Allow to stop cart by punching against the moving direction

This commit is contained in:
SmallJoker 2015-01-11 11:57:49 +01:00
parent 573d56de1a
commit b6d17c1b34

@ -3,7 +3,7 @@
boost_cart = {}
boost_cart.modpath = minetest.get_modpath("boost_cart")
boost_cart.speed_max = 11
boost_cart.speed_max = 10
function vector.floor(v)
return {
@ -25,7 +25,7 @@ boost_cart.cart = {
textures = {"cart.png"},
driver = nil,
punch = false, -- used to re-send velocity and position
update = false, -- used to re-send velocity and position
velocity = {x=0, y=0, z=0}, -- only used on punch
old_dir = {x=0, y=0, z=0},
old_pos = nil,
@ -81,62 +81,47 @@ function boost_cart.cart:on_punch(puncher, time_from_last_punch, tool_capabiliti
local vel = self.object:getvelocity()
if puncher:get_player_name() == self.driver then
if math.abs(vel.x) + math.abs(vel.z) > 6 then
if math.abs(vel.x + vel.z) > 7 then
return
end
end
local cart_dir = boost_cart:velocity_to_dir(direction)
if cart_dir.x == 0 and cart_dir.z == 0 then
local fd = minetest.dir_to_facedir(puncher:get_look_dir())
if fd == 0 then
cart_dir.x = 1
elseif fd == 1 then
cart_dir.z = -1
elseif fd == 2 then
cart_dir.x = -1
elseif fd == 3 then
cart_dir.z = 1
end
end
if time_from_last_punch > tool_capabilities.full_punch_interval then
time_from_last_punch = tool_capabilities.full_punch_interval
end
local dir = boost_cart:get_rail_direction(self.object:getpos(), cart_dir)
if vector.equals(dir, {x=0, y=0, z=0}) then
local punch_dir = boost_cart:velocity_to_dir(puncher:get_look_dir())
punch_dir.y = 0
local cart_dir = boost_cart:get_rail_direction(self.object:getpos(), punch_dir)
if vector.equals(cart_dir, {x=0, y=0, z=0}) then
return
end
local f = 4 * (time_from_last_punch / tool_capabilities.full_punch_interval)
vel.x = dir.x * f
vel.y = dir.y * f
vel.z = dir.z * f
self.velocity = vel
time_from_last_punch = math.min(time_from_last_punch, tool_capabilities.full_punch_interval)
local f = 3 * (time_from_last_punch / tool_capabilities.full_punch_interval)
self.velocity = vector.multiply(cart_dir, f)
self.old_pos = nil
self.punch = true
self.update = true
end
function boost_cart.cart:on_step(dtime)
local vel = self.object:getvelocity()
local is_realpunch = self.punch
if self.punch then
local send_pos = (not self.update)
if self.update then
vel = vector.add(vel, self.velocity)
self.velocity = {x=0, y=0, z=0}
self.object:setvelocity(vel)
elseif vector.equals(vel, {x=0, y=0, z=0}) then
return
end
local dir, last_switch = nil, nil
local pos = self.object:getpos()
if self.old_pos and not self.punch then
if self.old_pos and not self.update then
local flo_pos = vector.floor(pos)
local flo_old = vector.floor(self.old_pos)
if vector.equals(flo_pos, flo_old) then
return
end
end
local update = false
local ctrl = nil
if self.driver then
local player = minetest.get_player_by_name(self.driver)
@ -153,7 +138,7 @@ function boost_cart.cart:on_step(dtime)
if vector.equals(dir, {x=0, y=0, z=0}) then
dir = false
pos = vector.new(expected_pos)
self.punch = true
update = true
end
break
end
@ -164,17 +149,12 @@ function boost_cart.cart:on_step(dtime)
for _,v in ipairs({"x", "z"}) do
if vel[v] ~= 0 and math.abs(vel[v]) < 0.9 then
vel[v] = 0
self.punch = true
update = true
end
end
end
local cart_dir = {
x = boost_cart:get_sign(vel.x),
y = boost_cart:get_sign(vel.y),
z = boost_cart:get_sign(vel.z)
}
local cart_dir = boost_cart:velocity_to_dir(vel)
local max_vel = boost_cart.speed_max
if not dir then
dir, last_switch = boost_cart:get_rail_direction(pos, cart_dir, ctrl, self.old_switch)
@ -183,26 +163,26 @@ function boost_cart.cart:on_step(dtime)
local new_acc = {x=0, y=0, z=0}
if vector.equals(dir, {x=0, y=0, z=0}) then
vel = {x=0, y=0, z=0}
self.punch = true
update = true
else
-- If the direction changed
if dir.x ~= 0 and self.old_dir.z ~= 0 then
vel.x = dir.x * math.abs(vel.z)
vel.z = 0
pos.z = math.floor(pos.z + 0.5)
self.punch = true
update = true
end
if dir.z ~= 0 and self.old_dir.x ~= 0 then
vel.z = dir.z * math.abs(vel.x)
vel.x = 0
pos.x = math.floor(pos.x + 0.5)
self.punch = true
update = true
end
-- Up, down?
if dir.y ~= self.old_dir.y then
vel.y = dir.y * (math.abs(vel.x) + math.abs(vel.z))
vel.y = dir.y * math.abs(vel.x + vel.z)
pos = vector.round(pos)
self.punch = true
update = true
end
-- Slow down or speed up..
@ -222,17 +202,12 @@ function boost_cart.cart:on_step(dtime)
else
acc = acc - 0.4
-- Handbrake
if ctrl and ctrl.down and math.abs(vel.x) + math.abs(vel.z) > 1.2 then
if ctrl and ctrl.down and math.abs(vel.x + vel.z) > 1.2 then
acc = acc - 1.2
end
end
new_acc = {
x = dir.x * acc,
y = dir.y * acc,
z = dir.z * acc
}
new_acc = vector.multiply(dir, acc)
end
self.object:setacceleration(new_acc)
@ -244,11 +219,12 @@ function boost_cart.cart:on_step(dtime)
for _,v in ipairs({"x","y","z"}) do
if math.abs(vel[v]) > max_vel then
vel[v] = boost_cart:get_sign(vel[v]) * max_vel
self.punch = true
update = true
end
end
if not self.punch then
self.update = false
if not update then
return
end
@ -271,9 +247,10 @@ function boost_cart.cart:on_step(dtime)
self.object:set_animation(anim, 1, 0)
self.object:setvelocity(vel)
if send_pos then
self.object:setpos(pos)
if is_realpunch then
else
-- Collect dropped items
for _,obj_ in ipairs(minetest.get_objects_inside_radius(pos, 1)) do
if not obj_:is_player() and
obj_:get_luaentity() and
@ -284,7 +261,6 @@ function boost_cart.cart:on_step(dtime)
end
end
end
self.punch = false
end
minetest.register_entity(":carts:cart", boost_cart.cart)