_dir.y then
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if dir.y ~= self.old_dir.y then
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vel.y = dir.y * (math.abs(vel.x) + math.abs(vel.z))
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vel.y = dir.y * math.abs(vel.x + vel.z)
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pos = vector.round(pos)
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pos = vector.round(pos)
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self.punch = true
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update = true
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end
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end
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-- Slow down or speed up..
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-- Slow down or speed up..
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@ -222,17 +202,12 @@ function boost_cart.cart:on_step(dtime)
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else
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else
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acc = acc - 0.4
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acc = acc - 0.4
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-- Handbrake
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-- Handbrake
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if ctrl and ctrl.down and math.abs(vel.x) + math.abs(vel.z) > 1.2 then
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if ctrl and ctrl.down and math.abs(vel.x + vel.z) > 1.2 then
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acc = acc - 1.2
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acc = acc - 1.2
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end
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end
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end
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end
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new_acc = {
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new_acc = vector.multiply(dir, acc)
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x = dir.x * acc,
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y = dir.y * acc,
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z = dir.z * acc
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}
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end
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end
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self.object:setacceleration(new_acc)
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self.object:setacceleration(new_acc)
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@ -244,11 +219,12 @@ function boost_cart.cart:on_step(dtime)
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for _,v in ipairs({"x","y","z"}) do
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for _,v in ipairs({"x","y","z"}) do
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if math.abs(vel[v]) > max_vel then
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if math.abs(vel[v]) > max_vel then
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vel[v] = boost_cart:get_sign(vel[v]) * max_vel
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vel[v] = boost_cart:get_sign(vel[v]) * max_vel
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self.punch = true
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update = true
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end
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end
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end
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end
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if not self.punch then
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self.update = false
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if not update then
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return
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return
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end
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end
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@ -271,9 +247,10 @@ function boost_cart.cart:on_step(dtime)
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self.object:set_animation(anim, 1, 0)
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self.object:set_animation(anim, 1, 0)
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self.object:setvelocity(vel)
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self.object:setvelocity(vel)
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if send_pos then
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self.object:setpos(pos)
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self.object:setpos(pos)
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else
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if is_realpunch then
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-- Collect dropped items
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for _,obj_ in ipairs(minetest.get_objects_inside_radius(pos, 1)) do
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for _,obj_ in ipairs(minetest.get_objects_inside_radius(pos, 1)) do
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if not obj_:is_player() and
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if not obj_:is_player() and
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obj_:get_luaentity() and
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obj_:get_luaentity() and
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@ -284,7 +261,6 @@ function boost_cart.cart:on_step(dtime)
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end
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end
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end
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end
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end
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end
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self.punch = false
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end
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end
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minetest.register_entity(":carts:cart", boost_cart.cart)
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minetest.register_entity(":carts:cart", boost_cart.cart)
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